AIDef:Action/PlayerBackJump

PlayerBackJump
AI definition
Type Action

StaticInstParams

Name Type Default value Description
BJSpeedF Float
NoDamageTime Float The amount of time (in frames) that do are immune to damage when initiating a flurry rush.
MySlowStartFrame Float
ForceSlowTime Float Slow time duration (in seconds) for rush attacks.
JustAvoidTime Float The window of time for dodging to initiate a flurry rush.
BJHeight Float Backjump height.


DynamicInstParams

Name Type Default value Description
EnableSwordInput Bool


Derived definitions

バク転 (Player_Link, Action)

Name Value
BJSpeedF 0.15
NoDamageTime 40.0
MySlowStartFrame 4.0
ForceSlowTime 6.0
JustAvoidTime 1.0
BJHeight 1.11