Difficulty scaling/zh: Difference between revisions

Created page with "5-shot burst 五連發"
(Created page with "Multi-shot burst (bows) 多發弓發數增加")
(Created page with "5-shot burst 五連發")
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<languages/>
<languages/>


'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人可能在若干次血月後變成了更強的敵人,且其手上的武器也有所變化。
Multi-shot burst (bows) 多發弓發數增加


== 經驗值 ==  
== 經驗值 ==  
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| Long throw 遠距離投擲 || addThrowMin 到 addThrowMax 之間的隨機數字
| Long throw 遠距離投擲 || addThrowMin 到 addThrowMax 之間的隨機數字
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|-
| Multi-shot burst (bows) 多發弓發數增加 || 5-shot burst
| Multi-shot burst (bows) 多發弓發數增加 || 5-shot burst 五連發
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|-
| Quick shot (bows) || Random float between addRapidFireMin and addRapidFireMax
| Quick shot (bows) || Random float between addRapidFireMin and addRapidFireMax