Shield durability/zh: Difference between revisions

Created page with "minDmg (最小扣耐用)在大部分的時候都是 1 的樣子。"
(Created page with "* <code>damageRatio</code> (攻換防比)是從 GlobalParameter 裡來的("Global" 底下的 "ShieldDamageRatio")。 * <code>attackPower</code> 是被抵擋的攻...")
(Created page with "minDmg (最小扣耐用)在大部分的時候都是 1 的樣子。")
Line 23: Line 23:
* <code>additionalGuardPower</code> 就是防禦力加成加多少(沒有加成則是零)。
* <code>additionalGuardPower</code> 就是防禦力加成加多少(沒有加成則是零)。


minDmg appears to be 1 in most cases.
minDmg (最小扣耐用)在大部分的時候都是 1 的樣子。


In 1.6.0, ShieldDamageRatio is 0.2, meaning a shield takes a minimum of 1 damage point (in most cases), and 1 damage point for every 5 points of difference between the attack power and the guard power. <ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L28</ref>
In 1.6.0, ShieldDamageRatio is 0.2, meaning a shield takes a minimum of 1 damage point (in most cases), and 1 damage point for every 5 points of difference between the attack power and the guard power. <ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L28</ref>
translator
745

edits