imported>Halgorithm |
imported>BravelyPeculiar |
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| {{stub|what=The list of objects/parameters is complete, but parameter descriptions are missing.}}
| | <div class="resloc-box no-rstb-box-color">The files inside this {{{type|directory}}} are '''not''' listed in the game's [[ResourceSizeTable.product.rsizetable|resource size table]].</div><noinclude> |
| {{lowercase}}
| | [[Category:ZeldaMods templates]] |
| <onlyinclude>
| | <templatedata> |
| {{Parameter archive infobox|param_type=bgparamlist|version=0|type=xml}} | | { |
| '''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings. | | "params": { |
| </onlyinclude> | | "type": { |
| | | "label": "The type of this resource (directory/archive)", |
| = Parameter objects =
| | "type": "string", |
| {{AampNameWarning}} | | "default": "directory" |
| | | } |
| == System ==
| | } |
| {| class="wikitable"
| | } |
| !Key
| | </templatedata> |
| !Type
| | </noinclude> |
| !Description
| |
| !Default value
| |
| |-
| |
| |SameGroupActorName
| |
| |str64
| |
| |Actor group name (at least used by one subsystem: the actor code relies on this to determine the name of the [[Difficulty scaling|Defeated_%s_Num]] counter flag)
| |
| |
| |
| |-
| |
| |IsGetItemSelf
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |}
| |
| | |
| == General ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |Speed
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |Life
| |
| |int
| |
| |Initial and maximum HP (for characters) or durability (for items)
| |
| |100
| |
| |-
| |
| |IsLifeInfinite
| |
| |bool
| |
| |Prevent HP/durability from changing
| |
| |False
| |
| |-
| |
| |ElectricalDischarge
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |IsBurnOutBorn
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |BurnOutBornName
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |IsBurnOutBornIdent
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |ChangeDropTableName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == Enemy ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |Rank
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |Power
| |
| |int
| |
| |Base (unarmed) strength of this enemy's attacks.
| |
| |0
| |
| |-
| |
| |DropLife
| |
| |int
| |
| | -
| |
| |100
| |
| |-
| |
| |DyingLife
| |
| |int
| |
| | -
| |
| |20
| |
| |-
| |
| |LostDist
| |
| |float
| |
| | -
| |
| |100.0
| |
| |-
| |
| |LostHeightMax
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |LostHeightMin
| |
| |float
| |
| | -
| |
| | -30.0
| |
| |-
| |
| |LostRayLength
| |
| |float
| |
| | -
| |
| | -1.0
| |
| |-
| |
| |LODLostDist
| |
| |float
| |
| | -
| |
| |40.0
| |
| |-
| |
| |LODLostHeightMax
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |LODLostHeightMin
| |
| |float
| |
| | -
| |
| | -30.0
| |
| |-
| |
| |IntelligenceLevel
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |EmotionalLevel
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |HeroismLevel
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |PartActorName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |IsMindFriend
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |StatusChangeFlag
| |
| |str
| |
| |Name of the flag to check for ChangeLife
| |
| |
| |
| |-
| |
| |ChangeLife
| |
| |float
| |
| |HP/Life value to use if StatusChangeFlag is non empty and if the flag is set
| |
| | -1.0
| |
| |-
| |
| |}
| |
| | |
| == EnemyLevel ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |IsAvoidDanger
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsGuardArrow
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsHideArrowAttack
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsSwiftAttack
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsBackSwiftAttack
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsCounterAttack
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsEscapeBomb
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsKickBomb
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsShootBomb
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsThrowWeapon
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |GuardPer
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |IsJustGuard
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |}
| |
| | |
| == EnemyRace ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |EquipableWeapon
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |IsFitGroundByAnimalUnit
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |IsUpdateSupportNormalInAir
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |BowAttackRangeRatio
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |WeaponScaleSmallSword
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |WeaponTransOffsetSmallSword
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponRotOffsetSmallSword
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponHoldTransOffsetSmallSword
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponHoldRotOffsetSmallSword
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponScaleLargeSword
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |WeaponTransOffsetLargeSword
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponRotOffsetLargeSword
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponHoldTransOffsetLargeSword
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponHoldRotOffsetLargeSword
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponScaleSpear
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |WeaponTransOffsetSpear
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponRotOffsetSpear
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponHoldTransOffsetSpear
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponHoldRotOffsetSpear
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponScaleBow
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |WeaponTransOffsetBow
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponRotOffsetBow
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponHoldTransOffsetBow
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponHoldRotOffsetBow
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponScaleShield
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |WeaponTransOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponRotOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponHoldTransOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponHoldRotOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |IsUseTargetTag
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |TargetActorType
| |
| |str
| |
| |Actor types that the actor will target and attack
| |
| |Player
| |
| |-
| |
| |EscapeAttackedActorType
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |ReactionBalloon
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |SmallRagdollTime
| |
| |int
| |
| | -
| |
| |8
| |
| |-
| |
| |SmallRagdollRecoverTime
| |
| |int
| |
| | -
| |
| |15
| |
| |-
| |
| |SmallLargeRagdollTime
| |
| |int
| |
| | -
| |
| |60
| |
| |-
| |
| |SmallLargeRagdollRecoverTime
| |
| |int
| |
| | -
| |
| |20
| |
| |-
| |
| |}
| |
| | |
| == AttackInterval ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |ShortAttackTimeMin
| |
| |int
| |
| | -
| |
| |10
| |
| |-
| |
| |ShortAttackTimeMax
| |
| |int
| |
| | -
| |
| |30
| |
| |-
| |
| |MiddleAttackTimeMin
| |
| |int
| |
| | -
| |
| |40
| |
| |-
| |
| |MiddleAttackTimeMax
| |
| |int
| |
| | -
| |
| |60
| |
| |-
| |
| |LongAttackTimeMin
| |
| |int
| |
| | -
| |
| |80
| |
| |-
| |
| |LongAttackTimeMax
| |
| |int
| |
| | -
| |
| |110
| |
| |-
| |
| |}
| |
| | |
| == EnemyShown ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |IsHappy
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsCasebyCase
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsSit
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsNoise
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |}
| |
| | |
| == BindBone ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |BoneName
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |BoneOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |BoneRotate
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == Attack ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |Power
| |
| |int
| |
| |Base strength value for the standard attack {{check}}
| |
| |0
| |
| |-
| |
| |Impulse
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |ImpulseLarge
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |Range
| |
| |float
| |
| |Radius of the attack in world units {{check}}
| |
| |0.0
| |
| |-
| |
| |GuardBreakPower
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |SpHitActor
| |
| |str
| |
| |A comma-separated (no spaces) list of Actor names to be affected by SpHitRatio.
| |
| |
| |
| |-
| |
| |SpHitTag
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SpHitRatio
| |
| |float
| |
| |Multiplies attack power against any Actor listed in SpHitActor
| |
| |2.0
| |
| |-
| |
| |SpWeakHitActor
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |PowerForPlayer
| |
| |int
| |
| | -
| |
| | -1
| |
| |-
| |
| |}
| |
| | |
| == WeaponCommon ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |PlayerEqScale
| |
| |float
| |
| |Amount to scale the model by when equipped by the player
| |
| |1.0
| |
| |-
| |
| |EnemyEqScale
| |
| |float
| |
| |Amount to scale the model by when equipped by any enemy
| |
| |1.0
| |
| |-
| |
| |GuardPower
| |
| |int
| |
| |Only used for shields. Higher values reduce the durability damage recieved when blocking incoming attacks.
