Difficulty scaling: Difference between revisions

imported>Leoetlino
imported>Leoetlino
Line 117: Line 117:


Sets up byml structures for reading Ecosystem/[[LevelSensor.byml]].
Sets up byml structures for reading Ecosystem/[[LevelSensor.byml]].
All information related to difficulty (enemy and weapon) scaling is stored in that configuration file. Human-readable versions dumped from [[Renotesfiles:game files/1.0.0 LevelSensor.yml|1.0.0]] and [[Renotesfiles:game files/1.5.0 LevelSensor.yml|1.5.0]] are included in the [https://github.com/leoetlino/botw-re-notes botw-re-notes] repo. A [[Renotesfiles:game files/1.0.0 1.5.0 LevelSensor.yml.diff|diff between 1.0.0 and 1.5.0]] is also in the repo.
[1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.)


=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===
=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===
Anonymous user