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* [1.3.0+] ''FirstInHyruleCastleBossRoom'' '''or''' ''IsPlayed_Demo145_0'' is set | * [1.3.0+] ''FirstInHyruleCastleBossRoom'' '''or''' ''IsPlayed_Demo145_0'' is set | ||
而且一個地圖上的「東西」 | |||
* is not ''Enemy_GanonBeast'' and profile<ref>There are different kinds of [[actor]]s (entities) in BotW. Profiles are pretty much categories that allow Nintendo to reuse the same base code internally for different but similar actors.</ref> name is ''Enemy'', ''GelEnemy'', ''SandWorm'' (sic), ''Prey'', ''Dragon'' or ''Guardian'', or contains ''NPC'' (e.g. ''NPC'', ''DemoNPC'') | * is not ''Enemy_GanonBeast'' and profile<ref>There are different kinds of [[actor]]s (entities) in BotW. Profiles are pretty much categories that allow Nintendo to reuse the same base code internally for different but similar actors.</ref> name is ''Enemy'', ''GelEnemy'', ''SandWorm'' (sic), ''Prey'', ''Dragon'' or ''Guardian'', or contains ''NPC'' (e.g. ''NPC'', ''DemoNPC'') | ||
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* Demo146_0: Hyrule Field - Beast Ganon Appears ハイラル平原・魔獣ガノン登場(魔獸加農出現在草原上) | * Demo146_0: Hyrule Field - Beast Ganon Appears ハイラル平原・魔獣ガノン登場(魔獸加農出現在草原上) | ||
amiibo 功能在 ''Demo146_0''、''Demo141_{0,1,2,3}''、'Demo142_0'' | amiibo 功能在 ''Demo146_0''、''Demo141_{0,1,2,3}''、'Demo142_0'' 中的任一個播放過後就不能使用。(簡而言之,一旦開始打加儂就不能用 amiibo 補充道具了。) | ||
摩托車的檢查雖然不太一樣,但是可以很明顯看出來遊戲設計師先複製貼上 amiibo 的程式碼之後再稍做修改。 | 摩托車的檢查雖然不太一樣,但是可以很明顯看出來遊戲設計師先複製貼上 amiibo 的程式碼之後再稍做修改。 |