AIDef:AI/AssassinBossAttackSeq
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| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsFinishedByFailAction | Bool | ||
| IsEndChangeable | Bool | ||
| IsNoChangeable | Bool |
Children
| Name | Description |
|---|---|
| 先行動 | |
| 後行動 |
Derived definitions
元気 (Assassin_Senior, 攻撃)
| Name | Value |
|---|---|
| IsFinishedByFailAction | False |
| IsEndChangeable | False |
| IsNoChangeable | True |
瀕死 (Assassin_Senior, 攻撃)
| Name | Value |
|---|---|
| IsFinishedByFailAction | False |
| IsEndChangeable | False |
| IsNoChangeable | True |