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BokoblinNoiseAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 ない (Stal_Bokoblin_Junior_Body, 対象見張り台)
- 4.2 威嚇 (Stal_Bokoblin_Junior_Body, 騎乗近接武器)
- 4.3 後行動 (Stal_Bokoblin_Junior_Body, 騎乗近接武器対象泳ぎ)
- 4.4 待機 (Stal_Bokoblin_Junior_Body, 威嚇)
- 4.5 待機 (Stal_Bokoblin_Junior_Body, 騎乗近接気づき)
- 4.6 待機 (Stal_Bokoblin_Junior_Body, 騎乗近接攻撃待機)
- 4.7 待機 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘準備)
- 4.8 待機 (Stal_Bokoblin_Junior_Body, 騎乗近接対騎兵戦闘準備)
- 4.9 待機 (Stal_Bokoblin_Junior_Body, 騒ぐ)
- 4.10 待機 (ForestGiant_Middle, 騒ぐ)
- 4.11 待機 (ForestGiant_Middle, 対象泳ぎ素手戦闘待機)
- 4.12 待機 (Lizalfos, 威嚇)
- 4.13 待機 (Lizalfos, 騒ぐ)
- 4.14 威嚇 (Bokoblin_Red, 騎乗近接武器)
- 4.15 後行動 (Bokoblin_Red, 騎乗近接武器対象泳ぎ)
- 4.16 待機 (Bokoblin_Red, 威嚇)
- 4.17 待機 (Bokoblin_Red, 騎乗近接気づき)
- 4.18 待機 (Bokoblin_Red, 騎乗近接攻撃待機)
- 4.19 待機 (Bokoblin_Red, 騎乗近接戦闘準備)
- 4.20 待機 (Bokoblin_Red, 騎乗近接対騎兵戦闘準備)
- 4.21 待機 (Bokoblin_Red, 騒ぐ)
- 4.22 待機 (ForestGiant_Senior, 騒ぐ)
- 4.23 待機 (ForestGiant_Senior, 対象泳ぎ素手戦闘待機)
- 4.24 待機 (ForestGiant, 騒ぐ)
- 4.25 待機 (ForestGiant, 対象泳ぎ素手戦闘待機)
- 4.26 待機 (Lynel_Senior, 団欒騒ぎ)
- 4.27 待機 (Lizalfos_Fire, 威嚇)
- 4.28 待機 (Lizalfos_Fire, 騒ぐ)
- 4.29 威嚇 (Bokoblin_Senior, 騎乗近接武器)
- 4.30 後行動 (Bokoblin_Senior, 騎乗近接武器対象泳ぎ)
- 4.31 待機 (Bokoblin_Senior, 威嚇)
- 4.32 待機 (Bokoblin_Senior, 騎乗近接気づき)
- 4.33 待機 (Bokoblin_Senior, 騎乗近接攻撃待機)
- 4.34 待機 (Bokoblin_Senior, 騎乗近接戦闘準備)
- 4.35 待機 (Bokoblin_Senior, 騎乗近接対騎兵戦闘準備)
- 4.36 待機 (Bokoblin_Senior, 騒ぐ)
- 4.37 威嚇 (Bokoblin_Rapid, 騎乗近接武器)
- 4.38 後行動 (Bokoblin_Rapid, 騎乗近接武器対象泳ぎ)
- 4.39 待機 (Bokoblin_Rapid, 威嚇)
- 4.40 待機 (Bokoblin_Rapid, 騎乗近接気づき)
- 4.41 待機 (Bokoblin_Rapid, 騎乗近接攻撃待機)
- 4.42 待機 (Bokoblin_Rapid, 騎乗近接戦闘準備)
- 4.43 待機 (Bokoblin_Rapid, 騎乗近接対騎兵戦闘準備)
- 4.44 待機 (Bokoblin_Rapid, 騒ぐ)
- 4.45 待機 (Lizalfos_Electric, 威嚇)
- 4.46 待機 (Lizalfos_Electric, 騒ぐ)
- 4.47 待機 (Moriblin_Senior, 騒ぐ)
- 4.48 待機 (Lynel_Middle, 団欒騒ぎ)
- 4.49 待機 (Lizalfos_Bone, 威嚇)
- 4.50 待機 (Lizalfos_Bone, 騒ぐ)
- 4.51 待機 (Moriblin_Blue, 騒ぐ)
- 4.52 待機 (Stal_Moriblin_Bone, 騒ぐ)
- 4.53 待機 (Lynel, 団欒騒ぎ)
- 4.54 待機 (StalForestGiant, 騒ぐ)
- 4.55 待機 (StalForestGiant, 対象泳ぎ素手戦闘待機)
- 4.56 待機 (Lizalfos_Senior, 騒ぐ)
- 4.57 待機 (Lizalfos_Middle, 威嚇)
- 4.58 待機 (Lizalfos_Middle, 騒ぐ)
- 4.59 待機 (Lizalfos_Ice, 威嚇)
- 4.60 待機 (Lizalfos_Ice, 騒ぐ)
StaticInstParams
Name |
Type |
Default value |
Description
|
MaxContinueNum |
Int |
|
|
EnterNoiseRate |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
囃し立てる |
|
待機 |
|
Derived definitions
ない (Stal_Bokoblin_Junior_Body, 対象見張り台)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
威嚇 (Stal_Bokoblin_Junior_Body, 騎乗近接武器)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
後行動 (Stal_Bokoblin_Junior_Body, 騎乗近接武器対象泳ぎ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Stal_Bokoblin_Junior_Body, 威嚇)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (Stal_Bokoblin_Junior_Body, 騎乗近接気づき)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Stal_Bokoblin_Junior_Body, 騎乗近接攻撃待機)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘準備)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Stal_Bokoblin_Junior_Body, 騎乗近接対騎兵戦闘準備)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Stal_Bokoblin_Junior_Body, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (ForestGiant_Middle, 騒ぐ)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (ForestGiant_Middle, 対象泳ぎ素手戦闘待機)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
10
|
待機 (Lizalfos, 威嚇)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (Lizalfos, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
