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Everything in ''Breath of the Wild'' is implemented in the executable. Some aspects can be modified by editing assets; other things are hardcoded, meaning it's impossible to change how the game works by merely editing content files.
Everything in ''Breath of the Wild'' is implemented in the executable. Some aspects can be modified by editing assets; other things are hardcoded, meaning it's impossible to change how the game works by merely editing content files.


Analysing the executable is the only way to understand how things are implemented internally and how the game actually works. Eventually, after enough information has been collected, it becomes possible to predict how something will behave exactly and also directly edit the game core. With a more complete understanding, more in-depth modifications can be done by hooking into functions and injecting custom code.
Analysing the executable is the only way to understand how things are implemented internally and how the game actually works. Eventually, after enough information has been collected, it becomes possible to predict how something will behave exactly and also to directly edit the game core. With a more complete understanding, more in-depth modifications can be done by hooking into functions and injecting custom code.


This is similar to the process of creating cheat codes, but different in that this relies on static analysis more and requires understanding how all the different subsystems interact.
This is similar to the process of creating cheat codes, but different in that this relies on static analysis more and requires understanding how all the different subsystems interact.
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