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* '''Event flows'''. A very convenient way to determine if a flag is being set in an event flow (or queried, passed to the executable, ...) is to grep [https://github.com/MrCheeze/botw-tools/tree/master/event MrCheeze/botw-tools:event] for the flag name.
* '''Event flows'''. A very convenient way to determine if a flag is being set in an event flow (or queried, passed to the executable, ...) is to grep [https://github.com/MrCheeze/botw-tools/tree/master/event MrCheeze/botw-tools:event] for the flag name.
* '''Map units'''. LinkTags can be used to conditionally spawn map objects based on GameData flags (which are called SaveFlags in map units) and also to set them. It is extremely common for Area tags to be used for triggering LinkTags (which in turn write to GameData flags).
* '''Map units'''. LinkTags can be used to conditionally spawn map objects based on GameData flags (which are called SaveFlags in map units) and also to set them. It is extremely common for Area tags to be used for triggering LinkTags (which in turn write to GameData flags).
* '''Executable'''. Of course, the executable also checks for game data flags. Do note that the name of the flag is not always hardcoded, and may instead come from a configuration file (example: the Defeated counters for the [[difficulty scaling]] system).
* '''Executable'''. The executable obviously also reads and writes to game data flags. Do note that the name of the flag is not always hardcoded, and may instead come from a configuration file (example: the Defeated counters for the [[difficulty scaling]] system).


=== Resource locations ===
=== Resource locations ===
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