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m (→Actor Section) |
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'''Section 3''' defines which actors | '''Section 3''' defines which actors can call upon use of this actor. It is simply a sequence of 4-byte actor indexes. This should line up with section 1 of other actors. As an example, if actor[2] defines control of actor[5] in its section 1, then actor[5]'s section 3 should contain 0x02. | ||
|} | |} | ||
====Grid Section==== | ====Grid Section==== |
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