| |
| |0
| |
| |-
| |
| |Rank
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |IsHammer
| |
| |bool
| |
| |If true, gives hammer behavior (instantly breaks ore deposits when struck) {{Check}}
| |
| |False
| |
| |-
| |
| |IsWeakBreaker
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsBoomerang
| |
| |bool
| |
| |If true, gives boomerang behavior (returns when thrown) {{Check}}
| |
| |False
| |
| |-
| |
| |IsBlunt
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsLuckyWeapon
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsPikohan
| |
| |bool
| |
| |If true, gives Power Hammer behavior (sends enemies flying when struck) {{check}}
| |
| |False
| |
| |-
| |
| |IsThrowingWeapon
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |IsThrowingBreakWeapon
| |
| |bool
| |
| |If true, breaks instantly when it collides with something solid after being thrown {{Check}}
| |
| |True
| |
| |-
| |
| |ThrowRange
| |
| |float
| |
| | -
| |
| |20.0
| |
| |-
| |
| |DreadActor
| |
| |str
| |
| |A comma-separated (no spaces) list of Actor names who will run/cower in fear when this weapon is wielded nearby {{Check}}
| |
| |
| |
| |-
| |
| |ThroughActor
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |NPCWeaponType
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |IsNotOnTerrorHold
| |
| |bool
| |
| |If true, NPCs will shake in fear when you wield this weapon near them {{Check}}
| |
| |False
| |
| |-
| |
| |IsAsOffUnEquiped
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |ChemicalEnergyMax
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |ChemicalEnergyAmountUsed
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |ChemicalEnergyRecoverRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ChemicalEnergyRecoverInterval
| |
| |int
| |
| | -
| |
| |60
| |
| |-
| |
| |StickDamage
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |ShootBeam
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |DropFromPorchRot
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |SharpWeaponPer
| |
| |float
| |
| |Probability for a blue modifier to appear (if applicable; see [[Difficulty scaling]] for more details)
| |
| |10.0
| |
| |-
| |
| |SharpWeaponAddAtkMin
| |
| |int
| |
| |[Blue modifier] Min attack bonus
| |
| |0
| |
| |-
| |
| |SharpWeaponAddAtkMax
| |
| |int
| |
| |[Blue modifier] Max attack bonus
| |
| |0
| |
| |-
| |
| |SharpWeaponAddLifeMin
| |
| |int
| |
| |[Blue modifier] Min durability bonus
| |
| |0
| |
| |-
| |
| |SharpWeaponAddLifeMax
| |
| |int
| |
| |[Blue modifier] Max durability bonus
| |
| |0
| |
| |-
| |
| |SharpWeaponAddCrit
| |
| |bool
| |
| |[Blue modifier] Enable critical hit bonus
| |
| |False
| |
| |-
| |
| |SharpWeaponAddGuardMin
| |
| |int
| |
| |[Blue modifier] Min guard bonus (for shields)
| |
| |0
| |
| |-
| |
| |SharpWeaponAddGuardMax
| |
| |int
| |
| |[Blue modifier] Max guard bonus (for shields)
| |
| |0
| |
| |-
| |
| |PoweredSharpAddAtkMin
| |
| |int
| |
| |[Yellow modifier] Min attack bonus
| |
| |0
| |
| |-
| |
| |PoweredSharpAddAtkMax
| |
| |int
| |
| |[Yellow modifier] Max attack bonus
| |
| |0
| |
| |-
| |
| |PoweredSharpAddLifeMin
| |
| |int
| |
| |[Yellow modifier] Min durability bonus
| |
| |0
| |
| |-
| |
| |PoweredSharpAddLifeMax
| |
| |int
| |
| |[Yellow modifier] Max durability bonus
| |
| |0
| |
| |-
| |
| |PoweredSharpWeaponAddGuardMin
| |
| |int
| |
| |[Yellow modifier] Min guard bonus (for shields)
| |
| |0
| |
| |-
| |
| |PoweredSharpWeaponAddGuardMax
| |
| |int
| |
| |[Yellow modifier] Max guard bonus (for shields)
| |
| |0
| |
| |-
| |
| |PoweredSharpAddThrowMin
| |
| |float
| |
| |[Yellow modifier] Min throw distance multiplier bonus
| |
| |1.0
| |
| |-
| |
| |PoweredSharpAddThrowMax
| |
| |float
| |
| |[Yellow modifier] Max throw distance multiplier bonus
| |
| |1.0
| |
| |-
| |
| |PoweredSharpAddSpreadFire
| |
| |bool
| |
| |[Yellow modifier] Enable five-shot burst (for bows)
| |
| |False
| |
| |-
| |
| |PoweredSharpAddZoomRapid
| |
| |bool
| |
| |[Yellow modifier] Enable quick zoom (for bows)
| |
| |False
| |
| |-
| |
| |PoweredSharpAddRapidFireMin
| |
| |float
| |
| |[Yellow modifier] Min quick shot time multiplier (for bows)
| |
| |1.0
| |
| |-
| |
| |PoweredSharpAddRapidFireMax
| |
| |float
| |
| |[Yellow modifier] Max quick shot time multiplier (for bows)
| |
| |1.0
| |
| |-
| |
| |PoweredSharpAddSurfMaster
| |
| |bool
| |
| |[Yellow modifier] Enable Shield Surf Up
| |
| |False
| |
| |-
| |
| |}
| |
| | |
| == WeaponThrow ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |ThrowSpeed
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |ThrowRotSpeed
| |
| |float
| |
| | -
| |
| |50.0
| |
| |-
| |
| |ThrowDist
| |
| |float
| |
| | -
| |
| |5.0
| |
| |-
| |
| |ThrowRigidBodyBaseAxis
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=1.0)
| |
| |-
| |
| |}
| |
| | |
| == Sandworm ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |SandWidth
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SandLength
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SandHeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SandCombSpan
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SandCombHeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SnakeModelOffsetZ
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SnakeBaseNode
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNode1
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNode2
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNode3
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNode4
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNode5
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNode6
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNode7
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNode8
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNode9
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNode10
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNode11
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNode12
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SnakeNodeRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |SnakeNodeChaseInterval
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ShowLifeGageDist
| |
| |float
| |
| | -
| |
| |150.0
| |
| |-
| |
| |ShowLifeGageOffset
| |
| |float
| |
| | -
| |
| |10.0
| |
| |-
| |
| |}
| |
| | |
| == SmallSword ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |PodName
| |
| |str32
| |
| |The name of the sheath actor
| |
| |
| |
| |-
| |
| |PlayerHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224)
| |
| |-
| |
| |PlayerHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=16.0, y=-60.0, z=-18.0)
| |
| |-
| |
| |PlayerEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |PlayerEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |RideHorsePlayerHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |RideHorsePlayerHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectTransOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectRotOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectTransOffsetBow
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectRotOffsetBow
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |SquatPlayerHoldTransAddOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |SquatPlayerHoldRotAddOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EnemyEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EnemyEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |StandEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |StandEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponSubType
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == Rod ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |MagicName
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |ChargeMagicNum
| |
| |int
| |
| | -
| |
| |4
| |
| |-
| |
| |ChargeMagicInterval
| |
| |int
| |
| | -
| |
| |5
| |
| |-
| |
| |MagicPower
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |MagicSpeed
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MagicSpeedByThrow
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MagicGravity
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |MagicRadius
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |ScaleTime
| |
| |int
| |
| | -
| |
| |1
| |
| |-
| |
| |MagicRange
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |MagicSpeedByEnemy
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MagicGravityByEnemy
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |MagicRadiusByEnemy
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |ScaleTimeByEnemy
| |
| |int
| |
| | -
| |
| |1
| |
| |-
| |
| |MagicRangeByEnemy
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |}
| |
| | |
| == LargeSword ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |PodName
| |
| |str32
| |
| |The name of the sheath actor
| |
| |
| |
| |-
| |
| |PlayerHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612)
| |
| |-
| |
| |PlayerHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=16.0, y=-60.0, z=-18.0)
| |
| |-
| |
| |PlayerEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |PlayerEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |RideHorsePlayerHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |RideHorsePlayerHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectTransOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectRotOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectTransOffsetBow
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectRotOffsetBow
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |SquatPlayerHoldTransAddOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |SquatPlayerHoldRotAddOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EnemyEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EnemyEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |StandEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |StandEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponSubType
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == Spear ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |PodName
| |
| |str32
| |
| |The name of the sheath actor
| |
| |
| |
| |-
| |
| |PlayerHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137)
| |
| |-
| |
| |PlayerHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=-120.0, z=-180.0)
| |
| |-
| |
| |PlayerEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |PlayerEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |RideHorsePlayerHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |RideHorsePlayerHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectTransOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectRotOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectTransOffsetBow
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectRotOffsetBow
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |GrabPlayerHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787)
| |
| |-
| |
| |GrabPlayerHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=-60.0, y=-20.0, z=-90.0)
| |
| |-
| |
| |GrabAffectTransOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=-0.029999999329447746, z=0.0)
| |
| |-
| |
| |GrabAffectRotOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=-5.0, y=0.0, z=0.0)
| |
| |-
| |
| |SquatPlayerHoldTransAddOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |SquatPlayerHoldRotAddOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EnemyEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EnemyEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |StandEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |StandEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponSubType
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == Shield ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |PlayerHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224)
| |
| |-
| |
| |PlayerHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=8.0, y=120.0, z=5.0)
| |
| |-
| |
| |PlayerEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |PlayerEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |SquatPlayerHoldTransAddOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |SquatPlayerHoldRotAddOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EnemyEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EnemyEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |StandEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |StandEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |RideBreakRatio
| |
| |float
| |
| |Multiplier affecting shield durability degradation from shield surfing. 0.0 disables degradation completely.
| |
| |1.0
| |
| |-
| |
| |MirrorLevel
| |
| |int
| |
| |0 = No automatic projectile reflection, 1 = Automatically Reflect Guardian scout projectiles, 2 = Reflect Guardian lasers {{check}}
| |
| |0
| |
| |-
| |
| |WeaponSubType
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |SurfingFriction
| |
| |float
| |
| |Multiplier affecting speed reduction from touching the ground while surfing. At 0.0 the shield will not lose speed when holding forward on flat ground. Effective maximum is somewhere around 5.0. {{check}}
| |
| |1.0
| |
| |-
| |
| |}
| |
| | |
| == Bow ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |QuiverName
| |
| |str32
| |
| |Actor name to display for the quiver. The only actor ever used in the base game is Weapon_Quiver_001.
| |
| |
| |
| |-
| |
| |ArrowName
| |
| |str32
| |
| |Actor name to use for bows that fire special arrows, e.g. BrightArrow (for the Bow of Light)
| |
| |
| |
| |-
| |
| |IsGuardPierce
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |ExtraDamageRatio
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |BaseAttackPowerRatio
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |IsLeadShot
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |LeadShotNum
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |LeadShotAng
| |
| |float
| |
| | -
| |
| |45.0
| |
| |-
| |
| |LeadShotInterval
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |IsRapidFire
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |RapidFireNum
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |RapidFireInterval
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |IsLongRange
| |
| |bool
| |
| |If true, the camera will zoom in further while the aiming crosshair is onscreen.
