Canonical resource path: Difference between revisions
no edit summary
imported>Leoetlino ("nested SARCs" -> "all nested SARCs" (example: bactorpacks in TitleBG or Bootup)) |
imported>Leoetlino No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
''Breath of the Wild'' uses '''canonical resource paths''' to define the locations of its content files. These paths generally treat the content directory as the root directory of the path. | |||
== List of resources and associated canonical paths == | |||
* Switch: https://github.com/leoetlino/botw-re-notes/blob/master/game_files/switch_rstb_150.csv | |||
* Wii U: https://github.com/leoetlino/botw-re-notes/blob/master/game_files/wiiu_rstb_150.csv | |||
== Special cases == | |||
{{Link to article|link=Resource system#Special_cases}} | |||
If the file is inside a [[SARC|SARC archive]], then that archive is treated as the path's root. This does not apply to all nested SARCs (e.g. content/Pack/Bootup.pack/GameData/gamedata.ssarc) — files inside these archives do not have a canonical resource path. | |||
If a file is [[Yaz0]]-encoded, and as such has an "s" prefixed to its extension, that "s" is '''excluded''' from the canonical resource path. | If a file is [[Yaz0]]-encoded, and as such has an "s" prefixed to its extension, that "s" is '''excluded''' from the canonical resource path. | ||
''Some'' add-on content files have <code>Aoc/0010/</code> prepended to their canonical path. |