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- misleading. What the thread does is set up sead::RegionLanguageMgr and initialise it by reading System/RegionLangMask.txt. Step 1 Wait for the sound calc thread16 KB (1,910 words) - 22:24, 9 March 2020
- Content/System (section RegionLangMask.txt)"System/BuildTime.txt". This resource is found in the unpacked content files. Its canonical resource path is "System/RegionLangMask.txt". This resource is1 KB (239 words) - 12:57, 9 September 2018
- Draft:Content/System (section RegionLangMask.txt)Contains the time at which this version of the game was built. Contains the current game version773 bytes (17 words) - 01:08, 5 April 2019
- Draft:Content/Local (section System/RegionLangMask.txt)present at all on Switch. Identical to the regular Content/System/RegionLangMask.txt on Wii U. Unused in release versions. Analysis of the executable reveals850 bytes (120 words) - 20:15, 4 April 2019
- Content/Local (section System/RegionLangMask.txt)following list might be incomplete. Identical to the regular System/RegionLangMask.txt on Wii U. Analysis of the executable reveals that during development989 bytes (150 words) - 22:07, 1 April 2019