EventInfo.product.sbyml: Difference between revisions

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{{in creation}}
{{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}}
{{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}}
<onlyinclude>'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed [[BYML]] file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.</onlyinclude>
<onlyinclude>
'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed [[BYML]] file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.
</onlyinclude>


EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.
EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.


== Contents ==
The top level node is a map. Each entry corresponds to an event, with the key being <code>EventName<EntryPointName></code> and the value being the associated event properties. The list of properties in this article is known to be complete as of [[version]] 1.6.0.
The top level node is a map. Each entry corresponds to an event, with the key being <code>EventName<EntryPointName></code> and the value being the associated event properties.


=== Event properties ===
==Common event flow properties==
{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| is_startable_air || bool || Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air)
|traverse_limit||float||[For scene change events only]
|-
|is_startable_air||bool||Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air)
|-
|child||array||Event flows that are called by this event and must be loaded ahead-of-time.
 
This normally only includes [[Demo]] events, which are called using the CallDemo action. Sub-flows are not listed with <code>child</code> but with <code>subfile</code>.
 
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|file||string||Event name (actually not a file name since this doesn't include the file extension)
|-
|entry||string||Entry point name
|}
 
|-
|is_timeline||bool||Whether the event is an event timeline (as opposed to an event flowchart) (defaults: false)
|-
|mode||string||Values: Seamless, FullPackage, Load, Async
|-
|next_event||string||
|-
|movie||string||Movile file name (e.g. Demo126_0.mp4)
|-
|always_movie||bool||Whether this event is always played as a movie (probably for development purposes)
|-
|not_found_movie||bool||
|-
|text_only_movie||bool||Is a text only movie (subset of movies)
|-
|exist_fade_in||bool||
|-
|exist_flag_control||bool||
|-
|auto_save||bool||
|-
|exist_gimmick_reset||bool||
|-
|exist_enable_camera_input||bool||
|-
|exist_disable_camera_input||bool||
|-
|is_pause_non_demo_member||bool||Whether the game freezes while the event plays or not - includes the control of Link. (''false'': no freeze; ''true'': freeze).
 
''false'' also eleminates the 1ms fading out and in of the UI for small custom events that e.g. play a sound.
|-
|is_hide_non_demo_member||bool||
|-
|is_hide_non_demo_member_charactor||bool||(sic)
|-
|fade_in_color||int||
|-
|fade_out_color||int||
|-
|exist_disable_unequip_in_event||bool||
|-
|exist_disable_unlift_in_event||bool||
|-
|exist_enable_squat_in_event||bool||
|-
|exist_disable_getoff_sunaz_in_event||bool||
|-
|disable_event_start_interval||bool||
|-
|demo_event||bool||
|-
|init_camera_pos||vec3||
|-
|init_camera_at||vec3||
|-
|init_camera_fov||float||
|-
|last_camera_pos||vec3||
|-
|last_camera_at||vec3||
|-
|last_player_pos||vec3||
|-
|last_player_dir||vec3||
|-
|last_camera_fov||float||
|-
|special_actor_name||string||
|-
|last_special_actor_pos||vec3||
|-
|last_special_actor_dir||vec3||
|-
|wait_frame||int||
|-
|vanish_motorcycle||bool||Whether the motorcycle (Master Cycle Zero) should despawn when starting the event
|-
|cloth_centererd_at_location||bool||(sic)
|-
|bgm||array||Background music (BGMs)
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|name||string||BGM name
|}
 
|-
|bgm_stop||string||Values: StopWithFade, NotStop
|-
|no_pause_actors||string||[Only for flowcharts and timelines] List of actors that should not be paused during the event (separated by ,)
|}
 
==Movie properties==
The following properties are only used for movies (including text only movies):
 
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|timeline_voice||array||
|-
|xlink_emits||array||
|-
|ui_texts||array||
|-
|fade_outs||array||
|-
|timeline_rumble||array||
|-
|}
 
==Event flow properties==
The properties in this section are only used for event flows (event timelines and flowcharts, ''not'' movies).
 
===XLink===
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|elink_user||string||Name of the ELink instance to use. If specified, the game will load Effect/%s.esetlist % (elink_user).
|-
|slink_user||string||Name of the SLink instance to use. If specified, the game will load the [[sound resource]] with that name (from Sound/Resource/%s.bars % (slink_user)).
|-
|xlink_hidden||array||List of SLink objects to hide
 
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|actor||string||Actor name
|-
|instance||string||XLink instance name{{check}}
|-
|is_effect||bool||
|-
|is_sound||bool||
|-
|key||string||XLink key
|}
 
|-
|}
 
===Demos===
An event is considered to be a [[demo]] if the entry point name starts with "Demo".
 
When loading demo events, EventResource automatically loads "Demo/%s.bdemo" % (entry_name), and a CameraSystem instance is constructed.
 
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|exist_extra_model||bool||Whether a demo model exists. If true, "Model/%s.bfres" % (entry_name) is loaded.
|-
|}
 
====CameraSystem====
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|camera||array||List of [[Camera]] files to load.
 
For each entry, CameraSystem loads "Camera/%s/%s" % (entry name, camera file name).
 
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|file||string||File name (e.g. C01-0.bcamanim)
|-
|}
 
|-
|}
 
====DemoAS====
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|as||array||List of [[AS]] resources to load.
 
For each entry, DemoASLoader loads "Actor/AS/%s/%s.bas" % (entry name, AS name).
 
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|file||string||AS name (e.g. Demo117_0-C00-Npc_Rito_Teba-A-0)
|-
|}
 
|-
|}
 
===Terrain===
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|terrain_info||array||Terrain information (array length is always 1)
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|center||vec3||
|-
|level||int||
|-
|frame||int||
|}
 
|-
|}
 
 
===Flowchart properties===
The following properties are only used for event [[flowchart]]s:
 
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|subfile||array||Other flowcharts that are referenced in this flowchart and that must be loaded
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|file||string||Flowchart file name (e.g. Common.bfevfl)
|}
 
|-
|}
 
===Timeline properties===
The following properties are only used for event [[timeline]]s:
 
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|sub_timelines||array||Sub-timelines (see [[BFEVFL]])
{| class="wikitable sortable"
!Name!!Type!!Description
|-
|name||string||Sub-timeline name (e.g. Demo130_0_effect)
|}
 
|-
|-
|}
|}
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