imported>Leoetlino |
imported>BravelyPeculiar |
Line 1: |
Line 1: |
| {{stub|what=The list of objects/parameters is complete, but parameter descriptions are missing.}}
| | <div class="resloc-box no-rstb-box-color">The files inside this {{{type|directory}}} are '''not''' listed in the game's [[ResourceSizeTable.product.rsizetable|resource size table]].</div><noinclude> |
| {{lowercase}}
| | [[Category:ZeldaMods templates]] |
| <onlyinclude>
| | <templatedata> |
| {{Parameter archive infobox|param_type=bgparamlist|version=0|type=xml}} | | { |
| '''GeneralParamList''' (''bgparamlist'') configures essential actor parameters such as the life and attack values, and many other miscellaneous settings. | | "params": { |
| </onlyinclude> | | "type": { |
| = Parameter objects =
| | "label": "The type of this resource (directory/archive)", |
| {{AampNameWarning}} | | "type": "string", |
| == System ==
| | "default": "directory" |
| {|class="wikitable"
| | } |
| ! Key !! Type !! Description !! Default value
| | } |
| |-
| | } |
| | SameGroupActorName || str64 || Actor group name (at least used by one subsystem: the actor code relies on this to determine the name of the [[Difficulty scaling|Defeated_%s_Num]] counter flag) ||
| | </templatedata> |
| |-
| | </noinclude> |
| | IsGetItemSelf || bool || - || False
| |
| |-
| |
| |}
| |
| | |
| == General ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | Speed || float || - || 1.0
| |
| |-
| |
| | Life || int || Initial and maximum HP || 100
| |
| |-
| |
| | IsLifeInfinite || bool || Prevent HP from changing || False
| |
| |-
| |
| | ElectricalDischarge || float || - || 1.0
| |
| |-
| |
| | IsBurnOutBorn || bool || - || False
| |
| |-
| |
| | BurnOutBornName || str64 || - ||
| |
| |-
| |
| | IsBurnOutBornIdent || bool || - || False
| |
| |-
| |
| | ChangeDropTableName || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == Enemy ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | Rank || int || - || 0
| |
| |-
| |
| | Power || int || - || 0
| |
| |-
| |
| | DropLife || int || - || 100
| |
| |-
| |
| | DyingLife || int || - || 20
| |
| |-
| |
| | LostDist || float || - || 100.0
| |
| |-
| |
| | LostHeightMax || float || - || 30.0
| |
| |-
| |
| | LostHeightMin || float || - || -30.0
| |
| |-
| |
| | LostRayLength || float || - || -1.0
| |
| |-
| |
| | LODLostDist || float || - || 40.0
| |
| |-
| |
| | LODLostHeightMax || float || - || 30.0
| |
| |-
| |
| | LODLostHeightMin || float || - || -30.0
| |
| |-
| |
| | IntelligenceLevel || float || - || 0.0
| |
| |-
| |
| | EmotionalLevel || float || - || 0.0
| |
| |-
| |
| | HeroismLevel || float || - || 0.0
| |
| |-
| |
| | PartActorName || str || - ||
| |
| |-
| |
| | IsMindFriend || bool || - || True
| |
| |-
| |
| | StatusChangeFlag || str || Name of the flag to check for ChangeLife ||
| |
| |-
| |
| | ChangeLife || float || HP/Life value to use if StatusChangeFlag is non empty and if the flag is set || -1.0
| |
| |-
| |
| |}
| |
| | |
| == EnemyLevel ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | IsAvoidDanger || bool || - || False
| |
| |-
| |
| | IsGuardArrow || bool || - || False
| |
| |-
| |
| | IsHideArrowAttack || bool || - || False
| |
| |-
| |
| | IsSwiftAttack || bool || - || False
| |
| |-
| |
| | IsBackSwiftAttack || bool || - || False
| |
| |-
| |
| | IsCounterAttack || bool || - || False
| |
| |-
| |
| | IsEscapeBomb || bool || - || False
| |
| |-
| |
| | IsKickBomb || bool || - || False
| |
| |-
| |
| | IsShootBomb || bool || - || False
| |
| |-
| |
| | IsThrowWeapon || bool || - || False
| |
| |-
| |
| | GuardPer || int || - || 0
| |
| |-
| |
| | IsJustGuard || bool || - || False
| |
| |-
| |
| |}
| |
| | |
| == EnemyRace ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | EquipableWeapon || str || - ||
| |
| |-
| |
| | IsFitGroundByAnimalUnit || bool || - || True
| |
| |-
| |
| | IsUpdateSupportNormalInAir || bool || - || False
| |
| |-
| |
| | BowAttackRangeRatio || float || - || 1.0
| |
| |-
| |
| | WeaponScaleSmallSword || float || - || 1.0
| |
| |-
| |
| | WeaponTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponRotOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponHoldTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponHoldRotOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponScaleLargeSword || float || - || 1.0
| |
| |-
| |
| | WeaponTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponRotOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponHoldTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponHoldRotOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponScaleSpear || float || - || 1.0
| |
| |-
| |
| | WeaponTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponRotOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponHoldTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponHoldRotOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponScaleBow || float || - || 1.0
| |
| |-
| |
| | WeaponTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponHoldTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponHoldRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponScaleShield || float || - || 1.0
| |
| |-
| |
| | WeaponTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponHoldTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponHoldRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | IsUseTargetTag || bool || - || False
| |
| |-
| |
| | TargetActorType || str || Actor types that the actor will target and attack || Player
| |
| |-
| |
| | EscapeAttackedActorType || str || - ||
| |
| |-
| |
| | ReactionBalloon || bool || - || False
| |
| |-
| |
| | SmallRagdollTime || int || - || 8
| |
| |-
| |
| | SmallRagdollRecoverTime || int || - || 15
| |
| |-
| |
| | SmallLargeRagdollTime || int || - || 60
| |
| |-
| |
| | SmallLargeRagdollRecoverTime || int || - || 20
| |
| |-
| |
| |}
| |
| | |
| == AttackInterval ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | ShortAttackTimeMin || int || - || 10
| |
| |-
| |
| | ShortAttackTimeMax || int || - || 30
| |
| |-
| |
| | MiddleAttackTimeMin || int || - || 40
| |
| |-
| |
| | MiddleAttackTimeMax || int || - || 60
| |
| |-
| |
| | LongAttackTimeMin || int || - || 80
| |
| |-
| |
| | LongAttackTimeMax || int || - || 110
| |
| |-
| |
| |}
| |
| | |
| == EnemyShown ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | IsHappy || bool || - || False
| |
| |-
| |
| | IsCasebyCase || bool || - || False
| |
| |-
| |
| | IsSit || bool || - || False
| |
| |-
| |
| | IsNoise || bool || - || False
| |
| |-
| |
| |}
| |
| | |
| == BindBone ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | BoneName || str32 || - ||
| |
| |-
| |
| | BoneOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | BoneRotate || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == Attack ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | Power || int || - || 0
| |
| |-
| |
| | Impulse || int || - || 0
| |
| |-
| |
| | ImpulseLarge || int || - || 0
| |
| |-
| |
| | Range || float || - || 0.0
| |
| |-
| |
| | GuardBreakPower || int || - || 0
| |
| |-
| |
| | SpHitActor || str || - ||
| |
| |-
| |
| | SpHitTag || str || - ||
| |
| |-
| |
| | SpHitRatio || float || - || 2.0
| |
| |-
| |
| | SpWeakHitActor || str || - ||
| |
| |-
| |
| | PowerForPlayer || int || - || -1
| |
| |-
| |
| |}
| |
| | |
| == WeaponCommon ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | PlayerEqScale || float || - || 1.0
| |
| |-
| |
| | EnemyEqScale || float || - || 1.0
| |
| |-
| |
| | GuardPower || int || - || 0
| |
| |-
| |
| | Rank || int || - || 0
| |
| |-
| |
| | IsHammer || bool || - || False
| |
| |-
| |
| | IsWeakBreaker || bool || - || False
| |
| |-
| |
| | IsBoomerang || bool || - || False
| |
| |-
| |
| | IsBlunt || bool || - || False
| |
| |-
| |
| | IsLuckyWeapon || bool || - || False
| |
| |-
| |
| | IsPikohan || bool || - || False
| |
| |-
| |
| | IsThrowingWeapon || bool || - || True
| |
| |-
| |
| | IsThrowingBreakWeapon || bool || - || True
| |
| |-
| |
| | ThrowRange || float || - || 20.0
| |
| |-
| |
| | DreadActor || str || - ||
| |
| |-
| |
| | ThroughActor || str || - ||
| |
| |-
| |
| | NPCWeaponType || str || - ||
| |
| |-
| |
| | IsNotOnTerrorHold || bool || - || False
| |
| |-
| |
| | IsAsOffUnEquiped || bool || - || False
| |
| |-
| |
| | ChemicalEnergyMax || int || - || 0
| |
| |-
| |
| | ChemicalEnergyAmountUsed || int || - || 0
| |
| |-
| |
| | ChemicalEnergyRecoverRate || float || - || 0.0
| |
| |-
| |
| | ChemicalEnergyRecoverInterval || int || - || 60
| |
| |-
| |
| | StickDamage || int || - || 0
| |
| |-
| |
| | ShootBeam || str || - ||
| |
| |-
| |
| | DropFromPorchRot || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | SharpWeaponPer || float || Probability for a blue modifier to appear (if applicable; see [[Difficulty scaling]] for more details) || 10.0
| |
| |-
| |
| | SharpWeaponAddAtkMin || int || [Blue modifier] Min attack bonus || 0
| |
| |-
| |
| | SharpWeaponAddAtkMax || int || [Blue modifier] Max attack bonus || 0
| |
| |-
| |
| | SharpWeaponAddLifeMin || int || [Blue modifier] Min durability bonus || 0
| |
| |-
| |
| | SharpWeaponAddLifeMax || int || [Blue modifier] Max durability bonus || 0
| |
| |-
| |
| | SharpWeaponAddCrit || bool || [Blue modifier] Enable critical hit bonus || False
| |
| |-
| |
| | SharpWeaponAddGuardMin || int || [Blue modifier] Min guard bonus (for shields) || 0
| |
| |-
| |
| | SharpWeaponAddGuardMax || int || [Blue modifier] Max guard bonus (for shields) || 0
| |
| |-
| |
| | PoweredSharpAddAtkMin || int || [Yellow modifier] Min attack bonus || 0
| |
| |-
| |
| | PoweredSharpAddAtkMax || int || [Yellow modifier] Max attack bonus || 0
| |
| |-
| |
| | PoweredSharpAddLifeMin || int || [Yellow modifier] Min durability bonus || 0
| |
| |-
| |
| | PoweredSharpAddLifeMax || int || [Yellow modifier] Max durability bonus || 0
| |
| |-
| |
| | PoweredSharpWeaponAddGuardMin || int || [Yellow modifier] Min guard bonus (for shields) || 0
| |
| |-
| |
| | PoweredSharpWeaponAddGuardMax || int || [Yellow modifier] Max guard bonus (for shields) || 0
| |
| |-
| |
| | PoweredSharpAddThrowMin || float || [Yellow modifier] Min throw distance multiplier bonus || 1.0
| |
| |-
| |
| | PoweredSharpAddThrowMax || float || [Yellow modifier] Max throw distance multiplier bonus || 1.0
| |
| |-
| |
| | PoweredSharpAddSpreadFire || bool || [Yellow modifier] Enable five-shot burst (for bows) || False
| |
| |-
| |
| | PoweredSharpAddZoomRapid || bool || [Yellow modifier] Enable quick zoom (for bows) || False
| |
| |-
| |
| | PoweredSharpAddRapidFireMin || float || [Yellow modifier] Min quick shot time multiplier (for bows) || 1.0
| |
| |-
| |
