Help:Porting mods: Difference between revisions

no edit summary
(Created page with "Due to the development of BotW starting on WiiU and then being ported to Switch, many of the game's files are not inter-compatible, meaning some WiiU files will not work on Sw...")
 
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
Due to the development of BotW starting on WiiU and then being ported to Switch, many of the game's files are not inter-compatible, meaning some WiiU files will not work on Switch and viceversa. This article covers all tools and ways of using those tools to port mods between platforms.
{{stub}}
Many of the files of Breath of the Wild can not be used as is between platforms, and need some sort of conversion to make them compatible.


Note that if you want to port a WiiU mod to Switch, you can use [https://gamebanana.com/tools/7836 this tool] for a more automated process. If it errors out, you can come back to this guide and follow the steps for your desired files.
Note that if you want to port a WiiU mod to Switch, you can use [https://gamebanana.com/tools/7836 this tool] for a more automated process. If it errors out, you can come back to this guide and follow the steps for your desired files.
Line 12: Line 13:
====Animations====
====Animations====
Animations have 9 different types:
Animations have 9 different types:
- Skeletal Animation
* Skeletal Animation
- Shader Parameter Animation
* Shader Parameter Animation
- Color Animation
* Color Animation
- Texture SRT Animation
* Texture SRT Animation
- Texture Pattern Animation
* Texture Pattern Animation
- Bone Visibility Animation
* Bone Visibility Animation
- Material Visibility Animation
* Material Visibility Animation
- Shape Animation
* Shape Animation
- Scene Animation
* Scene Animation
Out of all these, Breath of the Wild does not use Shape Animations, so they will be ignored for the purpose of this tutorial. As of the time of writing, only Skeletal, Color, Texture SRT and Texture Pattern animations can be exported from a modded file and reimported into your target platform using STB. All others need to be recreated when needed.
Out of all these, Breath of the Wild does not use Shape Animations, so they will be ignored for the purpose of this tutorial. As of the time of writing, only Skeletal, Color, Texture SRT and Texture Pattern animations can be exported from a modded file and reimported into your target platform using STB. All others need to be recreated when needed.
==Effects==
==Effects==
==Physics==
==Physics==
Line 27: Line 29:
==Others==
==Others==
All file types not covered in this guide can be converted using [https://github.com/NiceneNerd/BCML BCML's] converter without issue.
All file types not covered in this guide can be converted using [https://github.com/NiceneNerd/BCML BCML's] converter without issue.
[[category: Guides]]
15

edits