| |
| |False
| |
| |-
| |
| |ArrowFirstSpeed
| |
| |float
| |
| | -
| |
| |4.5
| |
| |-
| |
| |ArrowAcceleration
| |
| |float
| |
| | -
| |
| | -0.1
| |
| |-
| |
| |ArrowStabilitySpeed
| |
| |float
| |
| | -
| |
| |3.0
| |
| |-
| |
| |ArrowFallAcceleration
| |
| |float
| |
| | -
| |
| | -0.2
| |
| |-
| |
| |ArrowFallStabilitySpeed
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |ArrowGravity
| |
| |float
| |
| |The acceleration arrows experience after their initial straight-line flight duration. Positive values make arrows accelerate upward. Unknown if arrows will actually despawn after traveling high enough. {{Check}}
| |
| | -9.8
| |
| |-
| |
| |PlayerHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0)
| |
| |-
| |
| |PlayerHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=12.0, y=-60.0, z=-22.0)
| |
| |-
| |
| |PlayerEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |PlayerEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |SquatPlayerHoldTransAddOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |SquatPlayerHoldRotAddOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EnemyEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EnemyEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |StandEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |StandEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |ArrowChargeRate
| |
| |float
| |
| |Multiplier affecting how quickly Link charges a shot after he has fully lifted his bow. Higher values charge shots more quickly.
| |
| |1.0
| |
| |-
| |
| |ArrowReloadRate
| |
| |float
| |
| |Multiplier affecting the cooldown duration between firing arrows, which cannot be cancelled even if a different bow is equipped. Higher values ''increase'' the cooldown duration.
| |
| |1.0
| |
| |-
| |
| |WeaponSubType
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == WeaponOption ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |PlayerHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099)
| |
| |-
| |
| |PlayerHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=-8.0, y=-5.0, z=75.0)
| |
| |-
| |
| |NPCHoldTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCHoldRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |NPCEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == MasterSword ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |IsMasterSword
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |TrueFormAttackPower
| |
| |int
| |
| | -
| |
| | -1
| |
| |-
| |
| |TrueFormMagicPower
| |
| |int
| |
| |Base attack strength of the magic projectile that can be fired at full health
| |
| | -1
| |
| |-
| |
| |TrueFormBreakRatio
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |SearchEvilDist
| |
| |float
| |
| | -
| |
| | -1.0
| |
| |-
| |
| |RecoverTime
| |
| |int
| |
| | -
| |
| |30
| |
| |-
| |
| |SleepActorName
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |TrueFormActorName
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == GuardianMiniWeapon ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |BindMyNodeName
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |VisibleMatNameR
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |VisibleMatNameL
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |VisibleMatNameB
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |VisibleOffMatName
| |
| |str
| |
| | -
| |
| |Mt_Arm
| |
| |-
| |
| |}
| |
| | |
| == Player ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |BombReloadTime1
| |
| |float
| |
| |Recharge duration for unupgraded Bomb runes (in seconds)
| |
| |0.0
| |
| |-
| |
| |BombReloadTime2
| |
| |float
| |
| |Recharge duration for upgraded Bomb runes (in seconds)
| |
| |0.0
| |
| |-
| |
| |StopTimerReloadTime
| |
| |float
| |
| |Recharge duration for Stasis rune (in frames) {{Check}}
| |
| |0.0
| |
| |-
| |
| |StopTimerBlowAngle
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |StopTimerBlowSpeedLimit
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |StopTimerImpluseMaxCountSmallSword
| |
| |int
| |
| |Number of hits needed to bring a Stasis-frozen object to max launch speed using a small sword
| |
| |16
| |
| |-
| |
| |StopTimerImpluseMaxCountLargeSword
| |
| |int
| |
| |Number of hits needed to bring a Stasis-frozen object to max launch speed using a large sword
| |
| |8
| |
| |-
| |
| |StopTimerImpluseMaxCountSpear
| |
| |int
| |
| |Number of hits needed to bring a Stasis-frozen object to max launch speed using a spear
| |
| |20
| |
| |-
| |
| |StopTimerCancelDeleteWaitTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |StopTimerLongTime
| |
| |float
| |
| |The amount of time low-level enemies will be frozen in stasis for (in frames) {{Check}}
| |
| |0.0
| |
| |-
| |
| |StopTimerMiddleTime
| |
| |float
| |
| |The amount of time mid-level enemies will be frozen in stasis for (in frames) {{Check}}
| |
| |0.0
| |
| |-
| |
| |StopTimerShortTime
| |
| |float
| |
| |The amount of time elite enemies will be frozen in stasis for (in frames) {{Check}}
| |
| |0.0
| |
| |-
| |
| |EnergyTiredValue
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |EnergyBowSlow
| |
| |float
| |
| |Stamina consumption rate during slow motion bow aiming in freefall (NOT in seconds)
| |
| |0.0
| |
| |-
| |
| |EnergyPush
| |
| |float
| |
| |Stamina consumption rate when pushing large objects
| |
| |0.0
| |
| |-
| |
| |EnergyCharge
| |
| |float
| |
| |Stamina consumption rate when charging an attack (small swords and spears) or doing a spin attack (large swords)
| |
| |0.0
| |
| |-
| |
| |EnergyAutoRecover
| |
| |float
| |
| |Stamina recovery rate when grounded
| |
| |0.0
| |
| |-
| |
| |EnergyAutoRecoverInAir
| |
| |float
| |
| |Stamina recovery rate during freefall (normally 0.0)
| |
| |0.0
| |
| |-
| |
| |EnergyAutoRecoverInvalidTime1
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |EnergyAutoRecoverInvalidTime2
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ColdTempDamageAdd
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |HotTempDamageAdd
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |TempDamage
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |TempEnergyDecDiamAdd
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |TempEnergyDecDegAdd
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |VelDiamSand
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |VelDiamTired
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |StickDiamTired
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |AutoRecoverNum
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |AutoRecoverIntervalMin
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |AutoRecoverIntervalMax
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |AutoRecoverInvalidTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |BowSubjectContTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LNGStickScale
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LATStickScale
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LNGGyroScale
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LATGyroScale
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |BowSlowShootNum
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |BowSlowRateDiam
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |BowSlowMaxTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |DiveBowSlowMaxTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |BowSlowInvalidTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |BowSlowInvalidHeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |BowSlowInvalidHeightOnShield
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |BowSlowInvalidHeightWeaponChange
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |GuardJustForceSlowTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MoveMaxDecRateByWater
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MoveIgnoreWaterHeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MoveDecRateByBog
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MoveDecRateMaxHeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MaxForce
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MinForce
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |AddForce
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SnowBallAddForce
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LogPushF
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RockPushF
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RockPushSpeed
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |WaistAngleUpperMax
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |WaistAngleLowerMax
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |WaistAngleSideMax
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |NoSquatWaterHeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |InvalidReloadTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |WeaponThrowSpeedY
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |WeaponThrowSpeedF
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |WeaponThrowSpeedFSquat
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |DashUpEnableAngle
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ShockTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |IceInvalidTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MaxSpeedInAir
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |TurnEnableSpeed
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |TurnEnableStickSub
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |TurnEnableDirSub
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ShortDashImpulse
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |ShortDashDamage
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |SwordTerrorScope
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArrowTerrorScope
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |TorchTerrorScope
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |TorchTerrorOffsetY
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |TorchTerrorOffsetZ
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |DashNoise
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |WhistleNoise
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ClimbEnableAngle
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ClimbEnableSpeedMinAngle
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ClimbEnableSpeedMaxAngle
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SlipEnableSpeed
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SlipSpeedAddMin
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SlipSpeedAddMax
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SlipSpeedAddDiamByRain
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MagnetAim2DPosOffsetY
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LookPosOffsetXZ
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LookPosOffsetY
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LookPosOffsetYSquat
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LookPosOffsetYSwim
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LookPosOffsetYHorse
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LookEnableAngle
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |HitSlowTimeS
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |HitSlowTimeM
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |HitSlowTimeL
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |HitSlowRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |HitStopTimeS
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |HitStopTimeL
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |HitStopRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |AtnPosInterPolationRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |AtnPosInterPolationMin
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |AtnPosInterPolationMax
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |PredictDiffAngleMax
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |DashToRunStickValueDec
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |WindSupportReuseTime
| |
| |float
| |
| |Revali's Gale cooldown timer (seconds)
| |
| |0.0
| |
| |-
| |
| |FireSupportReuseTime
| |
| |float
| |
| |Daruk's Protection cooldown timer (seconds)
| |
| |0.0
| |
| |-
| |
| |ElectricSupportReuseTime
| |
| |float
| |
| |Urbosa's Fury cooldown timer (seconds)
| |
| |0.0
| |
| |-
| |
| |WaterSupportReuseTime
| |
| |float
| |
| |Mipha's Grace cooldown timer (seconds)
| |
| |0.0
| |
| |-
| |
| |WindSupportTimerRate
| |
| |float
| |
| |Revali's Gale cooldown timer tick multiplier in Hyrule Castle. ''Note: this is ignored for Revali's Gale+.'' Example: if set to 3.0, the timer will be decremented by 3 every second.
