LEB: Difference between revisions

Jump to navigation Jump to search
106 bytes added ,  3 years ago
Line 211: Line 211:
|}
|}
====Grid Section====
====Grid Section====
Another child FixedHash. It has a name section which usually contains two strings: <code>data</code> and <code>info</code>. Some have other strings in between, such as Lv08TurtleRock_01H (right half of the sidescroller leading to the boss). This FixedHash has one Entry for each of these strings in the names section. Each entry holds a block of data. The purpose of this is still unknown. It seems like the block of data for the <code>info</code> entry is also 0x10 bytes, and the data for the <code>data</code> section is almost always 0x500 bytes, except in some cases (like the aforementioned room with an extra entry in this fixed hash).
Another child FixedHash. It has a name section which usually contains two strings: <code>data</code> and <code>info</code>. Some have other strings in between, such as Lv08TurtleRock_01H (right half of the sidescroller leading to the boss). This FixedHash has one Entry for each of these strings in the names section. Each entry holds a block of data. It seems like the block of data for the <code>info</code> entry is also 0x10 bytes, and the data for the <code>data</code> section is almost always 0x500 bytes, except in some cases (like the aforementioned room with an extra entry in this fixed hash).


The purpose of this section is still unknown.
The data in the <code>data</code> section contains 80 blocks 0x10 bytes each which define some properties for every tile on the screen (which is 10 by 8). The exact format is still unknown.


===Names Section===
===Names Section===
39

edits

Navigation menu