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Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:20, 11 May 2020 Leoetlino talk contribs completed deletion of translation page 等級系統
- 12:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/153/zh (Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...")
- 12:19, 11 May 2020 Leoetlino talk contribs created page 等級系統 (Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...")
- 12:16, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 12:06, 11 May 2020 Leoetlino talk contribs deleted page 等級系統 (content was: "<languages/> '''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人可能在若干次血月後變成了更強的敵人,且其手上的武器也有所變化。 == 經驗值 == 等級系統是根據存檔裡的一個「經驗值」系統決定的。...", and the only contributor was "Leoetlino" (talk))
- 12:05, 11 May 2020 Leoetlino talk contribs removed Difficulty scaling from the translation system
- 12:02, 11 May 2020 Leoetlino talk contribs undeleted page Translations:Difficulty scaling/9/zh (3 revisions)
- 11:58, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/19/zh (Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的...")
- 11:56, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/18/zh (Created page with "== 屬性 ==")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/133/zh (Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓...")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/132/zh (Created page with "在大師模式裡是否避免升級")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/131/zh (Created page with "是否只在大師模式出現")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/129/zh (Created page with "預設值")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/128/zh (Created page with "參數")
- 10:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/17/zh (Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只...")
- 10:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/16/zh (Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/127/zh (Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/15/zh (Created page with "== 敵人 ==")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/63/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")