AIDef:Behavior/NeckBattleMode

NeckBattleMode
AI definition
Type Behavior

Derived definitions

NeckBattleMode (Stal_Bokoblin_Junior_Body)

No overridden parameters.

NeckBattleMode (ForestGiant_Middle)

No overridden parameters.

NeckBattleMode (Lizalfos)

No overridden parameters.

NeckBattleMode (Bokoblin_Red)

No overridden parameters.

NeckBattleMode (ForestGiant_Senior)

No overridden parameters.

NeckBattleMode (ForestGiant)

No overridden parameters.

NeckBattleMode (Lynel_Senior)

No overridden parameters.

NeckBattleMode (Lizalfos_Fire)

No overridden parameters.

NeckBattleMode (Bokoblin_Senior)

No overridden parameters.

NeckBattleMode (Bokoblin_Rapid)

No overridden parameters.

NeckBattleMode (Lizalfos_Electric)

No overridden parameters.

NeckBattleMode (GanonBeast)

No overridden parameters.

NeckBattleMode (Lynel_Middle)

No overridden parameters.

NeckBattleMode (Lizalfos_Bone)

No overridden parameters.

NeckBattleMode (Lynel)

No overridden parameters.

NeckBattleMode (StalForestGiant)

No overridden parameters.

NeckBattleMode (Lizalfos_Senior)

No overridden parameters.

NeckBattleMode (Lizalfos_Middle)

No overridden parameters.

NeckBattleMode (Lizalfos_Ice)

No overridden parameters.