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DynTargetStoneShootEnemyBattleAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 ある (Stal_Bokoblin_Junior_Body, 近接武器)
- 4.2 ある (Stal_Bokoblin_Junior_Body, 素手)
- 4.3 ある (Stal_Bokoblin_Junior_Body, 非武器装備)
- 4.4 近接武器 (Bokoblin_Red, 後行動_0)
- 4.5 素手 (Bokoblin_Red, 後行動)
- 4.6 非武器装備 (Bokoblin_Red, 後行動)
- 4.7 近接武器 (Bokoblin_Senior, 後行動_0)
- 4.8 素手 (Bokoblin_Senior, 後行動)
- 4.9 非武器装備 (Bokoblin_Senior, 後行動)
- 4.10 近接武器 (Bokoblin_Rapid, 後行動_0)
- 4.11 素手 (Bokoblin_Rapid, 後行動)
- 4.12 非武器装備 (Bokoblin_Rapid, 後行動)
StaticInstParams
Name |
Type |
Default value |
Description
|
ShootItemName |
String |
|
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetActor |
Actor |
|
|
Children
Name |
Description
|
戦闘攻撃 |
|
戦闘準備 |
|
Derived definitions
ある (Stal_Bokoblin_Junior_Body, 近接武器)
Name |
Value
|
ShootItemName |
Rock_Weapon
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.2
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
False
|
IsCheckLineReachable |
False
|
ある (Stal_Bokoblin_Junior_Body, 素手)
Name |
Value
|
ShootItemName |
Rock_Weapon
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.2
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
False
|
IsCheckLineReachable |
False
|
ある (Stal_Bokoblin_Junior_Body, 非武器装備)
Name |
Value
|
ShootItemName |
Rock_Weapon
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.2
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
False
|
IsCheckLineReachable |
False
|
近接武器 (Bokoblin_Red, 後行動_0)
Name |
Value
|
ShootItemName |
Rock_Weapon
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.2
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
False
|
IsCheckLineReachable |
False
|
素手 (Bokoblin_Red, 後行動)
Name |
Value
|
ShootItemName |
Rock_Weapon
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.2
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
False
|
IsCheckLineReachable |
False
|
非武器装備 (Bokoblin_Red, 後行動)
Name |
Value
|
ShootItemName |
Rock_Weapon
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.2
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
False
|
IsCheckLineReachable |
False
|
近接武器 (Bokoblin_Senior, 後行動_0)
Name |
Value
|
ShootItemName |
Rock_Weapon
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.2
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
False
|
IsCheckLineReachable |
False
|
素手 (Bokoblin_Senior, 後行動)
Name |
Value
|
ShootItemName |
Rock_Weapon
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.2
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
False
|
IsCheckLineReachable |
False
|
非武器装備 (Bokoblin_Senior, 後行動)
Name |
Value
|
ShootItemName |
Rock_Weapon
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.2
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
False
|
IsCheckLineReachable |
False
|
近接武器 (Bokoblin_Rapid, 後行動_0)
Name |
Value
|
ShootItemName |
Rock_Weapon
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.2
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
False
|
IsCheckLineReachable |
False
|
素手 (Bokoblin_Rapid, 後行動)
Name |
Value
|
ShootItemName |
Rock_Weapon
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.2
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
False
|
IsCheckLineReachable |
False
|
非武器装備 (Bokoblin_Rapid, 後行動)
Name |
Value
|
ShootItemName |
Rock_Weapon
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.2
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
False
|
IsCheckLineReachable |
False
|