| | PoweredSharpAddRapidFireMax || float || [Yellow modifier] Max quick shot time multiplier (for bows) || 1.0
| |
| |-
| |
| | PoweredSharpAddSurfMaster || bool || - || False
| |
| |-
| |
| |}
| |
| | |
| == WeaponThrow ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | ThrowSpeed || float || - || 1.0
| |
| |-
| |
| | ThrowRotSpeed || float || - || 50.0
| |
| |-
| |
| | ThrowDist || float || - || 5.0
| |
| |-
| |
| | ThrowRigidBodyBaseAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=1.0)
| |
| |-
| |
| |}
| |
| | |
| == Sandworm ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | SandWidth || float || - || 0.0
| |
| |-
| |
| | SandLength || float || - || 0.0
| |
| |-
| |
| | SandHeight || float || - || 0.0
| |
| |-
| |
| | SandCombSpan || float || - || 0.0
| |
| |-
| |
| | SandCombHeight || float || - || 0.0
| |
| |-
| |
| | SnakeModelOffsetZ || float || - || 0.0
| |
| |-
| |
| | SnakeBaseNode || str || - ||
| |
| |-
| |
| | SnakeNode1 || str || - ||
| |
| |-
| |
| | SnakeNode2 || str || - ||
| |
| |-
| |
| | SnakeNode3 || str || - ||
| |
| |-
| |
| | SnakeNode4 || str || - ||
| |
| |-
| |
| | SnakeNode5 || str || - ||
| |
| |-
| |
| | SnakeNode6 || str || - ||
| |
| |-
| |
| | SnakeNode7 || str || - ||
| |
| |-
| |
| | SnakeNode8 || str || - ||
| |
| |-
| |
| | SnakeNode9 || str || - ||
| |
| |-
| |
| | SnakeNode10 || str || - ||
| |
| |-
| |
| | SnakeNode11 || str || - ||
| |
| |-
| |
| | SnakeNode12 || str || - ||
| |
| |-
| |
| | SnakeNodeRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | SnakeNodeChaseInterval || float || - || 0.0
| |
| |-
| |
| | ShowLifeGageDist || float || - || 150.0
| |
| |-
| |
| | ShowLifeGageOffset || float || - || 10.0
| |
| |-
| |
| |}
| |
| | |
| == SmallSword ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | PodName || str32 || - ||
| |
| |-
| |
| | PlayerHoldTransOffset || vec3 || - || Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224)
| |
| |-
| |
| | PlayerHoldRotOffset || vec3 || - || Vec3(x=16.0, y=-60.0, z=-18.0)
| |
| |-
| |
| | PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponSubType || str32 || - ||
| |
| |-
| |
| |}
| |
| | |
| == Rod ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | MagicName || str32 || - ||
| |
| |-
| |
| | ChargeMagicNum || int || - || 4
| |
| |-
| |
| | ChargeMagicInterval || int || - || 5
| |
| |-
| |
| | MagicPower || int || - || 0
| |
| |-
| |
| | MagicSpeed || float || - || 0.0
| |
| |-
| |
| | MagicSpeedByThrow || float || - || 0.0
| |
| |-
| |
| | MagicGravity || float || - || 0.5
| |
| |-
| |
| | MagicRadius || float || - || 1.0
| |
| |-
| |
| | ScaleTime || int || - || 1
| |
| |-
| |
| | MagicRange || float || - || 1.0
| |
| |-
| |
| | MagicSpeedByEnemy || float || - || 0.0
| |
| |-
| |
| | MagicGravityByEnemy || float || - || 0.5
| |
| |-
| |
| | MagicRadiusByEnemy || float || - || 1.0
| |
| |-
| |
| | ScaleTimeByEnemy || int || - || 1
| |
| |-
| |
| | MagicRangeByEnemy || float || - || 1.0
| |
| |-
| |
| |}
| |
| | |
| == LargeSword ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | PodName || str32 || - ||
| |
| |-
| |
| | PlayerHoldTransOffset || vec3 || - || Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612)
| |
| |-
| |
| | PlayerHoldRotOffset || vec3 || - || Vec3(x=16.0, y=-60.0, z=-18.0)
| |
| |-
| |
| | PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponSubType || str32 || - ||
| |
| |-
| |
| |}
| |
| | |
| == Spear ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | PodName || str32 || - ||
| |
| |-
| |
| | PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137)
| |
| |-
| |
| | PlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=-120.0, z=-180.0)
| |
| |-
| |
| | PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | RideHorsePlayerHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | RideHorsePlayerHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectRotOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | GrabPlayerHoldTransOffset || vec3 || - || Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787)
| |
| |-
| |
| | GrabPlayerHoldRotOffset || vec3 || - || Vec3(x=-60.0, y=-20.0, z=-90.0)
| |
| |-
| |
| | GrabAffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=-0.029999999329447746, z=0.0)
| |
| |-
| |
| | GrabAffectRotOffsetShield || vec3 || - || Vec3(x=-5.0, y=0.0, z=0.0)
| |
| |-
| |
| | SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponSubType || str32 || - ||
| |
| |-
| |
| |}
| |
| | |
| == Shield ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224)
| |
| |-
| |
| | PlayerHoldRotOffset || vec3 || - || Vec3(x=8.0, y=120.0, z=5.0)
| |
| |-
| |
| | PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | RideBreakRatio || float || - || 1.0
| |
| |-
| |
| | MirrorLevel || int || - || 0
| |
| |-
| |
| | WeaponSubType || str32 || - ||
| |
| |-
| |
| | SurfingFriction || float || - || 1.0
| |
| |-
| |
| |}
| |
| | |
| == Bow ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | QuiverName || str32 || - ||
| |
| |-
| |
| | ArrowName || str32 || - ||
| |
| |-
| |
| | IsGuardPierce || bool || - || False
| |
| |-
| |
| | ExtraDamageRatio || float || - || 1.0
| |
| |-
| |
| | BaseAttackPowerRatio || float || - || 1.0
| |
| |-
| |
| | IsLeadShot || bool || - || False
| |
| |-
| |
| | LeadShotNum || int || - || 0
| |
| |-
| |
| | LeadShotAng || float || - || 45.0
| |
| |-
| |
| | LeadShotInterval || int || - || 0
| |
| |-
| |
| | IsRapidFire || bool || - || False
| |
| |-
| |
| | RapidFireNum || int || - || 0
| |
| |-
| |
| | RapidFireInterval || int || - || 0
| |
| |-
| |
| | IsLongRange || bool || - || False
| |
| |-
| |
| | ArrowFirstSpeed || float || - || 4.5
| |
| |-
| |
| | ArrowAcceleration || float || - || -0.1
| |
| |-
| |
| | ArrowStabilitySpeed || float || - || 3.0
| |
| |-
| |
| | ArrowFallAcceleration || float || - || -0.2
| |
| |-
| |
| | ArrowFallStabilitySpeed || float || - || 1.0
| |
| |-
| |
| | ArrowGravity || float || - || -9.8
| |
| |-
| |
| | PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0)
| |
| |-
| |
| | PlayerHoldRotOffset || vec3 || - || Vec3(x=12.0, y=-60.0, z=-22.0)
| |
| |-
| |
| | PlayerEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | PlayerEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | SquatPlayerHoldTransAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | SquatPlayerHoldRotAddOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EnemyEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EnemyEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | StandEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | StandEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | ArrowChargeRate || float || - || 1.0
| |
| |-
| |
| | ArrowReloadRate || float || - || 1.0
| |
| |-
| |
| | WeaponSubType || str32 || - ||
| |
| |-
| |
| |}
| |
| | |
| == WeaponOption ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | PlayerHoldTransOffset || vec3 || - || Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099)
| |
| |-
| |
| | PlayerHoldRotOffset || vec3 || - || Vec3(x=-8.0, y=-5.0, z=75.0)
| |
| |-
| |
| | NPCHoldTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCHoldRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | NPCEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == MasterSword ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | IsMasterSword || bool || - || False
| |
| |-
| |
| | TrueFormAttackPower || int || - || -1
| |
| |-
| |
| | TrueFormMagicPower || int || - || -1
| |
| |-
| |
| | TrueFormBreakRatio || float || - || 0.5
| |
| |-
| |
| | SearchEvilDist || float || - || -1.0
| |
| |-
| |
| | RecoverTime || int || - || 30
| |
| |-
| |
| | SleepActorName || str64 || - ||
| |
| |-
| |
| | TrueFormActorName || str64 || - ||
| |
| |-
| |
| |}
| |
| | |
| == GuardianMiniWeapon ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | BindMyNodeName || str32 || - ||
| |
| |-
| |
| | VisibleMatNameR || str || - ||
| |
| |-
| |
| | VisibleMatNameL || str || - ||
| |
| |-
| |
| | VisibleMatNameB || str || - ||
| |
| |-
| |
| | VisibleOffMatName || str || - || Mt_Arm
| |
| |-
| |
| |}
| |
| | |
| == Player ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | BombReloadTime1 || float || - || 0.0
| |
| |-
| |
| | BombReloadTime2 || float || - || 0.0
| |
| |-
| |
| | StopTimerReloadTime || float || - || 0.0
| |
| |-
| |
| | StopTimerBlowAngle || float || - || 0.0
| |
| |-
| |
| | StopTimerBlowSpeedLimit || float || - || 0.0
| |
| |-
| |
| | StopTimerImpluseMaxCountSmallSword || int || - || 16
| |
| |-
| |
| | StopTimerImpluseMaxCountLargeSword || int || - || 8
| |
| |-
| |
| | StopTimerImpluseMaxCountSpear || int || - || 20
| |
| |-
| |
| | StopTimerCancelDeleteWaitTime || float || - || 0.0
| |
| |-
| |
| | StopTimerLongTime || float || - || 0.0
| |
| |-
| |
| | StopTimerMiddleTime || float || - || 0.0
| |
| |-
| |
| | StopTimerShortTime || float || - || 0.0
| |
| |-
| |
| | EnergyTiredValue || float || - || 0.0
| |
| |-
| |
| | EnergyBowSlow || float || - || 0.0
| |
| |-
| |
| | EnergyPush || float || - || 0.0
| |
| |-
| |
| | EnergyCharge || float || - || 0.0
| |
| |-
| |
| | EnergyAutoRecover || float || - || 0.0
| |
| |-
| |
| | EnergyAutoRecoverInAir || float || - || 0.0
| |
| |-
| |
| | EnergyAutoRecoverInvalidTime1 || float || - || 0.0
| |
| |-
| |
| | EnergyAutoRecoverInvalidTime2 || float || - || 0.0
| |
| |-
| |
| | ColdTempDamageAdd || float || - || 0.0
| |
| |-
| |
| | HotTempDamageAdd || float || - || 0.0
| |
| |-
| |
| | TempDamage || float || - || 0.0
| |
| |-
| |
| | TempEnergyDecDiamAdd || float || - || 0.0
| |
| |-
| |
| | TempEnergyDecDegAdd || float || - || 0.0
| |
| |-
| |
| | VelDiamSand || float || - || 0.0
| |
| |-
| |
| | VelDiamTired || float || - || 0.0
| |
| |-
| |
| | StickDiamTired || float || - || 0.0
| |
| |-
| |
| | AutoRecoverNum || float || - || 0.0
| |
| |-
| |
| | AutoRecoverIntervalMin || float || - || 0.0
| |
| |-
| |
| | AutoRecoverIntervalMax || float || - || 0.0
| |
| |-
| |
| | AutoRecoverInvalidTime || float || - || 0.0
| |
| |-
| |
| | BowSubjectContTime || float || - || 0.0
| |
| |-
| |
| | LNGStickScale || float || - || 0.0
| |
| |-
| |
| | LATStickScale || float || - || 0.0
| |
| |-
| |
| | LNGGyroScale || float || - || 0.0
| |
| |-
| |
| | LATGyroScale || float || - || 0.0
| |
| |-
| |
| | BowSlowShootNum || int || - || 0
| |
| |-
| |
| | BowSlowRateDiam || float || - || 1.0
| |
| |-
| |
| | BowSlowMaxTime || float || - || 0.0
| |
| |-
| |
| | DiveBowSlowMaxTime || float || - || 0.0
| |
| |-
| |
| | BowSlowInvalidTime || float || - || 0.0
| |
| |-
| |
| | BowSlowInvalidHeight || float || - || 0.0
| |
| |-
| |
| | BowSlowInvalidHeightOnShield || float || - || 0.0
| |
| |-
| |
| | BowSlowInvalidHeightWeaponChange || float || - || 0.0
