UI: Difference between revisions

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A '''screen''' is a set of UI elements. There can be several visible screens on the screen at the same time.
A '''screen''' is a set of UI elements. There can be several visible screens on the screen at the same time.


Screens can optionally take over controller input when they are activated.
Screens can optionally take over controller input when they are activated. Screen layouts can reference other UI widgets (these have the Pa prefix in their names).


=== List of screens (1.5.0) ===
=== List of screens (1.5.0) ===
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| 0 || GamePadBG_00 ||  
| 0 || GamePadBG_00 ||  
|-
|-
| 1 || Title_00 ||  
| 1 || Title_00 || Title screen
|-
|-
| 2 || MainScreen3D_00 ||  
| 2 || MainScreen3D_00 ||  
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| 34 || AppMapDungeon_00 ||  
| 34 || AppMapDungeon_00 ||  
|-
|-
| 35 || MainScreenMS_00 ||  
| 35 || MainScreenMS_00 || Centered heart gauge (for Master Sword pulling demo). Automatically created and opened if the IsCenterHeartGauge_Demo GameData flag is set.
|-
|-
| 36 || MainScreenHeartIchigekiDLC_00 ||  
| 36 || MainScreenHeartIchigekiDLC_00 ||  
|-
|-
| 37 || MainScreen_00 ||  
| 37 || MainScreen_00 || Main UI (quest notifications, arrow num, location text, weather, time, map, etc.)
|-
|-
| 38 || MainDungeon_00 ||  
| 38 || MainDungeon_00 || Dungeon name screen
|-
|-
| 39 || ChallengeWin_00 ||  
| 39 || ChallengeWin_00 ||  
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| 98 || ErrorViewerDRC_00 ||  
| 98 || ErrorViewerDRC_00 ||  
|}
|}
== Subsystem ==
{{Subsystem infobox|name=UI|is_name_official=1|description=-|init_addr_switch150=00000071010A5714|init_addr_wiiu150=035FD518}}
[[Category: Internals]]
[[Category: Subsystems (BotW)]]
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