Object respawning/zh: Difference between revisions

Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡..."
No edit summary
(Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡...")
Line 838: Line 838:
* 其他物件有 ''1% 機率''重生。
* 其他物件有 ''1% 機率''重生。


Otherwise:
如果玩家不在劍之考驗裡,那麼檢查:
* If the player is on MainField, special flags have a ''1% chance'' of being reset.
* 如果玩家在主世界裡,上面講到的特殊的 flags ''1% 機率''重生。
* If the player is not on MainField, non-special flags also have a ''1% chance'' of being reset.
* 如果玩家不在主世界裡不特殊的 flags 也有 ''1% 機率''重生。
* In any other case, flags have a ''1% chance'' of being reset, but only if the player is not in the same map area as the object that is to be revived.
* 若以上皆非,那麼每個 flag 還是有''1% 機率''重生,前提是玩家跟該物件不處在同一個網格裡。


== Random drop revival (RevivalRandomForDrop) ==
== Random drop revival (RevivalRandomForDrop) ==
translator
745

edits