| |
| |-
| |
| | GuardJustForceSlowTime || float || - || 0.0
| |
| |-
| |
| | MoveMaxDecRateByWater || float || - || 0.0
| |
| |-
| |
| | MoveIgnoreWaterHeight || float || - || 0.0
| |
| |-
| |
| | MoveDecRateByBog || float || - || 0.0
| |
| |-
| |
| | MoveDecRateMaxHeight || float || - || 0.0
| |
| |-
| |
| | MaxForce || float || - || 0.0
| |
| |-
| |
| | MinForce || float || - || 0.0
| |
| |-
| |
| | AddForce || float || - || 0.0
| |
| |-
| |
| | SnowBallAddForce || float || - || 0.0
| |
| |-
| |
| | LogPushF || float || - || 0.0
| |
| |-
| |
| | RockPushF || float || - || 0.0
| |
| |-
| |
| | RockPushSpeed || float || - || 0.0
| |
| |-
| |
| | WaistAngleUpperMax || float || - || 0.0
| |
| |-
| |
| | WaistAngleLowerMax || float || - || 0.0
| |
| |-
| |
| | WaistAngleSideMax || float || - || 0.0
| |
| |-
| |
| | NoSquatWaterHeight || float || - || 0.0
| |
| |-
| |
| | InvalidReloadTime || float || - || 0.0
| |
| |-
| |
| | WeaponThrowSpeedY || float || - || 0.0
| |
| |-
| |
| | WeaponThrowSpeedF || float || - || 0.0
| |
| |-
| |
| | WeaponThrowSpeedFSquat || float || - || 0.0
| |
| |-
| |
| | DashUpEnableAngle || float || - || 0.0
| |
| |-
| |
| | ShockTime || float || - || 0.0
| |
| |-
| |
| | IceInvalidTime || float || - || 0.0
| |
| |-
| |
| | MaxSpeedInAir || float || - || 0.0
| |
| |-
| |
| | TurnEnableSpeed || float || - || 0.0
| |
| |-
| |
| | TurnEnableStickSub || float || - || 0.0
| |
| |-
| |
| | TurnEnableDirSub || float || - || 0.0
| |
| |-
| |
| | ShortDashImpulse || int || - || 0
| |
| |-
| |
| | ShortDashDamage || int || - || 0
| |
| |-
| |
| | SwordTerrorScope || float || - || 0.0
| |
| |-
| |
| | ArrowTerrorScope || float || - || 0.0
| |
| |-
| |
| | TorchTerrorScope || float || - || 0.0
| |
| |-
| |
| | TorchTerrorOffsetY || float || - || 0.0
| |
| |-
| |
| | TorchTerrorOffsetZ || float || - || 0.0
| |
| |-
| |
| | DashNoise || float || - || 0.0
| |
| |-
| |
| | WhistleNoise || float || - || 0.0
| |
| |-
| |
| | ClimbEnableAngle || float || - || 0.0
| |
| |-
| |
| | ClimbEnableSpeedMinAngle || float || - || 0.0
| |
| |-
| |
| | ClimbEnableSpeedMaxAngle || float || - || 0.0
| |
| |-
| |
| | SlipEnableSpeed || float || - || 0.0
| |
| |-
| |
| | SlipSpeedAddMin || float || - || 0.0
| |
| |-
| |
| | SlipSpeedAddMax || float || - || 0.0
| |
| |-
| |
| | SlipSpeedAddDiamByRain || float || - || 0.0
| |
| |-
| |
| | MagnetAim2DPosOffsetY || float || - || 0.0
| |
| |-
| |
| | LookPosOffsetXZ || float || - || 0.0
| |
| |-
| |
| | LookPosOffsetY || float || - || 0.0
| |
| |-
| |
| | LookPosOffsetYSquat || float || - || 0.0
| |
| |-
| |
| | LookPosOffsetYSwim || float || - || 0.0
| |
| |-
| |
| | LookPosOffsetYHorse || float || - || 0.0
| |
| |-
| |
| | LookEnableAngle || float || - || 0.0
| |
| |-
| |
| | HitSlowTimeS || float || - || 0.0
| |
| |-
| |
| | HitSlowTimeM || float || - || 0.0
| |
| |-
| |
| | HitSlowTimeL || float || - || 0.0
| |
| |-
| |
| | HitSlowRate || float || - || 0.0
| |
| |-
| |
| | HitStopTimeS || float || - || 0.0
| |
| |-
| |
| | HitStopTimeL || float || - || 0.0
| |
| |-
| |
| | HitStopRate || float || - || 0.0
| |
| |-
| |
| | AtnPosInterPolationRate || float || - || 0.0
| |
| |-
| |
| | AtnPosInterPolationMin || float || - || 0.0
| |
| |-
| |
| | AtnPosInterPolationMax || float || - || 0.0
| |
| |-
| |
| | PredictDiffAngleMax || float || - || 0.0
| |
| |-
| |
| | DashToRunStickValueDec || float || - || 0.0
| |
| |-
| |
| | WindSupportReuseTime || float || Revali's Gale cooldown timer (seconds) || 0.0
| |
| |-
| |
| | FireSupportReuseTime || float || Daruk's Protection cooldown timer (seconds) || 0.0
| |
| |-
| |
| | ElectricSupportReuseTime || float || Urbosa's Fury cooldown timer (seconds) || 0.0
| |
| |-
| |
| | WaterSupportReuseTime || float || Mipha's Grace cooldown timer (seconds) || 0.0
| |
| |-
| |
| | WindSupportTimerRate || float || Revali's Gale cooldown timer tick multiplier in Hyrule Castle. ''Note: this is ignored for Revali's Gale+.'' Example: if set to 3.0, the timer will be decremented by 3 every second. || 0.0
| |
| |-
| |
| | FireSupportTimerRate || float || Daruk's Protection cooldown timer tick multiplier in Hyrule Castle || 0.0
| |
| |-
| |
| | ElectricSupportTimerRate || float || Urbosa's Fury cooldown timer tick multiplier in Hyrule Castle || 0.0
| |
| |-
| |
| | WaterSupportTimerRate || float || Mipha's Grace cooldown timer tick multiplier in Hyrule Castle || 0.0
| |
| |-
| |
| | ChemicalInvalidTime || float || - || 0.0
| |
| |-
| |
| | AutoDashUpTime || float || - || 0.0
| |
| |-
| |
| | AutoDashUpAngle || float || - || 0.0
| |
| |-
| |
| | ClimbRestartHeight || float || - || 0.0
| |
| |-
| |
| | ClimbRestartTime || float || - || 0.0
| |
| |-
| |
| | PushNoticeLookTime || float || - || 0.0
| |
| |-
| |
| | EnergyUseSmall || float || - || 0.0
| |
| |-
| |
| | EnergyUseLarge || float || - || 0.0
| |
| |-
| |
| | NoEnergyDashInterval || float || - || 0.0
| |
| |-
| |
| | GuardableAngle || float || - || 0.0
| |
| |-
| |
| | StickMaxInStore || float || - || 0.0
| |
| |-
| |
| | LookContinueTime || float || - || 0.0
| |
| |-
| |
| | PostureContinueTime || float || - || 0.0
| |
| |-
| |
| | ItemUseModelAlpha || float || - || 0.0
| |
| |-
| |
| | LadderCheckSide || float || - || 0.0
| |
| |-
| |
| | LadderCheckDist || float || - || 0.0
| |
| |-
| |
| | NoDeathDamageBase || int || - || 0
| |
| |-
| |
| | NoDeathDamageAdd || int || - || 0
| |
| |-
| |
| | ArmorCompSwimEnergyRate || float || - || 0.0
| |
| |-
| |
| | ArmorCompRegistElecFrame || float || - || 0.0
| |
| |-
| |
| | ArmorCompNightSpeedRate || float || - || 0.0
| |
| |-
| |
| | ArmorCompClimbJumpEnergyRate || float || - || 0.0
| |
| |-
| |
| | ArmorCompPlusDropRate || float || - || 0.0
| |
| |-
| |
| | ArmorCompWeaponBrakeRate || float || - || 0.0
| |
| |-
| |
| | ArmorCompSwordBeamAttackRate || float || - || 0.0
| |
| |-
| |
| | ArmorCompAncientAttackRate || float || - || 1.0
| |
| |-
| |
| | ArmorCompBoneAttackRate || float || - || 1.0
| |
| |-
| |
| | ArmorCompTerrorLevel || float || - || 0.0
| |
| |-
| |
| | ArmorCompTerrorRadius || float || - || 0.0
| |
| |-
| |
| | ArmorCompNakedSwimSpeedRate || float || - || 0.0
| |
| |-
| |
| | ArmorCompNakedSwimAnimeRate || float || - || 0.0
| |
| |-
| |
| | ArmorCompNakedSwimEnergyRate || float || - || 0.0
| |
| |-
| |
| | ArmorAncientAttackRate || float || - || 1.0
| |
| |-
| |
| | SupportWindNum || int || - || 0
| |
| |-
| |
| | SupportElectricNum || int || - || 0
| |
| |-
| |
| | SupportElectricEnergy || float || - || 0.0
| |
| |-
| |
| | SupportFireNum || int || - || 0
| |
| |-
| |
| | SupportWaterLifeAdd || int || - || 0
| |
| |-
| |
| | SupportWaterEnergyAdd || float || - || 0.0
| |
| |-
| |
| | StickRInputFrame || float || - || 0.0
| |
| |-
| |
| | DiffAngleFromLookVec || float || - || 0.0
| |
| |-
| |
| | LookPosOffset || float || - || 0.0
| |
| |-
| |
| | LookFixAngle || float || - || 0.0
| |
| |-
| |
| | LookContinueTimeToCamera || float || - || 0.0
| |
| |-
| |
| | CutKnockBackNoCrrDist || float || - || 0.0
| |
| |-
| |
| | WaitUnsteadyApplyVel || float || - || 0.0
| |
| |-
| |
| | CurseAddWeight || float || - || 0.0
| |
| |-
| |
| | RoofCrashVel || float || - || 0.0
| |
| |-
| |
| | CutJumpInvalidTime || float || - || 0.0
| |
| |-
| |
| | WaterDepthInGrudge || float || - || 0.0
| |
| |-
| |
| | LargeHorseLegBendAngY || float || - || 0.0
| |
| |-
| |
| | LargeHorseLegBendAngX || float || - || 0.0
| |
| |-
| |
| | LargeHorseLegBendFrame || float || - || 0.0
| |
| |-
| |
| | NoMaskPauseWaterHeight || float || - || 0.0
| |
| |-
| |
| | LookAtThreshold || float || - || 0.0
| |
| |-
| |
| |}
| |
| | |
| == Camera ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | DefaultConnectScaleAfterEvent || float || - || 1.0
| |
| |-
| |
| | LatConnectRateAfterEvent || float || - || 1.5
| |
| |-
| |
| | LngConnectRateAfterEvent || float || - || 0.75
| |
| |-
| |
| | DistConnectRateAfterEvent || float || - || 3.0
| |
| |-
| |
| | FovyConnectRateAfterEvent || float || - || 0.0
| |
| |-
| |
| | ConnectAfterEventMin || float || - || 30.0
| |
| |-
| |
| | ConnectAfterEventMax || float || - || 1000.0
| |
| |-
| |
| | RoofGradientNearHighWeight || float || - || 0.0
| |
| |-
| |
| | RoofGradientFarHighWeight || float || - || 0.0
| |
| |-
| |
| | RoofGradientNearLowWeight || float || - || 0.0
| |
| |-
| |
| | RoofGradientFarLowWeight || float || - || 0.0
| |
| |-
| |
| |}
| |
| | |
| == Grab ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | Slot0Node || str32 || - ||
| |
| |-
| |
| | Slot1Node || str32 || - ||
| |
| |-
| |
| | Slot2Node || str32 || - ||
| |
| |-
| |
| | Slot3Node || str32 || - ||
| |
| |-
| |
| | Slot4Node || str32 || - ||
| |
| |-
| |
| | Slot5Node || str32 || - ||
| |
| |-
| |
| | Slot0PodNode || str32 || - ||
| |
| |-
| |
| | Slot1PodNode || str32 || - ||
| |
| |-
| |
| | Slot2PodNode || str32 || - ||
| |
| |-
| |
| | Slot3PodNode || str32 || - ||
| |
| |-
| |
| | Slot4PodNode || str32 || - ||
| |
| |-
| |
| | Slot5PodNode || str32 || - ||
| |
| |-
| |
| |}
| |
| | |
| == Armor ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | StarNum || int || - || 0
| |
| |-
| |
| | DefenceAddLevel || int || - || 0
| |
| |-
| |
| | WindScaleMesh || str32 || - ||
| |
| |-
| |
| | WindScale || float || - || 0.0
| |
| |-
| |
| | NextRankName || str64 || - ||
| |
| |-
| |
| | AffectTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | AffectRotOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == ArmorEffect ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | EffectType || str32 || - || None
| |
| |-
| |
| | EffectLevel || int || - || 0
| |
| |-
| |
| | AncientPowUp || bool || - || False
| |
| |-
| |
| | EnableClimbWaterfall || bool || - || False
| |
| |-
| |
| | EnableSpinAttack || bool || - || False
| |
| |-
| |
| |}
| |
| | |
| == ArmorHead ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | EarRotate || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | MantleType || int || - || 0
| |
| |-
| |
| | MaskType || str32 || - ||
| |
| |-
| |
| |}
| |
| | |
| == ArmorUpper ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | IsDispOffPorch || bool || - || False
| |
| |-
| |
| | ShiekerStoneTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | ShiekerStoneRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | DisableSelfMantle || bool || - || False
| |
| |-
| |
| | UseMantleType || int || - || 0
| |
| |-
| |
| |}
| |
| | |
| == ShiekerStone ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | NodeNameWithWaist || str32 || - || Pod_C
| |
| |-
| |
| | TransOffsetWithWaist || vec3 || - || Vec3(x=0.125, y=0.0, z=-0.017000000923871994)
| |
| |-
| |
| | RotOffsetWithWaist || vec3 || - || Vec3(x=2.0, y=184.0, z=-3.0)
