Escape Ganon glitch: Difference between revisions

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Deleted the repetition of "dying" in T:33. Or maybe was it dyeing ?
(fix copy paste error)
m (Deleted the repetition of "dying" in T:33. Or maybe was it dyeing ?)
 
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<!--T:33-->
1.3.0 is the first version on which this trick doesn't work anymore because ''IsPlayed_Demo145_0'' is always saved and loaded properly. Master Mode, Trial of the Sword, dying, killing Ganon, dying, etc. all have no effects. The only way to get out of this state is to reset ''the'' flag, and unfortunately, there is nothing the player can do to reset IsPlayed flags.  
1.3.0 is the first version on which this trick doesn't work anymore because ''IsPlayed_Demo145_0'' is always saved and loaded properly. Master Mode, Trial of the Sword, dying, killing Ganon, etc. all have no effects. The only way to get out of this state is to reset ''the'' flag, and unfortunately, there is nothing the player can do to reset IsPlayed flags.  


=== Runes (amiibo, Master Cycle Zero) === <!--T:34-->
=== Runes (amiibo, Master Cycle Zero) === <!--T:34-->
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''IsPlayed_Demo147_0'' (sealing Ganon cutscene) makes malice disappear and the ancient pillars around Hyrule Castle glow blue.
''IsPlayed_Demo147_0'' (sealing Ganon cutscene) makes malice<ref>Any map object with "Grudge" in its UnitConfigName property</ref> disappear<ref>{{addr|a=0x7100d21208|ver=nx-1.5.0}}</ref> and the ancient pillars around Hyrule Castle glow blue.


=== Instant teleport back to Calamity === <!--T:47-->
=== Instant teleport back to Calamity === <!--T:47-->
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[[Category:Game mechanics]]
[[Category:Game mechanics{{#translation:}}]]
autopatrol, translator
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