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== 影響 == | == 影響 == | ||
=== 存擋、傳送、消磨時間、進入神廟 === | |||
一旦遊戲到了對戰加儂的階段,玩家就不能再存檔,也不能用減號傳送。 | 一旦遊戲到了對戰加儂的階段,玩家就不能再存檔,也不能用減號傳送。 | ||
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之所以會只有「一部份」不見,是因為 [[Placement]] 的原始碼裡有一段奇怪的邏輯。 | 之所以會只有「一部份」不見,是因為 [[Placement]] 的原始碼裡有一段奇怪的邏輯。 | ||
如果 | |||
* [1.0.0-1.2.0] ''FirstInHyruleCastleBossRoom'' is set | * [1.0.0-1.2.0] ''FirstInHyruleCastleBossRoom'' is set | ||
* [1.3.0+] ''FirstInHyruleCastleBossRoom'' '''or''' ''IsPlayed_Demo145_0'' is set | * [1.3.0+] ''FirstInHyruleCastleBossRoom'' '''or''' ''IsPlayed_Demo145_0'' is set | ||
而且一個地圖上的「東西」 | |||
* is not ''Enemy_GanonBeast'' and profile<ref>There are different kinds of [[actor]]s (entities) in BotW. Profiles are pretty much categories that allow Nintendo to reuse the same base code internally for different but similar actors.</ref> name is ''Enemy'', ''GelEnemy'', ''SandWorm'' (sic), ''Prey'', ''Dragon'' or ''Guardian'', or contains ''NPC'' (e.g. ''NPC'', ''DemoNPC'') | * is not ''Enemy_GanonBeast'' and profile<ref>There are different kinds of [[actor]]s (entities) in BotW. Profiles are pretty much categories that allow Nintendo to reuse the same base code internally for different but similar actors.</ref> name is ''Enemy'', ''GelEnemy'', ''SandWorm'' (sic), ''Prey'', ''Dragon'' or ''Guardian'', or contains ''NPC'' (e.g. ''NPC'', ''DemoNPC'') | ||
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1.3.0 is the first version on which this trick doesn't work anymore because ''IsPlayed_Demo145_0'' is always saved and loaded properly. Master Mode, Trial of the Sword, dying, killing Ganon, dying, etc. all have no effects. The only way to get out of this state is to reset ''the'' flag, and unfortunately, there is nothing the player can do to reset IsPlayed flags. | 1.3.0 is the first version on which this trick doesn't work anymore because ''IsPlayed_Demo145_0'' is always saved and loaded properly. Master Mode, Trial of the Sword, dying, killing Ganon, dying, etc. all have no effects. The only way to get out of this state is to reset ''the'' flag, and unfortunately, there is nothing the player can do to reset IsPlayed flags. | ||
=== | === 希卡石道具(amiibo 跟摩托車)=== | ||
amiibo 跟摩托車能不能使用是以 IsPlayed_Demo 系列的 flag 來控制的。下面些介紹各種 Demo。(其中包括任天堂的官方日文名稱。) | amiibo 跟摩托車能不能使用是以 IsPlayed_Demo 系列的 flag 來控制的。下面些介紹各種 Demo。(其中包括任天堂的官方日文名稱。) | ||
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* Demo146_0: Hyrule Field - Beast Ganon Appears ハイラル平原・魔獣ガノン登場(魔獸加農出現在草原上) | * Demo146_0: Hyrule Field - Beast Ganon Appears ハイラル平原・魔獣ガノン登場(魔獸加農出現在草原上) | ||
amiibo 功能在 ''Demo146_0''、''Demo141_{0,1,2,3}''、'Demo142_0'' | amiibo 功能在 ''Demo146_0''、''Demo141_{0,1,2,3}''、'Demo142_0'' 中的任一個播放過後就不能使用。(簡而言之,一旦開始打加儂就不能用 amiibo 補充道具了。) | ||
摩托車的檢查雖然不太一樣,但是可以很明顯看出來遊戲設計師先複製貼上 amiibo 的程式碼之後再稍做修改。 | 摩托車的檢查雖然不太一樣,但是可以很明顯看出來遊戲設計師先複製貼上 amiibo 的程式碼之後再稍做修改。 | ||
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''LastBossGanonBeastGenerateFlag'' 出現在大師劍的原始碼裡。在魔獸加儂戰中,大師劍就會一直維持發光狀態(60 攻)。 | ''LastBossGanonBeastGenerateFlag'' 出現在大師劍的原始碼裡。在魔獸加儂戰中,大師劍就會一直維持發光狀態(60 攻)。 | ||
=== | === 神獸雷射光跟城堡周圍黑柱 === | ||
''IsPlayed_Demo145_0'' 的主要效果是,在開始打加儂後把神獸發射的雷射關掉。 | ''IsPlayed_Demo145_0'' 的主要效果是,在開始打加儂後把神獸發射的雷射關掉。 | ||
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=== 加儂區 === | === 加儂區 === | ||
''LastBossIncompleteGanonGenerateFlag'' 這個 flag 的功能是記錄林克是不是在主殿內和災厄加儂戰鬥。 | |||
它有一個奇怪的後遺症。只要 LastBossIncompleteGanonGenerateFlag 還是開的,而且林克的 Y 座標(海拔)低於 170,林克就會被傳送回 (-254.0, 191.0, -1026.0)(主殿內)。 | |||
== | == 鳥人小遊戲 == | ||
鳥人小遊戲曾經可以用來脫出加儂戰(1.2.0 版)。 | |||
鳥人小遊戲的原理是:在丘陵之塔接受挑戰,然後試圖飛到城堡主殿內。主殿觸發的過場動畫播完了之後,布拓會把你拉回丘陵之塔,以此達成離開主殿的目的。 | |||
在 1.1.2 版及之前,這樣做(讓 NPC 把你帶出主殿)會導致很嚴重的後果:上面那些不能這樣不能那樣的 flag 會被寫進你的存檔裡,同時又沒有已知的方法可以關掉那些 flage,這樣一來存檔就爛了。 | |||
有人做了一個這個主題的影片。任天堂大概覺得這很嚴重,就把它修掉了。 | |||
=== | === 任天堂的修理 === | ||
我們以為一個很簡單的修法是:如果你正在鳥人研究任務裡,就不要生成加儂。但是任天堂決定不這麼做。 | |||
任天堂的決定是 ''FirstInHyruleCastleBossRoom''(其中一個被寫入存檔後會導致嚴重後果的 flag)將不會被寫進存檔。也因為如此,NPC 之類的東西在你用上面那個方法脫出之後就不會消失。 | |||
They also edited the birdman minigame event (''MiniGame_HillTower_BirdMan'') to always manually reset some effects of landing in the castle sanctum: | They also edited the birdman minigame event (''MiniGame_HillTower_BirdMan'') to always manually reset some effects of landing in the castle sanctum: | ||
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* While the minigame is active, the ''FirstInHyruleCastleBossRoom'' flag is cleared ''every frame''. | * While the minigame is active, the ''FirstInHyruleCastleBossRoom'' flag is cleared ''every frame''. | ||
就如同你心裡想的,這種修法一點都不完美。這就導致 1.2.0 版發生了額外的問題,然後任天堂被逼得又更新了 1.3.0 版。 | |||
== References == | == References == | ||
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<references/> | <references/> | ||
[[Category:Game mechanics]] | [[Category:Game mechanics{{#translation:}}]] |