| |
| |-
| |
| | NodeNameWithHand || str32 || - || Weapon_L
| |
| |-
| |
| | TransOffsetWithHand || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | RotOffsetWithHand || vec3 || - || Vec3(x=180.0, y=180.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == SeriesArmor ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | SeriesType || str32 || - ||
| |
| |-
| |
| | EnableCompBonus || bool || - || False
| |
| |-
| |
| |}
| |
| | |
| == Liftable ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | LiftType || str32 || - ||
| |
| |-
| |
| | ThrownMass || int || - || 10
| |
| |-
| |
| | ThrownRotSpd || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | LiftPosOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | LiftRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | LiftRotFrame || int || - || 10
| |
| |-
| |
| | AddLiftRotOffsetList || str || - ||
| |
| |-
| |
| | ChaseLiftRotOffset || bool || - || False
| |
| |-
| |
| | LiftCenterOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | PutPosOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.5)
| |
| |-
| |
| | PutRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | PutRotFrame || int || - || 10
| |
| |-
| |
| | AddPutRotOffsetList || str || - ||
| |
| |-
| |
| | IsUpdateOffsetEachFrame || bool || - || False
| |
| |-
| |
| | IsUse2MassConstraintMode || bool || - || True
| |
| |-
| |
| | IsSetChemicalParent || bool || - || True
| |
| |-
| |
| | DisableFreezeLift || bool || - || False
| |
| |-
| |
| | DisableBurnLift || bool || - || False
| |
| |-
| |
| | ThrowReactionLevel || int || - || -1
| |
| |-
| |
| |}
| |
| | |
| == Item ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | PlayerUseItem || bool || - || False
| |
| |-
| |
| | SellingPrice || int || - || -1
| |
| |-
| |
| | BuyingPrice || int || - || -1
| |
| |-
| |
| | CreatingPrice || int || - || -1
| |
| |-
| |
| | StainColor || int || - || -1
| |
| |-
| |
| | SaleRevivalCount || int || - || -1
| |
| |-
| |
| | UseIconActorName || str64 || - ||
| |
| |-
| |
| |}
| |
| | |
| == Rupee ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | RupeeValue || int || - || 1
| |
| |-
| |
| |}
| |
| | |
| == Arrow ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | ArrowNum || int || - || 0
| |
| |-
| |
| | DeleteTime || int || - || 0
| |
| |-
| |
| | DeleteTimeWithChemical || int || - || 0
| |
| |-
| |
| | EnemyShootNumForDelete || int || - || 0
| |
| |-
| |
| | ArrowDeletePer || int || - || 0
| |
| |-
| |
| | ExtraDamage || int || - || 0
| |
| |-
| |
| |}
| |
| | |
| == Bullet ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | NoHitParent || bool || - || True
| |
| |-
| |
| | IsLimitCount || bool || - || False
| |
| |-
| |
| |}
| |
| | |
| == CureItem ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | HitPointRecover || int || - || 0
| |
| |-
| |
| | EffectType || str32 || - || None
| |
| |-
| |
| | EffectLevel || int || - || 0
| |
| |-
| |
| | EffectiveTime || int || - || 0
| |
| |-
| |
| |}
| |
| | |
| == CookSpice ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | BoostHitPointRecover || int || - || 0
| |
| |-
| |
| | BoostEffectiveTime || int || - || 0
| |
| |-
| |
| | BoostSuccessRate || int || - || 0
| |
| |-
| |
| | BoostMaxHeartLevel || int || - || 0
| |
| |-
| |
| | BoostStaminaLevel || int || - || 0
| |
| |-
| |
| |}
| |
| | |
| == LumberjackTree ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | ImpulseThreshold || float || - || 100.0
| |
| |-
| |
| | IsValid || bool || - || False
| |
| |-
| |
| | StumpName || str64 || - ||
| |
| |-
| |
| | TrunkName || str64 || - ||
| |
| |-
| |
| | WeaponWoodName || str64 || - ||
| |
| |-
| |
| | BranchName || str64 || - ||
| |
| |-
| |
| |}
| |
| | |
| == Npc ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | IsReactNakedPlayer || bool || - || False
| |
| |-
| |
| | UseAutoLabel || bool || - || True
| |
| |-
| |
| | IsOffPodFromWeapon || bool || - || False
| |
| |-
| |
| | IsRunRainWhenGoToSleep || bool || - || True
| |
| |-
| |
| | IsWalkUnderShelterFromRain || bool || - || True
| |
| |-
| |
| | IsSlowWalkOnSandAndSnow || bool || - || False
| |
| |-
| |
| | IsAlwaysCounterPlayerAttack || bool || - || False
| |
| |-
| |
| | IsNotTurnDetect || bool || - || False
| |
| |-
| |
| | IsNotEscapeFromTerror || bool || - || False
| |
| |-
| |
| | TolerantTime || int || - || 20
| |
| |-
| |
| | TolerantCount || int || - || 10
| |
| |-
| |
| | CounterRate || int || - || 30
| |
| |-
| |
| | ChangeSearchModeFlagName || str32 || - ||
| |
| |-
| |
| | OnFlagWhenDelete || str32 || - ||
| |
| |-
| |
| | OffFlagWhenDelete || str32 || - ||
| |
| |-
| |
| |}
| |
| | |
| == NpcEquipment ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | IsSetWeaponTypeWhenEquip || bool || - || False
| |
| |-
| |
| | EquipName1 || str64 || - ||
| |
| |-
| |
| | Scale1 || float || - || 1.0
| |
| |-
| |
| | HoldTransOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | HoldRotOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EquipTransOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EquipRotOffset1 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EquipName2 || str64 || - ||
| |
| |-
| |
| | Scale2 || float || - || 1.0
| |
| |-
| |
| | HoldTransOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | HoldRotOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EquipTransOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EquipRotOffset2 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EquipName3 || str64 || - ||
| |
| |-
| |
| | Scale3 || float || - || 1.0
| |
| |-
| |
| | HoldTransOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | HoldRotOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EquipTransOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EquipRotOffset3 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EquipName4 || str64 || - ||
| |
| |-
| |
| | Scale4 || float || - || 1.0
| |
| |-
| |
| | HoldTransOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | HoldRotOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EquipTransOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EquipRotOffset4 || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == Zora ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | InWaterDepth || float || - || 0.5
| |
| |-
| |
| | FloatDepth || float || - || 1.35
| |
| |-
| |
| | FloatRadius || float || - || 0.02
| |
| |-
| |
| | FloatCycleTime || float || - || 60.0
| |
| |-
| |
| | ChangeDepthSpeed || float || - || 0.066
| |
| |-
| |
| |}
| |
| | |
| == Traveler ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | AppearGameDataName || str64 || - ||
| |
| |-
| |
| | DeleteGameDataName || str64 || - ||
| |
| |-
| |
| | RouteType || str32 || - ||
| |
| |-
| |
| | RideHorseName || str64 || - ||
| |
| |-
| |
| | IsLeadHorse || bool || - || False
| |
| |-
| |
| | HorseGearLevel || int || - || -1
| |
| |-
| |
| | RoutePoint0Name || str32 || - ||
| |
| |-
| |
| | RoutePoint0to1EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint0to1WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint0to1Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint0to1MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint0to1WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint1to0EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint1to0WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint1to0Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint1to0MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint1to0WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint1Name || str32 || - ||
| |
| |-
| |
| | RoutePoint1to2EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint1to2WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint1to2Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint1to2MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint1to2WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint2to1EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint2to1WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint2to1Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint2to1MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint2to1WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint2Name || str32 || - ||
| |
| |-
| |
| | RoutePoint2to3EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint2to3WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint2to3Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint2to3MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint2to3WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint3to2EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint3to2WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint3to2Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint3to2MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint3to2WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint3Name || str32 || - ||
| |
| |-
| |
| | RoutePoint3to4EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint3to4WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint3to4Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint3to4MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint3to4WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint4to3EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint4to3WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint4to3Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint4to3MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint4to3WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint4Name || str32 || - ||
| |
| |-
| |
| | RoutePoint4to5EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint4to5WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint4to5Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint4to5MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint4to5WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint5to4EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint5to4WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint5to4Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint5to4MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint5to4WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint5Name || str32 || - ||
| |
| |-
| |
| | RoutePoint5to6EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint5to6WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint5to6Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint5to6MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint5to6WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint6to5EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint6to5WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint6to5Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint6to5MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint6to5WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint6Name || str32 || - ||
