Object respawning/zh: Difference between revisions

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''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於每種東西的特性。
''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於每種東西的特性。


GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(復活標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即使是相應的物件可能並不存在。
GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(復活標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即使是相應的物件可能並不存在。
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This grid is shown on the object map. It is also possible to show the no-revival area for an object by right clicking on it.
This grid is shown on the object map. It is also possible to show the no-revival area for an object by right clicking on it.


== 血月重生機制 (RevivalBloodyMoon) ==
== 血月後重生的物件 (RevivalBloodyMoon) ==


血月 [[blood moon]] 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。
血月 [[blood moon]] 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。
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== 隨機掉落的物件  (RevivalRandomForDrop) ==
== 隨機掉落的物件  (RevivalRandomForDrop) ==


Drops of objects under the RevivalRandom policy will be revived at random times ''independently of'' blood moons. This is used for wooden boxes and other things that contain materials (fruits, etc.)
RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等)。


Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value.
這些物件的 [[ResetType]] 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。


{{actor list|label='''Actors under the RevivalRandomForDrop policy'''|content=
{{actor list|label='''Actors under the RevivalRandomForDrop policy'''|content=
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}}
}}


== Revival whenever the Lord of the Mountain appears (RevivalUnderGodTime) ==
== 和山林霸主一起出現的物件 (RevivalUnderGodTim) ==


Objects under the RevivalUnderGodTime policy will be revived whenever the Lord of the Mountain appears (more precisely, when the AnimalMaster_Appearance flag is set by [[WorldMgr]]).
RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag [[WorldMgr]] 設成 true 的時候。


Revival flags for objects under this policy have their [[ResetType]] set to 4.
對這類物件而言,[[ResetType]] 的值是 4。


{{actor list|label='''Actors under the RevivalUnderGodTime policy'''|content=
{{actor list|label='''Actors under the RevivalUnderGodTime policy'''|content=
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