| |
| |0.0
| |
| |-
| |
| |FireSupportTimerRate
| |
| |float
| |
| |Daruk's Protection cooldown timer tick multiplier in Hyrule Castle
| |
| |0.0
| |
| |-
| |
| |ElectricSupportTimerRate
| |
| |float
| |
| |Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle
| |
| |0.0
| |
| |-
| |
| |WaterSupportTimerRate
| |
| |float
| |
| |Mipha's Grace cooldown timer tick multiplier in Hyrule Castle
| |
| |0.0
| |
| |-
| |
| |ChemicalInvalidTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |AutoDashUpTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |AutoDashUpAngle
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ClimbRestartHeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ClimbRestartTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |PushNoticeLookTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |EnergyUseSmall
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |EnergyUseLarge
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |NoEnergyDashInterval
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |GuardableAngle
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |StickMaxInStore
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LookContinueTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |PostureContinueTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ItemUseModelAlpha
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LadderCheckSide
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LadderCheckDist
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |NoDeathDamageBase
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |NoDeathDamageAdd
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |ArmorCompSwimEnergyRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArmorCompRegistElecFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArmorCompNightSpeedRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArmorCompClimbJumpEnergyRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArmorCompPlusDropRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArmorCompWeaponBrakeRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArmorCompSwordBeamAttackRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArmorCompAncientAttackRate
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |ArmorCompBoneAttackRate
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |ArmorCompTerrorLevel
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArmorCompTerrorRadius
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArmorCompNakedSwimSpeedRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArmorCompNakedSwimAnimeRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArmorCompNakedSwimEnergyRate
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ArmorAncientAttackRate
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |SupportWindNum
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |SupportElectricNum
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |SupportElectricEnergy
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SupportFireNum
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |SupportWaterLifeAdd
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |SupportWaterEnergyAdd
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |StickRInputFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |DiffAngleFromLookVec
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LookPosOffset
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LookFixAngle
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LookContinueTimeToCamera
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |CutKnockBackNoCrrDist
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |WaitUnsteadyApplyVel
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |CurseAddWeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoofCrashVel
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |CutJumpInvalidTime
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |WaterDepthInGrudge
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LargeHorseLegBendAngY
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LargeHorseLegBendAngX
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LargeHorseLegBendFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |NoMaskPauseWaterHeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |LookAtThreshold
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |}
| |
| | |
| == Camera ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |DefaultConnectScaleAfterEvent
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |LatConnectRateAfterEvent
| |
| |float
| |
| | -
| |
| |1.5
| |
| |-
| |
| |LngConnectRateAfterEvent
| |
| |float
| |
| | -
| |
| |0.75
| |
| |-
| |
| |DistConnectRateAfterEvent
| |
| |float
| |
| | -
| |
| |3.0
| |
| |-
| |
| |FovyConnectRateAfterEvent
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |ConnectAfterEventMin
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |ConnectAfterEventMax
| |
| |float
| |
| | -
| |
| |1000.0
| |
| |-
| |
| |RoofGradientNearHighWeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoofGradientFarHighWeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoofGradientNearLowWeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoofGradientFarLowWeight
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |}
| |
| | |
| == Grab ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |Slot0Node
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot1Node
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot2Node
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot3Node
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot4Node
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot5Node
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot0PodNode
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot1PodNode
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot2PodNode
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot3PodNode
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot4PodNode
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot5PodNode
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == Armor ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |StarNum
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |DefenceAddLevel
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |WindScaleMesh
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |WindScale
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |NextRankName
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |AffectTransOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |AffectRotOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == ArmorEffect ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |EffectType
| |
| |str32
| |
| | -
| |
| |None
| |
| |-
| |
| |EffectLevel
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |AncientPowUp
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |EnableClimbWaterfall
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |EnableSpinAttack
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |}
| |
| | |
| == ArmorHead ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |EarRotate
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |MantleType
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |MaskType
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == ArmorUpper ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |IsDispOffPorch
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |ShiekerStoneTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |ShiekerStoneRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |DisableSelfMantle
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |UseMantleType
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |}
| |
| | |
| == ShiekerStone ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |NodeNameWithWaist
| |
| |str32
| |
| | -
| |
| |Pod_C
| |
| |-
| |
| |TransOffsetWithWaist
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.125, y=0.0, z=-0.017000000923871994)
| |
| |-
| |
| |RotOffsetWithWaist
| |
| |vec3
| |
| | -
| |
| |Vec3(x=2.0, y=184.0, z=-3.0)
| |
| |-
| |
| |NodeNameWithHand
| |
| |str32
| |
| | -
| |
| |Weapon_L
| |
| |-
| |
| |TransOffsetWithHand
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |RotOffsetWithHand
| |
| |vec3
| |
| | -
| |
| |Vec3(x=180.0, y=180.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == SeriesArmor ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |SeriesType
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |EnableCompBonus
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |}
| |
| | |
| == Liftable ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |LiftType
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |ThrownMass
| |
| |int
| |
| | -
| |
| |10
| |
| |-
| |
| |ThrownRotSpd
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |LiftPosOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |LiftRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |LiftRotFrame
| |
| |int
| |
| | -
| |
| |10
| |
| |-
| |
| |AddLiftRotOffsetList
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |ChaseLiftRotOffset
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |LiftCenterOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |PutPosOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.5)
| |
| |-
| |
| |PutRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |PutRotFrame
| |
| |int
| |
| | -
| |
| |10
| |
| |-
| |
| |AddPutRotOffsetList
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |IsUpdateOffsetEachFrame
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsUse2MassConstraintMode
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |IsSetChemicalParent
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |DisableFreezeLift
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |DisableBurnLift
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |ThrowReactionLevel
| |
| |int
| |
| | -
| |
| | -1
| |
| |-
| |
| |}
| |
| | |
| == Item ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |PlayerUseItem
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |SellingPrice
| |
| |int
| |
| | -
| |
| | -1
| |
| |-
| |
| |BuyingPrice
| |
| |int
| |
| | -
| |
| | -1
| |
| |-
| |
| |CreatingPrice
| |
| |int
| |
| | -
| |
| | -1
| |
| |-
| |
| |StainColor
| |
| |int
| |
| | -
| |
| | -1
| |
| |-
| |
| |SaleRevivalCount
| |
| |int
| |
| | -
| |
| | -1
| |
| |-
| |
| |UseIconActorName
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == Rupee ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |RupeeValue
| |
| |int
| |
| | -
| |
| |1
| |
| |-
| |
| |}
| |
| | |
| == Arrow ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |ArrowNum
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |DeleteTime
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |DeleteTimeWithChemical
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |EnemyShootNumForDelete
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |ArrowDeletePer
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |ExtraDamage
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |}
| |
| | |
| == Bullet ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |NoHitParent
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |IsLimitCount
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |}
| |
| | |
| == CureItem ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |HitPointRecover
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |EffectType
| |
| |str32
| |
| | -
| |
| |None
| |
| |-
| |
| |EffectLevel
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |EffectiveTime
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |}
| |
| | |
| == CookSpice ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |BoostHitPointRecover
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |BoostEffectiveTime
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |BoostSuccessRate