| |
| |-
| |
| | RoutePoint6to7EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint6to7WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint6to7Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint6to7MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint6to7WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint7to6EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint7to6WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint7to6Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint7to6MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint7to6WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint7Name || str32 || - ||
| |
| |-
| |
| | RoutePoint7to8EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint7to8WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint7to8Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint7to8MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint7to8WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint8to7EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint8to7WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint8to7Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint8to7MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint8to7WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint8Name || str32 || - ||
| |
| |-
| |
| | RoutePoint8to9EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint8to9WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint8to9Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint8to9MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint8to9WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint9to8EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint9to8WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint9to8Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint9to8MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint9to8WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint9Name || str32 || - ||
| |
| |-
| |
| | RoutePoint9to10EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint9to10WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint9to10Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint9to10MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint9to10WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint10to9EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint10to9WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint10to9Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint10to9MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint10to9WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint10Name || str32 || - ||
| |
| |-
| |
| | RoutePoint10to11EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint10to11WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint10to11Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint10to11MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint10to11WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint11to10EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint11to10WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint11to10Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint11to10MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint11to10WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint11Name || str32 || - ||
| |
| |-
| |
| | RoutePoint11to12EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint11to12WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint11to12Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint11to12MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint11to12WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint12to11EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint12to11WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint12to11Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint12to11MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint12to11WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint12Name || str32 || - ||
| |
| |-
| |
| | RoutePoint12to13EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint12to13WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint12to13Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint12to13MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint12to13WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint13to12EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint13to12WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint13to12Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint13to12MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint13to12WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint13Name || str32 || - ||
| |
| |-
| |
| | RoutePoint13to14EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint13to14WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint13to14Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint13to14MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint13to14WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint14to13EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint14to13WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint14to13Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint14to13MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint14to13WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint14Name || str32 || - ||
| |
| |-
| |
| | RoutePoint14to15EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint14to15WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint14to15Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint14to15MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint14to15WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint15to14EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint15to14WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint15to14Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint15to14MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint15to14WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint15Name || str32 || - ||
| |
| |-
| |
| | RoutePoint15to16EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint15to16WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint15to16Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint15to16MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint15to16WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint16to15EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint16to15WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint16to15Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint16to15MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint16to15WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint16Name || str32 || - ||
| |
| |-
| |
| | RoutePoint16to17EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint16to17WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint16to17Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint16to17MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint16to17WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint17to16EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint17to16WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint17to16Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint17to16MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint17to16WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint17Name || str32 || - ||
| |
| |-
| |
| | RoutePoint17to18EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint17to18WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint17to18Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint17to18MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint17to18WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint18to17EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint18to17WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint18to17Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint18to17MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint18to17WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint18Name || str32 || - ||
| |
| |-
| |
| | RoutePoint18to19EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint18to19WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint18to19Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint18to19MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint18to19WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint19to18EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint19to18WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint19to18Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint19to18MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint19to18WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint19Name || str32 || - ||
| |
| |-
| |
| | RoutePoint19to20EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint19to20WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint19to20Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint19to20MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint19to20WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint20to19EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint20to19WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint20to19Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint20to19MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint20to19WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint20Name || str32 || - ||
| |
| |-
| |
| | RoutePoint20to21EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint20to21WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint20to21Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint20to21MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint20to21WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint21to20EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint21to20WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint21to20Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint21to20MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint21to20WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint21Name || str32 || - ||
| |
| |-
| |
| | RoutePoint21to22EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint21to22WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint21to22Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint21to22MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint21to22WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint22to21EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint22to21WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint22to21Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint22to21MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint22to21WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint22Name || str32 || - ||
