Escape Ganon glitch: Difference between revisions

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Deleted the repetition of "dying" in T:33. Or maybe was it dyeing ?
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m (Deleted the repetition of "dying" in T:33. Or maybe was it dyeing ?)
 
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1.3.0 is the first version on which this trick doesn't work anymore because ''IsPlayed_Demo145_0'' is always saved and loaded properly. Master Mode, Trial of the Sword, dying, killing Ganon, dying, etc. all have no effects. The only way to get out of this state is to reset ''the'' flag, and unfortunately, there is nothing the player can do to reset IsPlayed flags.  
1.3.0 is the first version on which this trick doesn't work anymore because ''IsPlayed_Demo145_0'' is always saved and loaded properly. Master Mode, Trial of the Sword, dying, killing Ganon, etc. all have no effects. The only way to get out of this state is to reset ''the'' flag, and unfortunately, there is nothing the player can do to reset IsPlayed flags.  


=== Runes (amiibo, Master Cycle Zero) === <!--T:34-->
=== Runes (amiibo, Master Cycle Zero) === <!--T:34-->
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* If ''Demo146_0'' has been played, the player is explicitly allowed to use amiibo.
* If ''Demo146_0'' has been played, the player is explicitly allowed to use the motorcycle.
* If ''Demo141_{0,1,2,3}'' or ''Demo142_0'' have been played, they cannot use amiibo.
* If ''Demo141_{0,1,2,3}'' or ''Demo142_0'' have been played, they cannot use the motorcycle.
* Otherwise, Link can use amiibo if he is not on the main map. So Link can spawn the motorcycle in the Trial of the Sword after escaping the Ganon fight.
* Otherwise, Link can use the motorcycle if he is not on the main map. So he can spawn it in the Trial of the Sword after escaping the Ganon fight.


=== EX Quests === <!--T:40-->
=== EX Quests === <!--T:40-->
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''IsPlayed_Demo147_0'' (sealing Ganon cutscene) makes malice disappear and the ancient pillars around Hyrule Castle glow blue.
''IsPlayed_Demo147_0'' (sealing Ganon cutscene) makes malice<ref>Any map object with "Grudge" in its UnitConfigName property</ref> disappear<ref>{{addr|a=0x7100d21208|ver=nx-1.5.0}}</ref> and the ancient pillars around Hyrule Castle glow blue.


=== Instant teleport back to Calamity === <!--T:47-->
=== Instant teleport back to Calamity === <!--T:47-->
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* An event was added to the landing event to warp the player back to the tower (-1746.71, 329.065, -772.847)… except the player is already being warped to the same exact coordinates in the original code. They might have wanted to be _extra sure_ the warp would work.
* An event was added to the landing event to warp the player back to the tower (-1746.71, 329.065, -772.847)… except the player is already being warped to the same exact coordinates in the original code. They might have wanted to be _extra sure_ the warp would work.
* When landing, the ''IsPlayed_Demo141_{0,1,2,3}'' and ''LastBossIncompleteGanonGenerateFlag'' flags are manually cleared. Yes, they forgot to clear any other flag such as ''IsPlayed_Demo145_0'' that may have been set.
* When landing, the ''IsPlayed_Demo141_{0,1,2,3}'' and ''LastBossIncompleteGanonGenerateFlag'' flags are manually cleared. Yes, they forgot to clear any other flag such as ''IsPlayed_Demo145_0'' that may have been set.
* While the minigame is active, the ''FirstInHyruleCastleBossRoom'' flag is cleared *every frame*.
* While the minigame is active, the ''FirstInHyruleCastleBossRoom'' flag is cleared ''every frame''.


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[[Category:Game mechanics]]
[[Category:Game mechanics{{#translation:}}]]
autopatrol, translator
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