Yaz0: Difference between revisions
bactorpack, beventpack -> actor pack, event pack
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imported>Leoetlino (bactorpack, beventpack -> actor pack, event pack) |
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<onlyinclude>'''Yaz0''' is a compression algorithm used in many Nintendo games.</onlyinclude> | <onlyinclude>'''Yaz0''' is a [[wikipedia:Data compression|data compression]] algorithm used in many Nintendo games.</onlyinclude> | ||
== Structure == | == Structure == | ||
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== Usage in ''Breath of the Wild'' == | == Usage in ''Breath of the Wild'' == | ||
Yaz0 is the only compression algorithm that is used in ''Breath of the Wild''. Many resources, such as [[ | Yaz0 is the only compression algorithm that is used in ''Breath of the Wild''. Many resources, such as [[actor pack]]s and [[BYML]]s, are compressed. However, content files that are inside of archives that have already been compressed (such as [[ActorParam]] files) are typically uncompressed. | ||
Extensions that start with an <code>s</code> indicate that the file is compressed using the Yaz0 format. ''For consistency reasons and to reduce visual noise, {{SITENAME}} chooses to omit the prefix when referring to file extensions.'' | Extensions that start with an <code>s</code> indicate that the file is compressed using the Yaz0 format. ''For consistency reasons and to reduce visual noise, {{SITENAME}} chooses to omit the prefix when referring to file extensions.'' |