| |
| |-
| |
| | RoutePoint22to23EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint22to23WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint22to23Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint22to23MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint22to23WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint23to22EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint23to22WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint23to22Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint23to22MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint23to22WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint23Name || str32 || - ||
| |
| |-
| |
| | RoutePoint23to24EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint23to24WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint23to24Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint23to24MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint23to24WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint24to23EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint24to23WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint24to23Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint24to23MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint24to23WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint24Name || str32 || - ||
| |
| |-
| |
| | RoutePoint24to25EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint24to25WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint24to25Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint24to25MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint24to25WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint25to24EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint25to24WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint25to24Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint25to24MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint25to24WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint25Name || str32 || - ||
| |
| |-
| |
| | RoutePoint25to26EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint25to26WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint25to26Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint25to26MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint25to26WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint26to25EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint26to25WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint26to25Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint26to25MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint26to25WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint26Name || str32 || - ||
| |
| |-
| |
| | RoutePoint26to27EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint26to27WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint26to27Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint26to27MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint26to27WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint27to26EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint27to26WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint27to26Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint27to26MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint27to26WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint27Name || str32 || - ||
| |
| |-
| |
| | RoutePoint27to28EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint27to28WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint27to28Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint27to28MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint27to28WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint28to27EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint28to27WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint28to27Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint28to27MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint28to27WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint28Name || str32 || - ||
| |
| |-
| |
| | RoutePoint28to29EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint28to29WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint28to29Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint28to29MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint28to29WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint29to28EntryPoint || str256 || - ||
| |
| |-
| |
| | RoutePoint29to28WaitFrame || float || - || 0.0
| |
| |-
| |
| | RoutePoint29to28Schedule || str32 || - ||
| |
| |-
| |
| | RoutePoint29to28MoveAS || str32 || - ||
| |
| |-
| |
| | RoutePoint29to28WaitAS || str32 || - ||
| |
| |-
| |
| | RoutePoint29Name || str32 || - ||
| |
| |-
| |
| |}
| |
| | |
| == Prey ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | EatActorFindRadius || float || - || -1.0
| |
| |-
| |
| | EatActorFindRotDegree || float || - || 135.0
| |
| |-
| |
| | WaitTimeForStartEat || float || - || 150.0
| |
| |-
| |
| | IsEnableGroupEscape || bool || - || True
| |
| |-
| |
| | AimEscapeOffsetRate || float || - || 1.0
| |
| |-
| |
| |}
| |
| | |
| == AnimalFollowOffset ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | EatLocalOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == ExtendedEntity ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | IsUsePivotAdjustRange || bool || - || False
| |
| |-
| |
| | PivotAdjustRange || float || - || 1.0
| |
| |-
| |
| |}
| |
| | |
| == BindActor ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | BindActorName || str || - ||
| |
| |-
| |
| | IsKeepSleep || bool || - || False
| |
| |-
| |
| |}
| |
| | |
| == EatTarget ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | FavoriteEatActorNames || str || - ||
| |
| |-
| |
| | FavoriteEatActorTags || str || - ||
| |
| |-
| |
| | EatActorNames || str || - ||
| |
| |-
| |
| | EatActorNames2 || str || - ||
| |
| |-
| |
| | EatActorNames3 || str || - ||
| |
| |-
| |
| | EatActorTags || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == AnimalUnit ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | SpeedActorName || str32 || - ||
| |
| |-
| |
| | BasePlayRate || float || - || 1.0
| |
| |-
| |
| | GearMaxNum || int || - || 4
| |
| |-
| |
| | IsSetWaitASAtGear0 || bool || - || True
| |
| |-
| |
| | StressFramesMin || float || - || 0.0
| |
| |-
| |
| | StressFramesMax || float || - || 0.0
| |
| |-
| |
| | SteeringOutputKp || float || - || 0.6
| |
| |-
| |
| | SteeringOutputKi || float || - || 0.15
| |
| |-
| |
| | SteeringOutputKd || float || - || 0.002
| |
| |-
| |
| | SteeringOutputIClamp || float || - || 1.0
| |
| |-
| |
| | SteeringOutputIReduceRatio || float || - || 0.0
| |
| |-
| |
| | SteeringOutputDLerpRatio || float || - || 0.2
| |
| |-
| |
| | SteeringOutputAvoidanceLerpRatio || float || - || 0.08
| |
| |-
| |
| | SteeringOutputIIRLerpRatio || float || - || 0.4
| |
| |-
| |
| | OverrideSteeringOutputKp || float || - || -1.0
| |
| |-
| |
| | OverrideSteeringOutputKi || float || - || -1.0
| |
| |-
| |
| | OverrideSteeringOutputKd || float || - || -1.0
| |
| |-
| |
| |}
| |
| | |
| == Insect ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | FireResistanceLevel || int || - || 0
| |
| |-
| |
| |}
| |
| | |
| == Fish ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | RestoreSpeedRate || float || - || 0.3
| |
| |-
| |
| | RestoreSpeedRateAdd || float || - || -0.05
| |
| |-
| |
| | LimitAngle || float || - || 60.0
| |
| |-
| |
| | LimitAngleAdd || float || - || 10.0
| |
| |-
| |
| | PrevSpeedRate || float || - || 0.3
| |
| |-
| |
| |}
| |
| | |
| == Rope ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | IsAllowCutting || bool || - || True
| |
| |-
| |
| | IsSetupKeyframed || bool || - || False
| |
| |-
| |
| | BoneEffectiveLength || float || - || 0.1
| |
| |-
| |
| | IsInterpolateEdge || bool || - || True
| |
| |-
| |
| | IsDeformable || bool || - || True
| |
| |-
| |
| | IsOneBoneOneShape || bool || - || False
| |
| |-
| |
| | SplineOffsetRateA || float || - || 0.0
| |
| |-
| |
| | SplineOffsetRateB || float || - || 0.0
| |
| |-
| |
| | SplineOffsetRateC || float || - || 0.0
| |
| |-
| |
| | MtxEndPosOffsetLength || float || - || 0.0
| |
| |-
| |
| |}
| |
| | |
| == Horse ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | IsDecoy || bool || - || False
| |
| |-
| |
| | HasMane || bool || - || True
| |
| |-
| |
| | ASVariation || str32 || - || Normal
| |
| |-
| |
| | Nature || int || - || 0
| |
| |-
| |
| | AttackPowerMultiplierGear2 || float || - || 0.0
| |
| |-
| |
| | AttackPowerMultiplierGear3 || float || - || 0.0
| |
| |-
| |
| | AttackPowerMultiplierGearTop || float || - || 6.0
| |
| |-
| |
| | RunnableFramesAtGearTop || float || - || 180.0
| |
| |-
| |
| | GearTopInterval || float || - || 240.0
| |
| |-
| |
| | GearTopChargeNum || int || - || 3
| |
| |-
| |
| | EatActorNames || str || - ||
| |
| |-
| |
| | EatActorNamesForExtraCharge || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == HorseUnit ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | RiddenAnimalType || int || - || 0
| |
| |-
| |
| | CalmDownNum || int || - || 10
| |
| |-
| |
| | RideonAboveASHeight || float || - || 1.0
| |
| |-
| |
| | RideonAboveASRadius || float || - || 1.0
| |
| |-
| |
| |}
| |
| | |
| == HorseObject ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | HideHorseMane || bool || - || False
| |
| |-
| |
| | IsHorseClothDisable || bool || - || False
| |
| |-
| |
| |}
| |
| | |
| == HorseRider ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | RootNode || str32 || - ||
| |
| |-
| |
| | SpineNode || str32 || - ||
| |
| |-
| |
| | RotBaseNode || str32 || - ||
| |
| |-
| |
| | RotAxis || vec3 || - || Vec3(x=0.0, y=1.0, z=0.0)
| |
| |-
| |
| | RotLimit || float || - || 0.0
| |
| |-
| |
| | WeaponTransOffsetSmallSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponTransOffsetLargeSword || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponTransOffsetSpear || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponTransOffsetBow || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WeaponTransOffsetShield || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | LeftFootNode || str32 || - ||
| |
| |-
| |
| | LeftFootRotAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | RightFootNode || str32 || - ||
| |
| |-
| |
| | RightFootRotAxis || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | FootRotRatio || float || - || 0.4
