Object respawning: Difference between revisions

imported>Leoetlino
imported>Leoetlino
Line 18: Line 18:
* or itemRow < playerRow1
* or itemRow < playerRow1
* or itemRow > playerRow2
* or itemRow > playerRow2
where the player column and row values are calculated as follows:
<source lang="c++">
  int col = std::clamp(((signed int)x + 5000) / 1000, 0, 9);
  int row = std::clamp(((signed int)z + 4000) / 1000, 0, 7);
  if ( (col + 0.5) * 1000.0 + -5000.0 >= x ) {
    *col1 = col - 1;
    *col2 = col;
  } else {
    *col1 = col;
    *col2 = col + 1;
  }
  if ( (row + 0.5) * 1000.0 + -4000.0 >= z ) {
    *row1 = row - 1;
    *row2 = row;
  } else {
    *row1 = row;
    *row2 = row + 1;
  }
</source>


== Revival during blood moons (RevivalBloodyMoon) ==
== Revival during blood moons (RevivalBloodyMoon) ==
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