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |BoostMaxHeartLevel
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |BoostStaminaLevel
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |}
| |
| | |
| == LumberjackTree ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |ImpulseThreshold
| |
| |float
| |
| | -
| |
| |100.0
| |
| |-
| |
| |IsValid
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |StumpName
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |TrunkName
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |WeaponWoodName
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |BranchName
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == Npc ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |IsReactNakedPlayer
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |UseAutoLabel
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |IsOffPodFromWeapon
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsRunRainWhenGoToSleep
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |IsWalkUnderShelterFromRain
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |IsSlowWalkOnSandAndSnow
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsAlwaysCounterPlayerAttack
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsNotTurnDetect
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsNotEscapeFromTerror
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |TolerantTime
| |
| |int
| |
| | -
| |
| |20
| |
| |-
| |
| |TolerantCount
| |
| |int
| |
| | -
| |
| |10
| |
| |-
| |
| |CounterRate
| |
| |int
| |
| | -
| |
| |30
| |
| |-
| |
| |ChangeSearchModeFlagName
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |OnFlagWhenDelete
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |OffFlagWhenDelete
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == NpcEquipment ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |IsSetWeaponTypeWhenEquip
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |EquipName1
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |Scale1
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |HoldTransOffset1
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |HoldRotOffset1
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EquipTransOffset1
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EquipRotOffset1
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EquipName2
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |Scale2
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |HoldTransOffset2
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |HoldRotOffset2
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EquipTransOffset2
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EquipRotOffset2
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EquipName3
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |Scale3
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |HoldTransOffset3
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |HoldRotOffset3
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EquipTransOffset3
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EquipRotOffset3
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EquipName4
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |Scale4
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |HoldTransOffset4
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |HoldRotOffset4
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EquipTransOffset4
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EquipRotOffset4
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == Zora ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |InWaterDepth
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |FloatDepth
| |
| |float
| |
| | -
| |
| |1.35
| |
| |-
| |
| |FloatRadius
| |
| |float
| |
| | -
| |
| |0.02
| |
| |-
| |
| |FloatCycleTime
| |
| |float
| |
| | -
| |
| |60.0
| |
| |-
| |
| |ChangeDepthSpeed
| |
| |float
| |
| | -
| |
| |0.066
| |
| |-
| |
| |}
| |
| | |
| == Traveler ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |AppearGameDataName
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |DeleteGameDataName
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |RouteType
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RideHorseName
| |
| |str64
| |
| | -
| |
| |
| |
| |-
| |
| |IsLeadHorse
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |HorseGearLevel
| |
| |int
| |
| | -
| |
| | -1
| |
| |-
| |
| |RoutePoint0Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint0to1EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint0to1WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint0to1Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint0to1MoveAS
| |
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| |RoutePoint15to16Schedule
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| |RoutePoint16to15Schedule
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| |RoutePoint16to17WaitFrame
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| |RoutePoint16to17Schedule
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| |RoutePoint16to17MoveAS
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| |str32
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| |
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| |-
| |
| |RoutePoint16to17WaitAS
| |
| |str32
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| |
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| |
| |RoutePoint17to16EntryPoint
| |
| |str256
| |
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| |
| |
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| |
| |RoutePoint17to16WaitFrame
| |
| |float
| |
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| |
| |0.0
| |
| |-
| |
| |RoutePoint17to16Schedule
| |
| |str32
| |
| | -
| |
| |
| |
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| |
| |RoutePoint17to16MoveAS
| |
| |str32
| |
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| |
| |
| |
| |-
| |
| |RoutePoint17to16WaitAS
| |
| |str32
| |
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| |
| |
| |-
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| |RoutePoint17Name
| |
| |str32
| |
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| |
| |
| |-
| |
| |RoutePoint17to18EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint17to18WaitFrame
| |
| |float
| |
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| |
| |0.0
| |
| |-
| |
| |RoutePoint17to18Schedule
| |
| |str32
| |
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| |
| |
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| |-
| |
| |RoutePoint17to18MoveAS
| |
| |str32
| |
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| |
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| |
| |RoutePoint17to18WaitAS
| |
| |str32
| |
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| |
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| |
| |RoutePoint18to17EntryPoint
| |
| |str256
| |
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| |
| |
| |-
| |
| |RoutePoint18to17WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint18to17Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint18to17MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint18to17WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint18Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint18to19EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint18to19WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint18to19Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint18to19MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint18to19WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint19to18EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint19to18WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint19to18Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint19to18MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint19to18WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint19Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint19to20EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint19to20WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint19to20Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint19to20MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint19to20WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint20to19EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint20to19WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint20to19Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint20to19MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint20to19WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint20Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint20to21EntryPoint
| |
| |str256
| |
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| |
| |
| |
| |-
| |
| |RoutePoint20to21WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint20to21Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint20to21MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint20to21WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint21to20EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint21to20WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint21to20Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint21to20MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint21to20WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint21Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint21to22EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint21to22WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint21to22Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint21to22MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint21to22WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint22to21EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint22to21WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint22to21Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint22to21MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint22to21WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint22Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint22to23EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint22to23WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint22to23Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint22to23MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint22to23WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint23to22EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint23to22WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint23to22Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint23to22MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint23to22WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint23Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint23to24EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint23to24WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint23to24Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint23to24MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint23to24WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint24to23EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint24to23WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint24to23Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint24to23MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint24to23WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint24Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint24to25EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint24to25WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint24to25Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint24to25MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint24to25WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint25to24EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint25to24WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint25to24Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint25to24MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint25to24WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint25Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint25to26EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint25to26WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint25to26Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint25to26MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint25to26WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint26to25EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint26to25WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint26to25Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint26to25MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint26to25WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint26Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint26to27EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint26to27WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint26to27Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint26to27MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint26to27WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint27to26EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint27to26WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint27to26Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint27to26MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint27to26WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint27Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint27to28EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint27to28WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint27to28Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint27to28MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint27to28WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint28to27EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint28to27WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint28to27Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint28to27MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint28to27WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint28Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint28to29EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint28to29WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint28to29Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint28to29MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint28to29WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint29to28EntryPoint
| |
| |str256
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint29to28WaitFrame
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RoutePoint29to28Schedule
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint29to28MoveAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint29to28WaitAS
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RoutePoint29Name
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == Prey ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |EatActorFindRadius
| |
| |float
| |
| | -
| |
| | -1.0
| |
| |-
| |
| |EatActorFindRotDegree
| |
| |float
| |
| | -
| |
| |135.0
| |
| |-
| |
| |WaitTimeForStartEat
| |
| |float
| |
| | -
| |
| |150.0
| |
| |-
| |
| |IsEnableGroupEscape
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |AimEscapeOffsetRate
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |}
| |
| | |
| == AnimalFollowOffset ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |EatLocalOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == ExtendedEntity ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |IsUsePivotAdjustRange
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |PivotAdjustRange
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |}
| |
| | |
| == BindActor ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |BindActorName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |IsKeepSleep
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |}
| |
| | |
| == EatTarget ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |FavoriteEatActorNames
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |FavoriteEatActorTags
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |EatActorNames
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |EatActorNames2
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |EatActorNames3
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |EatActorTags
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == AnimalUnit ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |SpeedActorName
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |BasePlayRate
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |GearMaxNum
| |
| |int
| |
| | -
| |
| |4
| |
| |-
| |
| |IsSetWaitASAtGear0
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |StressFramesMin
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |StressFramesMax
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SteeringOutputKp
| |
| |float
| |
| | -
| |
| |0.6
| |
| |-
| |
| |SteeringOutputKi
| |
| |float
| |
| | -
| |
| |0.15
| |
| |-
| |
| |SteeringOutputKd
| |
| |float
| |
| | -
| |
| |0.002
| |
| |-
| |
| |SteeringOutputIClamp
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |SteeringOutputIReduceRatio
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SteeringOutputDLerpRatio
| |
| |float
| |
| | -
| |
| |0.2
| |
| |-
| |
| |SteeringOutputAvoidanceLerpRatio
| |
| |float
| |
| | -
| |
| |0.08
| |
| |-
| |
| |SteeringOutputIIRLerpRatio
| |
| |float
| |
| | -
| |
| |0.4
| |
| |-
| |
| |OverrideSteeringOutputKp
| |
| |float
| |
| | -
| |
| | -1.0
| |
| |-
| |
| |OverrideSteeringOutputKi
| |
| |float
| |
| | -
| |
| | -1.0
| |
| |-
| |
| |OverrideSteeringOutputKd
| |
| |float
| |
| | -
| |
| | -1.0
| |
| |-
| |
| |}
| |
| | |
| == Insect ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |FireResistanceLevel
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |}
| |
| | |
| == Fish ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |RestoreSpeedRate
| |
| |float
| |
| | -
| |
| |0.3
| |
| |-
| |
| |RestoreSpeedRateAdd
| |
| |float
| |
| | -
| |
| | -0.05
| |
| |-
| |
| |LimitAngle
| |
| |float
| |
| | -
| |
| |60.0
| |
| |-
| |
| |LimitAngleAdd
| |
| |float
| |
| | -
| |
| |10.0
| |
| |-
| |
| |PrevSpeedRate
| |
| |float
| |
| | -
| |
| |0.3
| |
| |-
| |
| |}
| |
| | |
| == Rope ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |IsAllowCutting
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |IsSetupKeyframed
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |BoneEffectiveLength
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |IsInterpolateEdge
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |IsDeformable
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |IsOneBoneOneShape
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |SplineOffsetRateA
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SplineOffsetRateB
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SplineOffsetRateC
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MtxEndPosOffsetLength
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |}
| |
| | |
| == Horse ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |IsDecoy
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |HasMane
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |ASVariation
| |
| |str32
| |
| | -
| |
| |Normal
| |
| |-
| |
| |Nature
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |AttackPowerMultiplierGear2
| |
| |float
| |
| |Trample damage multiplier when trotting {{Check}}
| |
| |0.0
| |
| |-
| |
| |AttackPowerMultiplierGear3
| |
| |float
| |
| |Trample damage multiplier when cantering {{Check}}
| |
| |0.0
| |
| |-
| |
| |AttackPowerMultiplierGearTop
| |
| |float
| |
| |Trample damage multiplier when galloping {{Check}}
| |
| |6.0
| |
| |-
| |
| |RunnableFramesAtGearTop
| |
| |float
| |
| | -
| |
| |180.0
| |
| |-
| |
| |GearTopInterval
| |
| |float
| |
| | -
| |
| |240.0
| |
| |-
| |
| |GearTopChargeNum
| |
| |int
| |
| | -
| |
| |3
| |
| |-
| |
| |EatActorNames
| |
| |str
| |
| |A comma-separated (no spaces) list of Actor names that the horse will try to eat {{Check}}
| |
| |
| |
| |-
| |
| |EatActorNamesForExtraCharge
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == HorseUnit ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |RiddenAnimalType
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |CalmDownNum
| |
| |int
| |
| | -
| |
| |10
| |
| |-
| |
| |RideonAboveASHeight
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |RideonAboveASRadius
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |}
| |
| | |
| == HorseObject ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |HideHorseMane
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |IsHorseClothDisable
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |}
| |
| | |
| == HorseRider ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |RootNode
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |SpineNode
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RotBaseNode
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RotAxis
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=1.0, z=0.0)
| |
| |-
| |
| |RotLimit
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |WeaponTransOffsetSmallSword
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponTransOffsetLargeSword
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponTransOffsetSpear
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponTransOffsetBow
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WeaponTransOffsetShield
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |LeftFootNode
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |LeftFootRotAxis
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |RightFootNode
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RightFootRotAxis
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |FootRotRatio
| |
| |float
| |
| | -
| |
| |0.4
| |
| |-
| |
| |FootRetRotRatio
| |
| |float
| |
| | -
| |
| |0.8
| |
| |-
| |
| |FootRotAngleForKuma
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |}
| |
| | |
| == HorseCreator ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |HorseNames
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |LeaderHorseNames
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == GiantArmorSlot ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |Slot0Node
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot0RigidBody
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot0DefaultActorName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |Slot1Node
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot1RigidBody
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot1DefaultActorName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |Slot2Node
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot2RigidBody
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot2DefaultActorName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |Slot3Node
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot3RigidBody
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |Slot3DefaultActorName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == GiantArmor ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |DamageScale
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == Guardian ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |GuardianModelType
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |GuardianControllerType
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |HeadLimitMax
| |
| |float
| |
| | -
| |
| |90.0
| |
| |-
| |
| |HeadLimitMin
| |
| |float
| |
| | -
| |
| | -90.0
| |
| |-
| |
| |SightLimitMax