| |
| |-
| |
| | FootRetRotRatio || float || - || 0.8
| |
| |-
| |
| | FootRotAngleForKuma || float || - || 0.0
| |
| |-
| |
| |}
| |
| | |
| == HorseCreator ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | HorseNames || str || - ||
| |
| |-
| |
| | LeaderHorseNames || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == GiantArmorSlot ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | Slot0Node || str32 || - ||
| |
| |-
| |
| | Slot0RigidBody || str32 || - ||
| |
| |-
| |
| | Slot0DefaultActorName || str || - ||
| |
| |-
| |
| | Slot1Node || str32 || - ||
| |
| |-
| |
| | Slot1RigidBody || str32 || - ||
| |
| |-
| |
| | Slot1DefaultActorName || str || - ||
| |
| |-
| |
| | Slot2Node || str32 || - ||
| |
| |-
| |
| | Slot2RigidBody || str32 || - ||
| |
| |-
| |
| | Slot2DefaultActorName || str || - ||
| |
| |-
| |
| | Slot3Node || str32 || - ||
| |
| |-
| |
| | Slot3RigidBody || str32 || - ||
| |
| |-
| |
| | Slot3DefaultActorName || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == GiantArmor ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | DamageScale || float || - || 0.0
| |
| |-
| |
| | RotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| |}
| |
| | |
| == Guardian ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | GuardianModelType || int || - || 0
| |
| |-
| |
| | GuardianControllerType || int || - || 0
| |
| |-
| |
| | HeadLimitMax || float || - || 90.0
| |
| |-
| |
| | HeadLimitMin || float || - || -90.0
| |
| |-
| |
| | SightLimitMax || float || - || 90.0
| |
| |-
| |
| | SightLimitMin || float || - || -90.0
| |
| |-
| |
| | MaxSpeed || float || - || 25.0
| |
| |-
| |
| | CannonBoneName || str || - || Eye
| |
| |-
| |
| | RapidFireDistance || float || - || 10.0
| |
| |-
| |
| |}
| |
| | |
| == MonsterShop ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | BuyMamo || int || - || 0
| |
| |-
| |
| | SellMamo || int || - || 0
| |
| |-
| |
| |}
| |
| | |
| == Swarm ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | SwarmSubActorNum || int || - || 50
| |
| |-
| |
| | SwarmPattern || int || - || 0
| |
| |-
| |
| | DeadActorName || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == GelEnemy ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | MoveBoneName || str32 || - || Body_Move
| |
| |-
| |
| | BodyRadius || float || - || 1.0
| |
| |-
| |
| | ClothBoneNumForEyeCalc || int || - || 12
| |
| |-
| |
| | BodyRootBoneName || str32 || - || Skl_Root
| |
| |-
| |
| | LeftEyeBoneName || str32 || - ||
| |
| |-
| |
| | RightEyeBoneName || str32 || - ||
| |
| |-
| |
| | EyeSpaceHalf || float || - || 0.0
| |
| |-
| |
| | EyeDir || vec3 || - || Vec3(x=0.75, y=1.0, z=1.0)
| |
| |-
| |
| | EyeOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | EyeUpMoveRate || float || - || 0.2
| |
| |-
| |
| | EyeDownMoveRate || float || - || 0.05
| |
| |-
| |
| | IsAverageEyePos || bool || - || True
| |
| |-
| |
| | EyeDelayAccRate || float || - || 0.6
| |
| |-
| |
| | EyeYMoveTheta || float || - || 1.0
| |
| |-
| |
| | EyeYMoveFrequency || float || - || 0.033
| |
| |-
| |
| |}
| |
| | |
| == Nest ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | CreateActor || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == Wizzrobe ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | MagicWeatherType || int || - || 0
| |
| |-
| |
| | MagicFallActorName || str || - ||
| |
| |-
| |
| | MagicFallIgniteRotSpd || float || - || 0.0
| |
| |-
| |
| | MagicFallOffsetY || float || - || 6.0
| |
| |-
| |
| | MagicFallCenterOffsetXZ || float || - || 5.0
| |
| |-
| |
| | MagicFallRandRadius || float || - || 12.0
| |
| |-
| |
| | MagicFallIntervalMax || float || - || 20.0
| |
| |-
| |
| | MagicFallIntervalMin || float || - || 15.0
| |
| |-
| |
| | SummonActorName || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == StalEnemy ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | HeadActorName || str || - ||
| |
| |-
| |
| | LeftArmActorName || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == GuardianMini ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | ColorType || int || - || 0
| |
| |-
| |
| | BodyMatName || str || - ||
| |
| |-
| |
| | GuardJustActor || str || - ||
| |
| |-
| |
| | BeamName || str || - ||
| |
| |-
| |
| | LineBeamName || str || - ||
| |
| |-
| |
| | FinalBeamName || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == ClothReaction ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | AtkCollidableName || str32 || - || Collidable_Attack
| |
| |-
| |
| | AtkCollidableBoneName || str32 || - || Attack
| |
| |-
| |
| | AtkCollidableSpeed || float || - || 6.0
| |
| |-
| |
| | AtkCollidableActiveTime || float || - || 0.5
| |
| |-
| |
| | AtkCollidableResetPos || vec3 || - || Vec3(x=0.0, y=0.0, z=2.0)
| |
| |-
| |
| | GroundCollidableName || str32 || - || Collidable_Ground_1
| |
| |-
| |
| | GroundCollidableBoneName || str32 || - || Ground_1
| |
| |-
| |
| | GroundCollidableOffset || float || - || 0.05
| |
| |-
| |
| | UseGroundCollidableResetPos || bool || - || False
| |
| |-
| |
| | GroundCollidableResetPos || vec3 || - || Vec3(x=0.0, y=-1.0, z=0.0)
| |
| |-
| |
| | GroundCollidableMoveSpeed || float || - || 300.0
| |
| |-
| |
| | WallCollidableName || str32 || - ||
| |
| |-
| |
| | WallCollidableBoneName || str32 || - ||
| |
| |-
| |
| | WallCollidableOffset || float || - || 0.05
| |
| |-
| |
| | PlayerCollidableName || str || - ||
| |
| |-
| |
| | PlayerCollidableBoneName || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == Global ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | EnemyLifeGageDist || float || - || 60.0
| |
| |-
| |
| | EnemyNoSkitDist || float || - || 0.0
| |
| |-
| |
| | EnemyWeaponPickAllowDist || float || - || 5.0
| |
| |-
| |
| | EnemyWeaponPickForbidTime || int || - || 30
| |
| |-
| |
| | EnemyAnimalNoDamageDist || float || - || 70.0
| |
| |-
| |
| | EnemyNearCraeteIDDelay || float || - || 30.0
| |
| |-
| |
| | EnemyForceTiredLODCount || int || - || 60
| |
| |-
| |
| | EnemyForceTiredNoSightLODCount || int || - || 240
| |
| |-
| |
| | EnemyForceWarpReturnLODCount || int || - || 240
| |
| |-
| |
| | SilentAttackAng || float || - || 0.0
| |
| |-
| |
| | SilentAttackRatio || float || - || 2.0
| |
| |-
| |
| | BlownOffPlayerAtkDelay || int || - || 30
| |
| |-
| |
| | JustAvoidAcceptWpRangeSS || float || - || 1.6
| |
| |-
| |
| | JustAvoidAcceptWpRangeLS || float || - || 1.8
| |
| |-
| |
| | JustAvoidAcceptWpRangeSP || float || - || 5.0
| |
| |-
| |
| | ForceNoticeEnemyCount || int || - || 3
| |
| |-
| |
| | ForceNoticeEnemyDist || float || - || 50.0
| |
| |-
| |
| | WeaponRickeyLife || int || - || 3
| |
| |-
| |
| | WeaponDropRotSpd || float || - || 30.0
| |
| |-
| |
| | ShieldRideBaseFrame || int || - || 60
| |
| |-
| |
| | ShieldRideHitBaseDamage || int || - || 1
| |
| |-
| |
| | ShieldDamageratio || float || - || 0.2
| |
| |-
| |
| | ShieldSurfMasterFrictionRatio || float || - || 0.2
| |
| |-
| |
| | LoudNoiseRadius || float || - || 80.0
| |
| |-
| |
| | Impulse2DamageRatio || float || - || 0.004
| |
| |-
| |
| | IceMeltSpeedOnContactFire || float || - || 2.0
| |
| |-
| |
| | CriticalAttackRatio || float || - || 4.0
| |
| |-
| |
| | BooerangAttackRatio || float || - || 1.5
| |
| |-
| |
| | HitImpulseClampMax || float || - || 20.0
| |
| |-
| |
| | DropItemVelXZFromBomb || float || - || 0.4
| |
| |-
| |
| | DropItemVelYFromBomb || float || - || 0.05
| |
| |-
| |
| | DropItemVelRandomFromBomb || float || - || 0.1
| |
| |-
| |
| | DropItemAngVelFromBomb || float || - || 5.0
| |
| |-
| |
| | DropItemAngVelRandomFromBomb || float || - || 0.5
| |
| |-
| |
| | DropItemVelXZSmall || float || - || 0.075
| |
| |-
| |
| | DropItemVelYSmall || float || - || 0.05
| |
| |-
| |
| | DropItemVelRandomSmall || float || - || 0.1
| |
| |-
| |
| | DropItemAngVelSmall || float || - || 5.0
| |
| |-
| |
| | DropItemAngVelRandomSmall || float || - || 0.5
| |
| |-
| |
| | DropItemVelXZLarge || float || - || 0.2
| |
| |-
| |
| | DropItemVelYLarge || float || - || 0.05
| |
| |-
| |
| | DropItemVelRandomLarge || float || - || 0.1
| |
| |-
| |
| | DropItemAngVelLarge || float || - || 5.0
| |
| |-
| |
| | DropItemAngVelRandomLarge || float || - || 0.5
| |
| |-
| |
| | DropItemVelXZRupeeRabbit || float || - || 0.25
| |
| |-
| |
| | DropItemVelYRupeeRabbit || float || - || 0.1
| |
| |-
| |
| | DropItemVelRandomRupeeRabbit || float || - || 0.05
| |
| |-
| |
| | DropItemVelXZItemRupeeOnly || float || - || 0.1
| |
| |-
| |
| | DropItemVelYItemRupeeOnly || float || - || 0.1
| |
| |-
| |
| | DropItemVelRandomItemRupeeOnly || float || - || 0.05
| |
| |-
| |
| | DropItemInvincibleTime || float || - || 30.0
| |
| |-
| |
| | TreeWeaponEquipTransOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | TreeWeaponEquipRotOffset || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | WetRatioToDie || float || - || 0.5
| |
| |-
| |
| | EnvWetRatioToDie || float || - || 0.95
| |
| |-
| |
| | NPCTurnAngleDiff || float || - || 30.0
| |
| |-
| |
| | NPCWaitFrameAfterEvent || int || - || 60
| |
| |-
| |
| | NPCIgnorePlayerTime || float || - || 10.0
| |
| |-
| |
| | NPCCancelIgnorePlayerTime || float || - || 1800.0
| |
| |-
| |
| | NPCOpenDoorDistance || float || - || 5.0
| |
| |-
| |
| | NPCWalkRateOnSandAndSnow || float || - || 0.8
| |
| |-
| |
| | NPCDownVerticallyAngle || float || - || 20.0
| |
| |-
| |
| | GerudoQueenSafetyAreaRadius || float || - || 12.0
| |
| |-
| |
| | CreateFairyLimitCount || int || - || 10
| |
| |-
| |
| | TerrorRegistSpeed || float || - || 190.0
| |
| |-
| |
| | TerrorUnregistSpeed || float || - || 60.0
| |
| |-
| |
| | TerrorRegistTimer || int || - || 30
| |
| |-
| |
| | TerrorRadiusOffset || float || - || 1.5
| |
| |-
| |
| | SpeedTerrorLevel || int || - || 2
| |
| |-
| |
| | SpeedTerrorLevelHuge || int || - || 4
| |
| |-
| |
| | SpeedTerrorLevelCheckRadius || float || - || 3.0
| |
| |-
| |
| | AtDirTypeAffectRatio || float || - || 1.0
| |
| |-
| |
| | RainyAwnHearingLevel || float || - || 0.7
| |
| |-
| |
| | HorseBindOffsetYOfMaleUMii || float || - || 0.0
| |
| |-
| |
| | HorseBindOffsetYOfFemaleUMii || float || - || 0.0
| |
| |-
| |
| | HorseFamiliarityIncreasePerFrame || vec3 || - || Vec3(x=0.0, y=0.0, z=0.0)
| |
| |-
| |
| | HorseFamiliarityIncreaseSootheAtFirstRun || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
| |
| |-
| |
| | HorseFamiliarityIncreaseSootheAfterRun || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
| |
| |-
| |
| | HorseFamiliarityIncreaseSootheAfterGearTop || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
| |
| |-
| |
| | HorseFamiliarityIncreaseSootheAfterJump || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
| |
| |-
| |
