Actor: Difference between revisions

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Almost every game object in BotW is an '''Actor'''. Actors each are defined by a set of parameter files in the [[Content/Actor|Actor]] directory inside [[Bactorpack|bactorpacks]].
<onlyinclude>'''Actors''' are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors.
 
In ''Breath of the Wild'', actors are implemented through a combination of code and data such as parameter files ([[ActorParam]]), models, physics data, etc. Unlike actors in older Zelda games, ''BotW'' actors are composed of reusable components and large parts of functionality can be configured via parameter files.
 
An actor always has an associated [[ActorLink]].</onlyinclude>
 
== Notable actors ==
Because there are over 8 thousand actors, no complete actor list will be provided on this wiki. For an exhaustive list, have a look at [[bxml]] files in <code>Actor/ActorLink</code> (for production actors) or at [[ActorInfo]], which also includes development-only actors.
 
{|class="wikitable"
! Name !! Description
|-
| GameROMPlayer || Link (Player)
|-
| GameRomHorse* || Horses
|-
| GameROMMotorcycle || Master Cycle Zero (Motorcycle)
|-
| GameRomCamera || Camera
|-
| Weapon_Sword_071 || Master Sword
|-
| Area || Area tag (used for area-based triggers in map units)
|-
| EventTag || Event activation tag (for map units)
|-
| LinkTag || [[Link system]] tag (for map units)
|-
| Npc_HiddenKorokGround || Hidden Korok (on ground)
|-
| Npc_ZoraB001 || Sidon
|}
 
== Actor profiles ==
{{empty section}}
 
== Links with the AI system ==
{{empty section}}
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