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(→Accessing the files: Clarification) |
(→Icons: Remove zr as it's not recognized by any libraries) |
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When putting spaces or line breaks at the beginning or end of a text node, the entire value of the node must be surrounded by unescaped double-quotes.<ref>https://github.com/polarbunny/msyt-tools/blob/master/docs/notes.txt#L98</ref> | When putting spaces or line breaks at the beginning or end of a text node, the entire value of the node must be surrounded by unescaped double-quotes.<ref>https://github.com/polarbunny/msyt-tools/blob/master/docs/notes.txt#L98</ref> | ||
The font used in the game supports a number of special characters, including <code>♪</code>. For special characters not listed here, such as controller buttons, read about [[#Icons|the icon system]]. | |||
===Control nodes=== | ===Control nodes=== | ||
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kind: icon | kind: icon | ||
icon: y | icon: y | ||
</syntaxhighlight>The value of <code>icon</code> is the name of the icon to show. | </syntaxhighlight>The value of <code>icon</code> is the name of the icon to show. The following is an exhaustive list of valid vanilla options:<ref>https://github.com/ascclemens/msyt/blob/master/src/botw/mod.rs#L453</ref> | ||
* <code>right_arrow</code> | |||
* <code>left_arrow</code> | |||
* <code>up_arrow</code> | |||
* <code>gamepad</code> | |||
* <code>a: 10</code> | |||
* <code>a: 11</code> | |||
* <code>b</code> | |||
* <code>x: 12</code> | |||
* <code>x: 37</code> | |||
* <code>x: 38</code> | |||
* <code>y</code> | |||
* <code>l</code> | |||
* <code>r</code> | |||
* <code>zl: 14</code> | |||
* <code>zl: 15</code> | |||
* <code>l_stick_press</code> | |||
* <code>l_stick_forward</code> | |||
* <code>l_stick_back</code> | |||
* <code>r_stick_press</code> | |||
* <code>d_pad_down</code> | |||
* <code>d_pad_left</code> | |||
* <code>d_pad_up</code> | |||
* <code>d_pad_right</code> | |||
* <code>plus</code> | |||
* <code>minus</code> | |||
* <code>l_stick_left</code> | |||
* <code>l_stick_right</code> | |||
* <code>r_stick_vertical</code> | |||
* <code>r_stick_horizontal</code> | |||
Note that some any icon that has a number has multiple images, and the number determines which image is used. Also, some "icons" are actually available as [[#Text_nodes|standard characters]]. | |||
====Pausing==== | ====Pausing==== | ||
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|+ | |+ | ||
! | ! | ||
! | !Emotion | ||
!Sound | !Sound | ||
|- | |- | ||
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==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Guides]] |