| | HorseFamiliarityIncreaseSootheWhileResisting || vec3 || - || Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
| |
| |-
| |
| | HorseFamiliarityIncreaseEat || vec3 || - || Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612)
| |
| |-
| |
| | HorseAlertProbability || vec3 || - || Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513)
| |
| |-
| |
| | HorseAlertFramesMin || vec3 || - || Vec3(x=120.0, y=120.0, z=120.0)
| |
| |-
| |
| | HorseAlertFramesMax || vec3 || - || Vec3(x=240.0, y=240.0, z=240.0)
| |
| |-
| |
| | HorseExtraChargeNum || int || - || 3
| |
| |-
| |
| | PlayerGrabThrowDiffRate || float || - || 0.2
| |
| |-
| |
| |}
| |
| | |
| == Beam ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | BeamLevel || int || - || 511
| |
| |-
| |
| |}
| |
| | |
| == AutoGen ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | SetName || str || - ||
| |
| |-
| |
| | KeyActorName || str || - ||
| |
| |-
| |
| | SetRadius || float || - || 0.0
| |
| |-
| |
| |}
| |
| | |
| == ChemicalType ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | ChemicalType || str32 || - || Normal
| |
| |-
| |
| | EmitChemicalActor || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == Golem ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | UpperArmRActor || str || - ||
| |
| |-
| |
| | LowerArmRActor || str || - ||
| |
| |-
| |
| | UpperArmLActor || str || - ||
| |
| |-
| |
| | LowerArmLActor || str || - ||
| |
| |-
| |
| | DefaultWeakPointActor || str || - ||
| |
| |-
| |
| | IsDefaultChemicalOn || bool || - || False
| |
| |-
| |
| |}
| |
| | |
| == HorseTargetedInfo ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | HorseMoveRadius || float || - || -1.0
| |
| |-
| |
| | HorseAvoidOffset || float || - || -1.0
| |
| |-
| |
| | IsCircularMoveAlways || bool || - || False
| |
| |-
| |
| |}
| |
| | |
| == WolfLink ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | NeckSpeedWait || float || - || 0.025
| |
| |-
| |
| | NeckRateWait || float || - || 0.7
| |
| |-
| |
| | NeckSpeedShiekSensor || float || - || 0.1
| |
| |-
| |
| | NeckRateShiekSensor || float || - || 0.45
| |
| |-
| |
| | NeckSpeedFollow || float || - || 0.4
| |
| |-
| |
| | NeckRateFollow || float || - || 0.45
| |
| |-
| |
| | NeckSpeedBattle || float || - || 0.3
| |
| |-
| |
| | NeckRateBattle || float || - || 0.45
| |
| |-
| |
| | NeckSpeedHeal || float || - || 0.0
| |
| |-
| |
| | NeckRateHeal || float || - || 0.1
| |
| |-
| |
| | BattleRange || float || - || 30.0
| |
| |-
| |
| | HealRange || float || - || 30.0
| |
| |-
| |
| | HuntRange || float || - || 30.0
| |
| |-
| |
| | HowlRange || float || - || 60.0
| |
| |-
| |
| | MaxHeightAttackable || float || - || 1.6
| |
| |-
| |
| | MaxHeightHealable || float || - || 1.5
| |
| |-
| |
| | NavMeshSearchRadius || float || - || 6.0
| |
| |-
| |
| | CanReachPlayerNavMeshSearchRadius || float || - || 2.0
| |
| |-
| |
| | SubmergedDepth || float || - || 1.0
| |
| |-
| |
| | UtilityLifeToHunt || float || - || 0.3
| |
| |-
| |
| | UtilityDangerDistMin || float || - || 5.0
| |
| |-
| |
| | UtilityDangerDistMax || float || - || 20.0
| |
| |-
| |
| | UtilityConstant || float || - || 0.1
| |
| |-
| |
| | ChainAttackChargeMin || float || - || 7.0
| |
| |-
| |
| | ChainAttackChargeMax || float || - || 10.0
| |
| |-
| |
| | LookAtCooldownWait || float || - || 150.0
| |
| |-
| |
| | LookAtCooldownWaitRand || float || - || 60.0
| |
| |-
| |
| | LookAtCounterWait || float || - || 10.0
| |
| |-
| |
| | LookAtCounterWaitRand || float || - || 40.0
| |
| |-
| |
| | LookAtCooldownRun || float || - || 150.0
| |
| |-
| |
| | LookAtCooldownRunRand || float || - || 60.0
| |
| |-
| |
| | LookAtCounterRun || float || - || 10.0
| |
| |-
| |
| | LookAtCounterRunRand || float || - || 40.0
| |
| |-
| |
| | AttackCounterLength || float || - || 30.0
| |
| |-
| |
| | AttackCounterRand || float || - || 30.0
| |
| |-
| |
| | HowlCooldownCounterLength || float || - || 1600.0
| |
| |-
| |
| | HowlCooldownCounterRand || float || - || 600.0
| |
| |-
| |
| | HealCooldownCounterLength || float || - || 0.0
| |
| |-
| |
| | HealCooldownCounterRand || float || - || 0.0
| |
| |-
| |
| | FailPathCooldownCounterLength || float || - || 120.0
| |
| |-
| |
| | FailPathCooldownCounterRand || float || - || 0.0
| |
| |-
| |
| | RetargetCooldownCounterLength || float || - || 30.0
| |
| |-
| |
| | RetargetCooldownCounterRand || float || - || 0.0
| |
| |-
| |
| | AfterTargetDeathCounterLength || float || - || 30.0
| |
| |-
| |
| | AfterTargetDeathCounterRand || float || - || 30.0
| |
| |-
| |
| | LostTargetCounterLength || float || - || 25.0
| |
| |-
| |
| | LostTargetCounterRand || float || - || 0.0
| |
| |-
| |
| | InvinceableCounterLength || float || - || 90.0
| |
| |-
| |
| | InvinceableCounterRand || float || - || 30.0
| |
| |-
| |
| | CallDelayMinLength || float || - || 10.0
| |
| |-
| |
| | CallOverrideCounterLength || float || - || 900.0
| |
| |-
| |
| | GiveUpShiekSensorLength || float || - || 300.0
| |
| |-
| |
| | RetryShiekSensorLength || float || - || 900.0
| |
| |-
| |
| | BattleWallHitLength || float || - || 10.0
| |
| |-
| |
| | FollowRetryLength || float || - || 30.0
| |
| |-
| |
| | PowerUpFoodLength || float || - || 3600.0
| |
| |-
| |
| | SafePosFailCounter || float || - || 3600.0
| |
| |-
| |
| | RestrictedTargetTimeNormal || float || - || 300.0
| |
| |-
| |
| | RestrictedTargetTimeSpecial || float || - || 500.0
| |
| |-
| |
| | PowerUpFoodAttackMod || int || - || 5
| |
| |-
| |
| | PowerUpFoodChainAttackCharge || float || - || 25.0
| |
| |-
| |
| | VSStalfosCritChance || int || - || 10
| |
| |-
| |
| | AttackBase || float || - || 10.0
| |
| |-
| |
| | AttackHeartMod || float || - || 0.5
| |
| |-
| |
| | DefenseBase || float || - || 3.0
| |
| |-
| |
| | DefenseHeartMod || float || - || 0.5
| |
| |-
| |
| |}
| |
| | |
| == Event ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | VisibleOffActor1 || str || - ||
| |
| |-
| |
| | VisibleOffActor2 || str || - ||
| |
| |-
| |
| | VisibleOffActor3 || str || - ||
| |
| |-
| |
| | VisibleOffActor4 || str || - ||
| |
| |-
| |
| | VisibleOffActor5 || str || - ||
| |
| |-
| |
| | VisibleOffActor6 || str || - ||
| |
| |-
| |
| | VisibleOffActor7 || str || - ||
| |
| |-
| |
| | VisibleOffActor8 || str || - ||
| |
| |-
| |
| |}
| |
| | |
| == GolemIK ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | FootRayCheckDist || float || - || 3.0
| |
| |-
| |
| | FootDownRatio || float || - || 0.2
| |
| |-
| |
| | FootUpRatio || float || - || 0.1
| |
| |-
| |
| | KneeExtendL || float || - || 0.5
| |
| |-
| |
| | KneeShrinkL || float || - || 0.5
| |
| |-
| |
| | FootExtendL || float || - || 0.5
| |
| |-
| |
| | FootShrinkL || float || - || 0.5
| |
| |-
| |
| | KneeExtendR || float || - || 0.5
| |
| |-
| |
| | KneeShrinkR || float || - || 0.5
| |
| |-
| |
| | FootExtendR || float || - || 0.5
| |
| |-
| |
| | FootShrinkR || float || - || 0.5
| |
| |-
| |
| | ArmRayCheckDist || float || - || 3.0
| |
| |-
| |
| | ArmDownRatio || float || - || 0.05
| |
| |-
| |
| | ArmUpRatio || float || - || 0.05
| |
| |-
| |
| | ElbowExtendL || float || - || 0.5
| |
| |-
| |
| | ElbowShrinkL || float || - || 0.5
| |
| |-
| |
| | WristExtendL || float || - || 0.5
| |
| |-
| |
| | WristShrinkL || float || - || 0.5
| |
| |-
| |
| | ElbowExtendR || float || - || 0.5
| |
| |-
| |
| | ElbowShrinkR || float || - || 0.5
| |
| |-
| |
| | WristExtendR || float || - || 0.5
| |
| |-
| |
| | WristShrinkR || float || - || 0.5
| |
| |-
| |
| | WaistRotateRatio || float || - || 0.5
| |
| |-
| |
| | WaistMorphRatio || float || - || 0.2
| |
| |-
| |
| | WaistResetMorphRatio || float || - || 0.1
| |
| |-
| |
| |}
| |
| | |
| == PictureBook ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | LiveSpot1 || int || - || -1
| |
| |-
| |
| | LiveSpot2 || int || - || -1
| |
| |-
| |
| | SpecialDrop || int || - || -1
| |
| |-
| |
| |}
| |
| | |
| == AirWall ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | Layer || str32 || - || AirWall
| |
| |-
| |
| |}
| |
| | |
| == Motorcycle ==
| |
| {|class="wikitable"
| |
| ! Key !! Type !! Description !! Default value
| |
| |-
| |
| | PitchDampingCoefficient || float || - || 0.2
| |
| |-
| |
| | DriftAllowSpeedKPH || float || - || 45.0
| |
| |-
| |
| | DriftAbortSpeedKPH || float || - || 30.0
| |
| |-
| |
| | DriftAllowSteerRate || float || - || 0.6
| |
| |-
| |
| | DriftAbortSteerRate || float || - || 0.1
| |
| |-
| |
| | DriftRearAngleRate || float || - || -2.5
| |
| |-
| |
| | DriftSpeedRate || float || - || 0.75
| |
| |-
| |
| | ManualWheelieAllowAngleFront || float || - || 15.0
| |
| |-
| |
| | ManualWheelieAllowAngleRear || float || - || 30.0
| |
| |-
| |
| | ManualWheelieLastSec || float || - || 2.5
| |
| |-
| |
| | WheelieLastSecInMidAir || float || - || 0.5
| |
| |-
| |
| | ManualControlProhibitSecAfterWheelie || float || - || 1.0
| |
| |-
| |
| | WheelieRevertPower || float || - || 4.0
| |
| |-
| |
| | WheelieRevertPowerSec || float || - || 0.5
| |
| |-
| |
| | ManualWheelieRiseDegDelta || float || - || 3.0
| |
| |-
| |
| | WheelieLaunchRiseDegDelta || float || - || 1.0
| |
| |-
| |
| | EngineBrakeMaxPower || float || - || 100.0
| |
| |-
| |
| | BackwardEngineBrakePower || float || - || 400.0
| |
| |-
| |
| | SlipStartAngle || float || - || 50.0
| |
| |-
| |
| | SlipThresholdPower || float || - || 2500.0
| |
| |-
| |
| | SlipPowerMax || float || - || 1800.0
| |
| |-
| |
| | WristBindRotation || vec3 || - || Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316)
| |
| |-
| |
| | WristBindTranslation || vec3 || - || Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487)
| |
| |-
| |
| | PostureLimitAngle || float || - || 90.0
| |
| |-
| |
| | InvalidPostureLimitSec || float || - || 0.6
| |
| |-
| |
| | FallOverThresholdAngle || float || - || 75.0
| |
| |-
| |
| | JumpIntervalSec || float || - || 1.0
| |
| |-
| |
| | FullEnergyLastSec || float || - || 240.0
| |
| |-
| |
| | WheelieLaunchJumpProhibitSec || float || - || 0.1
| |
| |-
| |
| | SlowModeTargetSpeedKPH2 || float || - || 400.0
| |
| |-
| |
| | SlowDriftTargetSpeedKPH2 || float || - || 3200.0
| |
| |-
| |
| | SlowModeTransitionSec || float || - || 2.0
| |
| |-
| |
| | SlowSlipThresholdKPH || float || - || 5.0
| |
| |-
| |
| | SlowSlipThresholdPower || float || - || 1200.0
| |
| |-
| |
| | SlowSlipThresholdSec || float || - || 0.2
| |
| |-
| |
| | JumpRearWheelRotateRadPerSec || float || - || 1.0
| |
| |-
| |
| | WeaponThrowModeSpeedKPH2 || float || - || 800.0
| |
| |-
| |
| |}
| |
| | |
| = Parameter lists =
| |
| {{No AAMP param}}
| |
| | |
| == References ==
| |
| <references/> | |
| | |
| [[Category:File extensions]]
| |
| [[Category:File extensions (AAMP)]]
| |
| [[Category:Actor parameter files]]
| |