Difficulty scaling/zh: Difference between revisions

Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊..."
(Created page with "Critical Hit 最後爆擊")
(Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊...")
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Notes:
藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊力為例,藍標可能會增加 10~20 的攻擊力(攻擊力提升 +14),而黃標會增加 20~30(攻擊力大提升 +24)。
* "Critical Hit" can only be selected if weaponCommonSharpWeaponAddCrit is true ''and'' if the weapon modifier tier is Blue/White. This means that it becomes impossible to get a weapon with a Critical Hit bonus after enough enemies have been killed.
 
需注意的是:
* 最後爆擊 "Critical Hit" 只可能在 weaponCommonSharpWeaponAddCrit true 且 加成的 tier 程度是 White/Blue (白色或藍色的「提升」而不是黃色的「大提升」)時出現。 但是隨著經驗值的提升,所有武器的加成都會漸漸變成 Yellow (黃色的「大提升」),所以「最後爆擊」在遊戲後期就不會再出現。
* AddSurfMaster is a bonus that only applies to shields and gives them a lower friction for shield surfing. That bonus type is unused in the game.
* AddSurfMaster is a bonus that only applies to shields and gives them a lower friction for shield surfing. That bonus type is unused in the game.