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| 盾牌的耐用度會隨著玩家抵擋怪物的攻擊與盾牌滑行逐漸降低。
| | 盾牌的耐用度會隨著玩家抵擋怪物的攻擊與踩盾滑行逐漸降低。 |
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| == 抵擋攻擊 == | | == 抵擋攻擊 == |
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| </source> | | </source> |
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| * <code>damageRatio</code> is loaded from [[GlobalParameter]] ("ShieldDamageRatio" in the "Global" section). | | * <code>damageRatio</code> (攻換防比)是從 [[GlobalParameter]] 裡來的("Global" 底下的 "ShieldDamageRatio")。 |
| * <code>attackPower</code> is the power of the attack that is being blocked by the shield. | | * <code>attackPower</code> 是被抵擋的攻擊的攻擊力。 |
| * <code>guardPower</code> is the base Guard Power of the shield. It is loaded from the shield's [[GeneralParamList]] ("GuardPower" in the "WeaponCommon" section). | | * <code>guardPower</code > 是盾牌的防禦力,也是 [[GeneralParamList]] 來的("WeaponCommon" 底下的 "GuardPower")。 |
| * <code>additionalGuardPower</code> is the Shield Guard Up bonus value (if any). | | * <code>additionalGuardPower</code> 就是防禦力加成加多少(沒有加成則是零)。 |
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| minDmg appears to be 1 in most cases. | | minDmg (最小損失)在大部分的時候都是 1 的樣子。意思是扣耐用的時候至少會扣 1 點(而不是 0.2 點或 0.75 點)。 |
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| In 1.6.0, ShieldDamageRatio is 0.2, meaning a shield takes a minimum of 1 damage point (in most cases), and 1 damage point for every 5 points of difference between the attack power and the guard power. <ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L28</ref>
| | 1.6.0 版的 ShieldDamageRatio (攻換防比)是 0.2。也就是說,敵人的攻擊力比防禦力低的時候,抵擋一次扣 1 點耐用度。攻擊力比防禦高的時候,攻擊力每增加 5 點,盾牌的耐用度就多扣 1 點。<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L28</ref> |
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| == Shield surfing == | | == 踩盾滑行 == |
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| Here is a gist of the logic<ref>{{addr|a=0x71002CEAF4|ver=nx-1.5.0}}: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d</ref>:
| | 這個 gist 裡有原始碼<ref>{{addr|a=0x71002CEAF4|ver=nx-1.5.0}}: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d</ref>(很長所以不放在這裡),總結邏輯如下: |
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| * Whenever Link is shield surfing, a timer (which is tied to the shield) is incremented. | | * 林克在盾牌上滑行的時候,一個計時器(和盾綁定)會紀錄滑行的時間。 |
| * If Link is surfing on a "no shield damage floor", '''or''' if the L2 norm of his velocity is lower than 0.03, then the shield takes no damage. | | * 如果林克在「光滑的表面」滑行''或''滑行的速度小於 0.03,則不扣耐用度。 |
| * Otherwise, every time the timer reaches ShieldRideBaseFrame (as configured in [[GlobalParameter]]), the shield takes <code>RideBreakRatio * ShieldRideHitBaseDamage * Damage</code> and the timer is reset. | | * 否則,每當計時器計到 ShieldRideBaseFrame (as configured in [[GlobalParameter]]) 這個數字時,盾牌的耐用度就會減少 <code>RideBreakRatio * ShieldRideHitBaseDamage * Damage</code> 這麼多點,然後計時器歸零。 |
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| In 1.6.0:
| | 1.6.0 版的參數如下: |
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| * RideBreakRatio is 1.0 for the majority of shields, and 0.2 for the Ancient Shield, which means that the latter takes shield surfing damage at a 20% rate compared to most other shields. Refer to this [https://docs.google.com/spreadsheets/u/0/d/1qhh_TLCF_1vMdpPY0QHbhYhN-eUIyh6R3Povo-gziMg/pubhtml spreadsheet] for more information on shield stats, including the hidden RideBreakRatio. | | * 大部分盾牌的 RideBreakRatio(滑致損比)都是 1.0。例外的盾牌包括古代兵裝·盾的 0.2。換句話說,同樣的滑行時間,古代兵裝·盾損失的耐用度是別的盾牌的 20%。在[https://docs.google.com/spreadsheets/u/0/d/1qhh_TLCF_1vMdpPY0QHbhYhN-eUIyh6R3Povo-gziMg/pubhtml 這個表格] 裡列出了所有盾牌的 RideBreakRatio,以及其他更多隱藏參數。 |
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| * ShieldRideBaseFrame is 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref> and ShieldRideHitBaseDamage is 1<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L27</ref>. This means that shield surfing costs <code>RideBreakRatio * 1</code> durability points every 4 seconds. | | * ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 ShieldRideHitBaseDamage (盾滑基礎損失)則是1<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L27</ref>。意即,每 120 幀(現實四秒)扣耐用度 <code>RideBreakRatio * 1</code> 這麼多點。 |
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| * This damage is also applied when you start surfing. | | * 盾跳後盾牌觸地時也會扣一次上述的耐用度。 |
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| Since the timer is tied to the shield instance, switching to another shield will reset the timer and doing so lets the player avoid taking any surf damage.
| | 我們知道盾牌的計時器是和「單個盾牌」綁定的(每「面」盾牌都有一個專屬的計時器,注意不是每「種」),所以滑行的途中換盾牌就會讓計時器歸零。從技術上來說,只要滑行的時候勤(四秒內)換盾牌,就可以不扣任何耐用度。 |
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