Difficulty scaling: Difference between revisions

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| <translate><!--T:75--> None</translate> || -
| <translate><!--T:75--> None</translate> || -
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| <translate><!--T:76--> Attack up</translate> || <translate><!--T:77--> addAtkMax</translate>
| <translate><!--T:76--> Attack up</translate> || addAtkMax
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| <translate><!--T:78--> Durability up</translate> || <translate><!--T:79--> addLifeMax</translate>
| <translate><!--T:78--> Durability up</translate> || addLifeMax
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| <translate><!--T:80--> Long throw</translate> || <translate><!--T:81--> addThrowMax</translate>
| <translate><!--T:80--> Long throw</translate> || addThrowMax
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| <translate><!--T:82--> Multi-shot burst (bows)</translate> || <translate><!--T:83--> 5-shot burst</translate>
| <translate><!--T:82--> Multi-shot burst (bows)</translate> || <translate><!--T:83--> 5-shot burst</translate>
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| <translate><!--T:84--> Quick shot (bows)</translate> || <translate><!--T:85--> addRapidFireMin</translate>
| <translate><!--T:84--> Quick shot (bows)</translate> || addRapidFireMin
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| <translate><!--T:86--> AddSurfMaster</translate> || [[bgparamlist#Global|GlobalParameter]]::shieldSurfMasterFrictionRatio
| <translate><!--T:86--> AddSurfMaster</translate> || [[bgparamlist#Global|GlobalParameter]]::shieldSurfMasterFrictionRatio
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| <translate><!--T:87--> Shield guard up</translate> || <translate><!--T:88--> addGuardMax</translate>
| <translate><!--T:87--> Shield guard up</translate> || addGuardMax
|}
|}