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====Grid Section==== | ====Grid Section==== | ||
Another child FixedHash. It has a name section which usually contains two strings: <code>data</code> and <code>info</code>. Some have other strings in between, such as Lv08TurtleRock_01H (right half of the sidescroller leading to the boss). This FixedHash has one Entry for each of these strings in the names section. Each entry holds a block of data | Another child FixedHash. It has a name section which usually contains two strings: <code>data</code> and <code>info</code>. Some have other strings in between, such as Lv08TurtleRock_01H (right half of the sidescroller leading to the boss). This FixedHash has one Entry for each of these strings in the names section. Each entry holds a block of data. It seems like the block of data for the <code>info</code> entry is also 0x10 bytes, and the data for the <code>data</code> section is almost always 0x500 bytes, except in some cases (like the aforementioned room with an extra entry in this fixed hash). | ||
The | The data in the <code>data</code> section contains 80 blocks 0x10 bytes each which define some properties for every tile on the screen (which is 10 by 8). The exact format is still unknown. | ||
===Names Section=== | ===Names Section=== |
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