All public logs
Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 02:15, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/23/zh (Created page with "如果 scaling 處在打開狀態的話,武器有可能因為經驗值足夠的關係被升到更高級。經驗值不夠則維持原...")
- 02:15, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/22/zh (Created page with " 在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。 {| class="wikitable" ! Value !Description |- | 0 | '''None''': No modi...")
- 02:14, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/21/zh (Created page with " === <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)")
- 02:14, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/20/zh (Created page with " 不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個...")
- 02:13, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/19/zh (Created page with "=== <code>LevelSensorMode</code> === 這個屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的武器升不...")
- 02:12, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/18/zh (Created page with "== 屬性 ==")
- 02:12, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/17/zh (Created page with " 註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只...")
- 02:03, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/16/zh (Created page with " 不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級")
- 02:03, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/15/zh (Created page with " == 敵人 == 遊戲在載入敵人時會根據一定的規則升級敵人。")
- 02:02, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/14/zh (Created page with " 需注意的是,最後爆擊 "Critical Hit" 只可能在 weaponCommonSharpWeaponAddCrit 是 true ''且'' 加成的 tier 程度是 White/Blue (白色或藍色的「提升...")
- 01:59, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/13/zh (Created page with "{|class="wikitable" ! Bonus !! Available in modifier tiers |- |- | Attack up 攻擊力 || Blue/White and Yellow |- | Durability up 耐久度 || Blue/White and Yellow |- | Lon...")
- 01:50, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/12/zh (Created page with "=== 加成的方向 === 要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。")
- 01:49, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/11/zh (Created page with "==== 非 amiibo ==== {|class="wikitable" ! Bonus !! Value that is used for the bonus effect |- | None 不加成 || - |- | Attack up 攻擊力提升 || Random integer between...")
- 01:47, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/10/zh (Created page with "==== amiibo ==== {|class="wikitable" ! Bonus !! Value that is used for the bonus effect |- | None 不加成 || - |- | Attack up 攻擊力提升 || addAtkMax |- | Durability up...")
- 01:46, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/9/zh (Created page with "== 武器加成 == 武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、...")
- 01:45, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/8/zh (Created page with "== 武器 == 下面這些武器在生成的時候會呼叫它的 'scaleWeapon' 函數 * '''單獨存在的武器''': The actor property 'LevelSensorMode' is higher than 1 '...")
- 01:42, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/7/zh (Created page with "== 阻止升級的情況 == 下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType =...")
- 01:41, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/6/zh (Created page with "算出經驗值之後,這個子系統會用這兩個函數 Difficulty scaling 跟 Difficulty scaling#Ecosystem::LevelSensor::scaleA...")
- 01:41, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/5/zh (Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 <code>Ecosystem::LevelSensor</code> 這個子系統會用 Difficulty scaling#Ecosystem::LevelSens...")
- 01:40, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/4/zh (Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值。")