Canonical resource path: Difference between revisions

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''Breath of the Wild'' uses '''canonical resource paths''' to define the locations of its content files. These paths generally treat the content directory as the root directory of the path.
''Breath of the Wild'' uses '''canonical resource paths''' to define the locations of its content files. These paths generally treat the content directory as the root directory of the path.
== List of resources and associated canonical paths ==
* Switch: https://github.com/leoetlino/botw-re-notes/blob/master/game_files/switch_rstb_150.csv
* Wii U: https://github.com/leoetlino/botw-re-notes/blob/master/game_files/wiiu_rstb_150.csv


== Special cases ==
== Special cases ==
{{Link to article|link=[[Resource system#Special_cases|Resource system]]}}
{{Link to article|link=Resource system#Special_cases}}
 
If the file is inside a [[SARC|SARC archive]], then that archive is treated as the path's root. This does not apply to all nested SARCs (e.g. content/Pack/Bootup.pack/GameData/gamedata.ssarc) — files inside these archives do not have a canonical resource path.
If the file is inside a [[SARC|SARC archive]], then that archive is treated as the path's root. This does not apply to all nested SARCs (e.g. content/Pack/Bootup.pack/GameData/gamedata.ssarc) — files inside these archives do not have a canonical resource path.


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