| |
| |float
| |
| | -
| |
| |90.0
| |
| |-
| |
| |SightLimitMin
| |
| |float
| |
| | -
| |
| | -90.0
| |
| |-
| |
| |MaxSpeed
| |
| |float
| |
| |Max movement speed, only used for grounded (non-flying) guardians {{Check}}
| |
| |25.0
| |
| |-
| |
| |CannonBoneName
| |
| |str
| |
| | -
| |
| |Eye
| |
| |-
| |
| |RapidFireDistance
| |
| |float
| |
| | -
| |
| |10.0
| |
| |-
| |
| |}
| |
| | |
| == MonsterShop ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |BuyMamo
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |SellMamo
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |}
| |
| | |
| == Swarm ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |SwarmSubActorNum
| |
| |int
| |
| | -
| |
| |50
| |
| |-
| |
| |SwarmPattern
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |DeadActorName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == GelEnemy ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |MoveBoneName
| |
| |str32
| |
| | -
| |
| |Body_Move
| |
| |-
| |
| |BodyRadius
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |ClothBoneNumForEyeCalc
| |
| |int
| |
| | -
| |
| |12
| |
| |-
| |
| |BodyRootBoneName
| |
| |str32
| |
| | -
| |
| |Skl_Root
| |
| |-
| |
| |LeftEyeBoneName
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |RightEyeBoneName
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |EyeSpaceHalf
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |EyeDir
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.75, y=1.0, z=1.0)
| |
| |-
| |
| |EyeOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |EyeUpMoveRate
| |
| |float
| |
| | -
| |
| |0.2
| |
| |-
| |
| |EyeDownMoveRate
| |
| |float
| |
| | -
| |
| |0.05
| |
| |-
| |
| |IsAverageEyePos
| |
| |bool
| |
| | -
| |
| |True
| |
| |-
| |
| |EyeDelayAccRate
| |
| |float
| |
| | -
| |
| |0.6
| |
| |-
| |
| |EyeYMoveTheta
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |EyeYMoveFrequency
| |
| |float
| |
| | -
| |
| |0.033
| |
| |-
| |
| |}
| |
| | |
| == Nest ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |CreateActor
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == Wizzrobe ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |MagicWeatherType
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |MagicFallActorName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |MagicFallIgniteRotSpd
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |MagicFallOffsetY
| |
| |float
| |
| | -
| |
| |6.0
| |
| |-
| |
| |MagicFallCenterOffsetXZ
| |
| |float
| |
| | -
| |
| |5.0
| |
| |-
| |
| |MagicFallRandRadius
| |
| |float
| |
| | -
| |
| |12.0
| |
| |-
| |
| |MagicFallIntervalMax
| |
| |float
| |
| | -
| |
| |20.0
| |
| |-
| |
| |MagicFallIntervalMin
| |
| |float
| |
| | -
| |
| |15.0
| |
| |-
| |
| |SummonActorName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == StalEnemy ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |HeadActorName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |LeftArmActorName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == GuardianMini ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |ColorType
| |
| |int
| |
| | -
| |
| |0
| |
| |-
| |
| |BodyMatName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |GuardJustActor
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |BeamName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |LineBeamName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |FinalBeamName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == ClothReaction ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |AtkCollidableName
| |
| |str32
| |
| | -
| |
| |Collidable_Attack
| |
| |-
| |
| |AtkCollidableBoneName
| |
| |str32
| |
| | -
| |
| |Attack
| |
| |-
| |
| |AtkCollidableSpeed
| |
| |float
| |
| | -
| |
| |6.0
| |
| |-
| |
| |AtkCollidableActiveTime
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |AtkCollidableResetPos
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=2.0)
| |
| |-
| |
| |GroundCollidableName
| |
| |str32
| |
| | -
| |
| |Collidable_Ground_1
| |
| |-
| |
| |GroundCollidableBoneName
| |
| |str32
| |
| | -
| |
| |Ground_1
| |
| |-
| |
| |GroundCollidableOffset
| |
| |float
| |
| | -
| |
| |0.05
| |
| |-
| |
| |UseGroundCollidableResetPos
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |GroundCollidableResetPos
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=-1.0, z=0.0)
| |
| |-
| |
| |GroundCollidableMoveSpeed
| |
| |float
| |
| | -
| |
| |300.0
| |
| |-
| |
| |WallCollidableName
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |WallCollidableBoneName
| |
| |str32
| |
| | -
| |
| |
| |
| |-
| |
| |WallCollidableOffset
| |
| |float
| |
| | -
| |
| |0.05
| |
| |-
| |
| |PlayerCollidableName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |PlayerCollidableBoneName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == Global ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |EnemyLifeGageDist
| |
| |float
| |
| | -
| |
| |60.0
| |
| |-
| |
| |EnemyNoSkitDist
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |EnemyWeaponPickAllowDist
| |
| |float
| |
| | -
| |
| |5.0
| |
| |-
| |
| |EnemyWeaponPickForbidTime
| |
| |int
| |
| | -
| |
| |30
| |
| |-
| |
| |EnemyAnimalNoDamageDist
| |
| |float
| |
| | -
| |
| |70.0
| |
| |-
| |
| |EnemyNearCraeteIDDelay
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |EnemyForceTiredLODCount
| |
| |int
| |
| | -
| |
| |60
| |
| |-
| |
| |EnemyForceTiredNoSightLODCount
| |
| |int
| |
| | -
| |
| |240
| |
| |-
| |
| |EnemyForceWarpReturnLODCount
| |
| |int
| |
| | -
| |
| |240
| |
| |-
| |
| |SilentAttackAng
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |SilentAttackRatio
| |
| |float
| |
| | -
| |
| |2.0
| |
| |-
| |
| |BlownOffPlayerAtkDelay
| |
| |int
| |
| | -
| |
| |30
| |
| |-
| |
| |JustAvoidAcceptWpRangeSS
| |
| |float
| |
| | -
| |
| |1.6
| |
| |-
| |
| |JustAvoidAcceptWpRangeLS
| |
| |float
| |
| | -
| |
| |1.8
| |
| |-
| |
| |JustAvoidAcceptWpRangeSP
| |
| |float
| |
| | -
| |
| |5.0
| |
| |-
| |
| |ForceNoticeEnemyCount
| |
| |int
| |
| | -
| |
| |3
| |
| |-
| |
| |ForceNoticeEnemyDist
| |
| |float
| |
| | -
| |
| |50.0
| |
| |-
| |
| |WeaponRickeyLife
| |
| |int
| |
| | -
| |
| |3
| |
| |-
| |
| |WeaponDropRotSpd
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |ShieldRideBaseFrame
| |
| |int
| |
| | -
| |
| |60
| |
| |-
| |
| |ShieldRideHitBaseDamage
| |
| |int
| |
| | -
| |
| |1
| |
| |-
| |
| |ShieldDamageratio
| |
| |float
| |
| | -
| |
| |0.2
| |
| |-
| |
| |ShieldSurfMasterFrictionRatio
| |
| |float
| |
| | -
| |
| |0.2
| |
| |-
| |
| |LoudNoiseRadius
| |
| |float
| |
| | -
| |
| |80.0
| |
| |-
| |
| |Impulse2DamageRatio
| |
| |float
| |
| | -
| |
| |0.004
| |
| |-
| |
| |IceMeltSpeedOnContactFire
| |
| |float
| |
| | -
| |
| |2.0
| |
| |-
| |
| |CriticalAttackRatio
| |
| |float
| |
| | -
| |
| |4.0
| |
| |-
| |
| |BooerangAttackRatio
| |
| |float
| |
| | -
| |
| |1.5
| |
| |-
| |
| |HitImpulseClampMax
| |
| |float
| |
| | -
| |
| |20.0
| |
| |-
| |
| |DropItemVelXZFromBomb
| |
| |float
| |
| | -
| |
| |0.4
| |
| |-
| |
| |DropItemVelYFromBomb
| |
| |float
| |
| | -
| |
| |0.05
| |
| |-
| |
| |DropItemVelRandomFromBomb
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |DropItemAngVelFromBomb
| |
| |float
| |
| | -
| |
| |5.0
| |
| |-
| |
| |DropItemAngVelRandomFromBomb
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |DropItemVelXZSmall
| |
| |float
| |
| | -
| |
| |0.075
| |
| |-
| |
| |DropItemVelYSmall
| |
| |float
| |
| | -
| |
| |0.05
| |
| |-
| |
| |DropItemVelRandomSmall
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |DropItemAngVelSmall
| |
| |float
| |
| | -
| |
| |5.0
| |
| |-
| |
| |DropItemAngVelRandomSmall
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |DropItemVelXZLarge
| |
| |float
| |
| | -
| |
| |0.2
| |
| |-
| |
| |DropItemVelYLarge
| |
| |float
| |
| | -
| |
| |0.05
| |
| |-
| |
| |DropItemVelRandomLarge
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |DropItemAngVelLarge
| |
| |float
| |
| | -
| |
| |5.0
| |
| |-
| |
| |DropItemAngVelRandomLarge
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |DropItemVelXZRupeeRabbit
| |
| |float
| |
| | -
| |
| |0.25
| |
| |-
| |
| |DropItemVelYRupeeRabbit
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |DropItemVelRandomRupeeRabbit
| |
| |float
| |
| | -
| |
| |0.05
| |
| |-
| |
| |DropItemVelXZItemRupeeOnly
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |DropItemVelYItemRupeeOnly
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |DropItemVelRandomItemRupeeOnly
| |
| |float
| |
| | -
| |
| |0.05
| |
| |-
| |
| |DropItemInvincibleTime
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |TreeWeaponEquipTransOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |TreeWeaponEquipRotOffset
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |WetRatioToDie
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |EnvWetRatioToDie
| |
| |float
| |
| | -
| |
| |0.95
| |
| |-
| |
| |NPCTurnAngleDiff
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |NPCWaitFrameAfterEvent
| |
| |int
| |
| | -
| |
| |60
| |
| |-
| |
| |NPCIgnorePlayerTime
| |
| |float
| |
| | -
| |
| |10.0
| |
| |-
| |
| |NPCCancelIgnorePlayerTime
| |
| |float
| |
| | -
| |
| |1800.0
| |
| |-
| |
| |NPCOpenDoorDistance
| |
| |float
| |
| | -
| |
| |5.0
| |
| |-
| |
| |NPCWalkRateOnSandAndSnow
| |
| |float
| |
| | -
| |
| |0.8
| |
| |-
| |
| |NPCDownVerticallyAngle
| |
| |float
| |
| | -
| |
| |20.0
| |
| |-
| |
| |GerudoQueenSafetyAreaRadius
| |
| |float
| |
| | -
| |
| |12.0
| |
| |-
| |
| |CreateFairyLimitCount
| |
| |int
| |
| | -
| |
| |10
| |
| |-
| |
| |TerrorRegistSpeed
| |
| |float
| |
| | -
| |
| |190.0
| |
| |-
| |
| |TerrorUnregistSpeed
| |
| |float
| |
| | -
| |
| |60.0
| |
| |-
| |
| |TerrorRegistTimer
| |
| |int
| |
| | -
| |
| |30
| |
| |-
| |
| |TerrorRadiusOffset
| |
| |float
| |
| | -
| |
| |1.5
| |
| |-
| |
| |SpeedTerrorLevel
| |
| |int
| |
| | -
| |
| |2
| |
| |-
| |
| |SpeedTerrorLevelHuge
| |
| |int
| |
| | -
| |
| |4
| |
| |-
| |
| |SpeedTerrorLevelCheckRadius
| |
| |float
| |
| | -
| |
| |3.0
| |
| |-
| |
| |AtDirTypeAffectRatio
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |RainyAwnHearingLevel
| |
| |float
| |
| | -
| |
| |0.7
| |
| |-
| |
| |HorseBindOffsetYOfMaleUMii
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |HorseBindOffsetYOfFemaleUMii
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |HorseFamiliarityIncreasePerFrame
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |HorseFamiliarityIncreaseSootheAtFirstRun
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
| |
| |-
| |
| |HorseFamiliarityIncreaseSootheAfterRun
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
| |
| |-
| |
| |HorseFamiliarityIncreaseSootheAfterGearTop
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
| |
| |-
| |
| |HorseFamiliarityIncreaseSootheAfterJump
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
| |
| |-
| |
| |HorseFamiliarityIncreaseSootheWhileResisting
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
| |
| |-
| |
| |HorseFamiliarityIncreaseEat
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612)
| |
| |-
| |
| |HorseAlertProbability
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513)
| |
| |-
| |
| |HorseAlertFramesMin
| |
| |vec3
| |
| | -
| |
| |Vec3(x=120.0, y=120.0, z=120.0)
| |
| |-
| |
| |HorseAlertFramesMax
| |
| |vec3
| |
| | -
| |
| |Vec3(x=240.0, y=240.0, z=240.0)
| |
| |-
| |
| |HorseExtraChargeNum
| |
| |int
| |
| | -
| |
| |3
| |
| |-
| |
| |PlayerGrabThrowDiffRate
| |
| |float
| |
| | -
| |
| |0.2
| |
| |-
| |
| |}
| |
| | |
| == Beam ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |BeamLevel
| |
| |int
| |
| | -
| |
| |511
| |
| |-
| |
| |}
| |
| | |
| == AutoGen ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |SetName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |KeyActorName
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |SetRadius
