Map unit

Revision as of 21:29, 10 September 2018 by imported>Leoetlino (Created page with "{{Stub|what=Complete the contents section, the link system, mention static vs dynamic (and possibly other things)}} == Contents == === <code>LocationPosX</code> === === <co...")
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Contents

LocationPosX

LocationPosZ

LocationSize

Objs

Rails

Link system

File formats

In Breath of the Wild, map units are stored in a binary format and given the mubin file extension.

Source map units have muunt[1] as their file extension and use strings for map object IDs such as F-5_challenge.muunt/obj760 instead of CRC32 hashes of the IDs in map unit binaries.

  1. The executable has functions that can load non-binary map units with the following path: Map/Project/%s/Data/%s/%s.muunt (in what appears to be development code)