Difficulty scaling: Difference between revisions

imported>Leoetlino
imported>Leoetlino
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== Ganon Blights ==
== Ganon Blights ==
Ganon blights also have varying difficulty but follow a different system. Their health is determined by the base HP (set in GeneralParamList) and blight defeat flags.
Ganon blights also have varying difficulty but follow a different system. Their health is determined by the base HP (set in [[ActorParamList/GeneralParamList]]) and blight defeat flags.
<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4
<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4
{
{
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Thus, blights that are fought in the Castle always have 800+3×400 = 2000 HP regardless of story progression.
Thus, blights that are fought in the Castle always have 800+3×400 = 2000 HP regardless of story progression.


If flag 4 is set, the AI_Action_SiteBossDie code will NOT increment the &#x22;defeated&#x22; counter. This means castle blights do not give any scaling points.
If flag 4 is set, the [[AIDef:Action/SiteBossDie]] code will NOT increment the &#x22;defeated&#x22; counter. This means castle blights do not give any scaling points.


=== Special case 2: DLC2 Blights ===
=== Special case 2: DLC2 Blights ===
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