Yaz0: Difference between revisions

36 bytes added ,  4 years ago
bactorpack, beventpack -> actor pack, event pack
imported>Leoetlino
imported>Leoetlino
(bactorpack, beventpack -> actor pack, event pack)
 
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<onlyinclude>'''Yaz0''' is a compression algorithm used in many Nintendo games.</onlyinclude>
<onlyinclude>'''Yaz0''' is a [[wikipedia:Data compression|data compression]] algorithm used in many Nintendo games.</onlyinclude>


== Structure ==
== Structure ==
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== Usage in ''Breath of the Wild'' ==
== Usage in ''Breath of the Wild'' ==
Yaz0 is the only compression algorithm that is used in ''Breath of the Wild''. Many resources, such as [[bactorpack]]s and [[BYML]]s, are compressed. However, content files that are inside of archives that have already been compressed (such as [[ActorParam]] files) are typically uncompressed.
Yaz0 is the only compression algorithm that is used in ''Breath of the Wild''. Many resources, such as [[actor pack]]s and [[BYML]]s, are compressed. However, content files that are inside of archives that have already been compressed (such as [[ActorParam]] files) are typically uncompressed.


Extensions that start with an <code>s</code> indicate that the file is compressed using the Yaz0 format. ''For consistency reasons and to reduce visual noise, {{SITENAME}} chooses to omit the prefix when referring to file extensions.''
Extensions that start with an <code>s</code> indicate that the file is compressed using the Yaz0 format. ''For consistency reasons and to reduce visual noise, {{SITENAME}} chooses to omit the prefix when referring to file extensions.''
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