Time/zh: Difference between revisions

6 bytes removed ,  4 years ago
Created page with "假設你看過那個過場動畫的話,"
(Created page with "如果 Demo103_0(走出復甦神廟,環顧四周,看向老人)還沒有播放過,那時鐘就會一直被重置在 78.75。也就是說,如果你用望遠鏡穿...")
(Created page with "假設你看過那個過場動畫的話,")
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如果 Demo103_0(走出復甦神廟,環顧四周,看向老人)還沒有播放過,那時鐘就會一直被重置在  78.75。也就是說,如果你用望遠鏡穿牆穿出復甦神廟的話,時鐘就不會流動。
如果 Demo103_0(走出復甦神廟,環顧四周,看向老人)還沒有播放過,那時鐘就會一直被重置在  78.75。也就是說,如果你用望遠鏡穿牆穿出復甦神廟的話,時鐘就不會流動。


Otherwise, if there is no active event/cutscene:
假設你看過那個過場動畫的話,


* The game timer is incremented by 0.0083333 × elapsed frames. Effectively, this means that 1 in-game minute = 1 real-life second.
* The game timer is incremented by 0.0083333 × elapsed frames. Effectively, this means that 1 in-game minute = 1 real-life second.
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