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |}
| |
| | |
| == ChemicalType ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |ChemicalType
| |
| |str32
| |
| | -
| |
| |Normal
| |
| |-
| |
| |EmitChemicalActor
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == Golem ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |UpperArmRActor
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |LowerArmRActor
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |UpperArmLActor
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |LowerArmLActor
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |DefaultWeakPointActor
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |IsDefaultChemicalOn
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |}
| |
| | |
| == HorseTargetedInfo ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |HorseMoveRadius
| |
| |float
| |
| | -
| |
| | -1.0
| |
| |-
| |
| |HorseAvoidOffset
| |
| |float
| |
| | -
| |
| | -1.0
| |
| |-
| |
| |IsCircularMoveAlways
| |
| |bool
| |
| | -
| |
| |False
| |
| |-
| |
| |}
| |
| | |
| == WolfLink ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |NeckSpeedWait
| |
| |float
| |
| | -
| |
| |0.025
| |
| |-
| |
| |NeckRateWait
| |
| |float
| |
| | -
| |
| |0.7
| |
| |-
| |
| |NeckSpeedShiekSensor
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |NeckRateShiekSensor
| |
| |float
| |
| | -
| |
| |0.45
| |
| |-
| |
| |NeckSpeedFollow
| |
| |float
| |
| | -
| |
| |0.4
| |
| |-
| |
| |NeckRateFollow
| |
| |float
| |
| | -
| |
| |0.45
| |
| |-
| |
| |NeckSpeedBattle
| |
| |float
| |
| | -
| |
| |0.3
| |
| |-
| |
| |NeckRateBattle
| |
| |float
| |
| | -
| |
| |0.45
| |
| |-
| |
| |NeckSpeedHeal
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |NeckRateHeal
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |BattleRange
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |HealRange
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |HuntRange
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |HowlRange
| |
| |float
| |
| | -
| |
| |60.0
| |
| |-
| |
| |MaxHeightAttackable
| |
| |float
| |
| | -
| |
| |1.6
| |
| |-
| |
| |MaxHeightHealable
| |
| |float
| |
| | -
| |
| |1.5
| |
| |-
| |
| |NavMeshSearchRadius
| |
| |float
| |
| | -
| |
| |6.0
| |
| |-
| |
| |CanReachPlayerNavMeshSearchRadius
| |
| |float
| |
| | -
| |
| |2.0
| |
| |-
| |
| |SubmergedDepth
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |UtilityLifeToHunt
| |
| |float
| |
| | -
| |
| |0.3
| |
| |-
| |
| |UtilityDangerDistMin
| |
| |float
| |
| | -
| |
| |5.0
| |
| |-
| |
| |UtilityDangerDistMax
| |
| |float
| |
| | -
| |
| |20.0
| |
| |-
| |
| |UtilityConstant
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |ChainAttackChargeMin
| |
| |float
| |
| | -
| |
| |7.0
| |
| |-
| |
| |ChainAttackChargeMax
| |
| |float
| |
| | -
| |
| |10.0
| |
| |-
| |
| |LookAtCooldownWait
| |
| |float
| |
| | -
| |
| |150.0
| |
| |-
| |
| |LookAtCooldownWaitRand
| |
| |float
| |
| | -
| |
| |60.0
| |
| |-
| |
| |LookAtCounterWait
| |
| |float
| |
| | -
| |
| |10.0
| |
| |-
| |
| |LookAtCounterWaitRand
| |
| |float
| |
| | -
| |
| |40.0
| |
| |-
| |
| |LookAtCooldownRun
| |
| |float
| |
| | -
| |
| |150.0
| |
| |-
| |
| |LookAtCooldownRunRand
| |
| |float
| |
| | -
| |
| |60.0
| |
| |-
| |
| |LookAtCounterRun
| |
| |float
| |
| | -
| |
| |10.0
| |
| |-
| |
| |LookAtCounterRunRand
| |
| |float
| |
| | -
| |
| |40.0
| |
| |-
| |
| |AttackCounterLength
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |AttackCounterRand
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |HowlCooldownCounterLength
| |
| |float
| |
| | -
| |
| |1600.0
| |
| |-
| |
| |HowlCooldownCounterRand
| |
| |float
| |
| | -
| |
| |600.0
| |
| |-
| |
| |HealCooldownCounterLength
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |HealCooldownCounterRand
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |FailPathCooldownCounterLength
| |
| |float
| |
| | -
| |
| |120.0
| |
| |-
| |
| |FailPathCooldownCounterRand
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |RetargetCooldownCounterLength
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |RetargetCooldownCounterRand
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |AfterTargetDeathCounterLength
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |AfterTargetDeathCounterRand
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |LostTargetCounterLength
| |
| |float
| |
| | -
| |
| |25.0
| |
| |-
| |
| |LostTargetCounterRand
| |
| |float
| |
| | -
| |
| |0.0
| |
| |-
| |
| |InvinceableCounterLength
| |
| |float
| |
| | -
| |
| |90.0
| |
| |-
| |
| |InvinceableCounterRand
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |CallDelayMinLength
| |
| |float
| |
| | -
| |
| |10.0
| |
| |-
| |
| |CallOverrideCounterLength
| |
| |float
| |
| | -
| |
| |900.0
| |
| |-
| |
| |GiveUpShiekSensorLength
| |
| |float
| |
| | -
| |
| |300.0
| |
| |-
| |
| |RetryShiekSensorLength
| |
| |float
| |
| | -
| |
| |900.0
| |
| |-
| |
| |BattleWallHitLength
| |
| |float
| |
| | -
| |
| |10.0
| |
| |-
| |
| |FollowRetryLength
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |PowerUpFoodLength
| |
| |float
| |
| | -
| |
| |3600.0
| |
| |-
| |
| |SafePosFailCounter
| |
| |float
| |
| | -
| |
| |3600.0
| |
| |-
| |
| |RestrictedTargetTimeNormal
| |
| |float
| |
| | -
| |
| |300.0
| |
| |-
| |
| |RestrictedTargetTimeSpecial
| |
| |float
| |
| | -
| |
| |500.0
| |
| |-
| |
| |PowerUpFoodAttackMod
| |
| |int
| |
| | -
| |
| |5
| |
| |-
| |
| |PowerUpFoodChainAttackCharge
| |
| |float
| |
| | -
| |
| |25.0
| |
| |-
| |
| |VSStalfosCritChance
| |
| |int
| |
| | -
| |
| |10
| |
| |-
| |
| |AttackBase
| |
| |float
| |
| | -
| |
| |10.0
| |
| |-
| |
| |AttackHeartMod
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |DefenseBase
| |
| |float
| |
| | -
| |
| |3.0
| |
| |-
| |
| |DefenseHeartMod
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |}
| |
| | |
| == Event ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |VisibleOffActor1
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |VisibleOffActor2
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |VisibleOffActor3
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |VisibleOffActor4
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |VisibleOffActor5
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |VisibleOffActor6
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |VisibleOffActor7
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |VisibleOffActor8
| |
| |str
| |
| | -
| |
| |
| |
| |-
| |
| |}
| |
| | |
| == GolemIK ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |FootRayCheckDist
| |
| |float
| |
| | -
| |
| |3.0
| |
| |-
| |
| |FootDownRatio
| |
| |float
| |
| | -
| |
| |0.2
| |
| |-
| |
| |FootUpRatio
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |KneeExtendL
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |KneeShrinkL
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |FootExtendL
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |FootShrinkL
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |KneeExtendR
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |KneeShrinkR
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |FootExtendR
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |FootShrinkR
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |ArmRayCheckDist
| |
| |float
| |
| | -
| |
| |3.0
| |
| |-
| |
| |ArmDownRatio
| |
| |float
| |
| | -
| |
| |0.05
| |
| |-
| |
| |ArmUpRatio
| |
| |float
| |
| | -
| |
| |0.05
| |
| |-
| |
| |ElbowExtendL
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |ElbowShrinkL
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |WristExtendL
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |WristShrinkL
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |ElbowExtendR
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |ElbowShrinkR
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |WristExtendR
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |WristShrinkR
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |WaistRotateRatio
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |WaistMorphRatio
| |
| |float
| |
| | -
| |
| |0.2
| |
| |-
| |
| |WaistResetMorphRatio
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |}
| |
| | |
| == PictureBook ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |LiveSpot1
| |
| |int
| |
| | -
| |
| | -1
| |
| |-
| |
| |LiveSpot2
| |
| |int
| |
| | -
| |
| | -1
| |
| |-
| |
| |SpecialDrop
| |
| |int
| |
| | -
| |
| | -1
| |
| |-
| |
| |}
| |
| | |
| == AirWall ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |Layer
| |
| |str32
| |
| | -
| |
| |AirWall
| |
| |-
| |
| |}
| |
| | |
| == Motorcycle ==
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Description
| |
| !Default value
| |
| |-
| |
| |PitchDampingCoefficient
| |
| |float
| |
| | -
| |
| |0.2
| |
| |-
| |
| |DriftAllowSpeedKPH
| |
| |float
| |
| | -
| |
| |45.0
| |
| |-
| |
| |DriftAbortSpeedKPH
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |DriftAllowSteerRate
| |
| |float
| |
| | -
| |
| |0.6
| |
| |-
| |
| |DriftAbortSteerRate
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |DriftRearAngleRate
| |
| |float
| |
| | -
| |
| | -2.5
| |
| |-
| |
| |DriftSpeedRate
| |
| |float
| |
| | -
| |
| |0.75
| |
| |-
| |
| |ManualWheelieAllowAngleFront
| |
| |float
| |
| | -
| |
| |15.0
| |
| |-
| |
| |ManualWheelieAllowAngleRear
| |
| |float
| |
| | -
| |
| |30.0
| |
| |-
| |
| |ManualWheelieLastSec
| |
| |float
| |
| | -
| |
| |2.5
| |
| |-
| |
| |WheelieLastSecInMidAir
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |ManualControlProhibitSecAfterWheelie
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |WheelieRevertPower
| |
| |float
| |
| | -
| |
| |4.0
| |
| |-
| |
| |WheelieRevertPowerSec
| |
| |float
| |
| | -
| |
| |0.5
| |
| |-
| |
| |ManualWheelieRiseDegDelta
| |
| |float
| |
| | -
| |
| |3.0
| |
| |-
| |
| |WheelieLaunchRiseDegDelta
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |EngineBrakeMaxPower
| |
| |float
| |
| | -
| |
| |100.0
| |
| |-
| |
| |BackwardEngineBrakePower
| |
| |float
| |
| | -
| |
| |400.0
| |
| |-
| |
| |SlipStartAngle
| |
| |float
| |
| | -
| |
| |50.0
| |
| |-
| |
| |SlipThresholdPower
| |
| |float
| |
| | -
| |
| |2500.0
| |
| |-
| |
| |SlipPowerMax
| |
| |float
| |
| | -
| |
| |1800.0
| |
| |-
| |
| |WristBindRotation
| |
| |vec3
| |
| | -
| |
| |Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316)
| |
| |-
| |
| |WristBindTranslation
| |
| |vec3
| |
| | -
| |
| |Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487)
| |
| |-
| |
| |PostureLimitAngle
| |
| |float
| |
| | -
| |
| |90.0
| |
| |-
| |
| |InvalidPostureLimitSec
| |
| |float
| |
| | -
| |
| |0.6
| |
| |-
| |
| |FallOverThresholdAngle
| |
| |float
| |
| | -
| |
| |75.0
| |
| |-
| |
| |JumpIntervalSec
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |FullEnergyLastSec
| |
| |float
| |
| | -
| |
| |240.0
| |
| |-
| |
| |WheelieLaunchJumpProhibitSec
| |
| |float
| |
| | -
| |
| |0.1
| |
| |-
| |
| |SlowModeTargetSpeedKPH2
| |
| |float
| |
| | -
| |
| |400.0
| |
| |-
| |
| |SlowDriftTargetSpeedKPH2
| |
| |float
| |
| | -
| |
| |3200.0
| |
| |-
| |
| |SlowModeTransitionSec
| |
| |float
| |
| | -
| |
| |2.0
| |
| |-
| |
| |SlowSlipThresholdKPH
| |
| |float
| |
| | -
| |
| |5.0
| |
| |-
| |
| |SlowSlipThresholdPower
| |
| |float
| |
| | -
| |
| |1200.0
| |
| |-
| |
| |SlowSlipThresholdSec
| |
| |float
| |
| | -
| |
| |0.2
| |
| |-
| |
| |JumpRearWheelRotateRadPerSec
| |
| |float
| |
| | -
| |
| |1.0
| |
| |-
| |
| |WeaponThrowModeSpeedKPH2
| |
| |float
| |
| | -
| |
| |800.0
| |
| |-
| |
| |}
| |
| | |
| = Parameter lists =
| |
| {{No AAMP param}}
| |
| | |
| == References ==
| |
| <references />
| |
| [[Category:File extensions]]
| |
| [[Category:File extensions (AAMP)]]
| |
| [[Category:Actor parameter files]]
| |