威嚇 (Bokoblin_Red, 騎乗近接武器)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
後行動 (Bokoblin_Red, 騎乗近接武器対象泳ぎ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Bokoblin_Red, 威嚇)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (Bokoblin_Red, 騎乗近接気づき)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Bokoblin_Red, 騎乗近接攻撃待機)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Bokoblin_Red, 騎乗近接戦闘準備)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Bokoblin_Red, 騎乗近接対騎兵戦闘準備)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Bokoblin_Red, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (ForestGiant_Senior, 騒ぐ)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (ForestGiant_Senior, 対象泳ぎ素手戦闘待機)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
10
|
待機 (ForestGiant, 騒ぐ)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (ForestGiant, 対象泳ぎ素手戦闘待機)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
10
|
待機 (Lynel_Senior, 団欒騒ぎ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Lizalfos_Fire, 威嚇)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (Lizalfos_Fire, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
威嚇 (Bokoblin_Senior, 騎乗近接武器)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
後行動 (Bokoblin_Senior, 騎乗近接武器対象泳ぎ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Bokoblin_Senior, 威嚇)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (Bokoblin_Senior, 騎乗近接気づき)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Bokoblin_Senior, 騎乗近接攻撃待機)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Bokoblin_Senior, 騎乗近接戦闘準備)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Bokoblin_Senior, 騎乗近接対騎兵戦闘準備)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Bokoblin_Senior, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
威嚇 (Bokoblin_Rapid, 騎乗近接武器)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
後行動 (Bokoblin_Rapid, 騎乗近接武器対象泳ぎ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Bokoblin_Rapid, 威嚇)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (Bokoblin_Rapid, 騎乗近接気づき)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Bokoblin_Rapid, 騎乗近接攻撃待機)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Bokoblin_Rapid, 騎乗近接戦闘準備)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Bokoblin_Rapid, 騎乗近接対騎兵戦闘準備)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
0
|
待機 (Bokoblin_Rapid, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Lizalfos_Electric, 威嚇)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (Lizalfos_Electric, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Moriblin_Senior, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Lynel_Middle, 団欒騒ぎ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Lizalfos_Bone, 威嚇)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (Lizalfos_Bone, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Moriblin_Blue, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Stal_Moriblin_Bone, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Lynel, 団欒騒ぎ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (StalForestGiant, 騒ぐ)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (StalForestGiant, 対象泳ぎ素手戦闘待機)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
10
|
待機 (Lizalfos_Senior, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Lizalfos_Middle, 威嚇)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (Lizalfos_Middle, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|
待機 (Lizalfos_Ice, 威嚇)
Name |
Value
|
MaxContinueNum |
1
|
EnterNoiseRate |
50
|
待機 (Lizalfos_Ice, 騒ぐ)
Name |
Value
|
MaxContinueNum |
3
|
EnterNoiseRate |
50
|