AIDef:Action/FlyingBirdDie

Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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FlyingBirdDie
AI definition
Type Action

StaticInstParams

Name Type Default value Description
IsChangeStateFallOnce Bool
EnableHitGroundCheckTimer Float
FallAS String
OnGroundAS String
IsCheckFallASFinished Bool
IsIgnoreSameAS4Fall Bool
IsIgnoreSameAS4OnGround Bool
HitImpactForceSmallSwordS Float
HitImpactForceSmallSwordL Float
HitImpactForceLargeSwordS Float
HitImpactForceLargeSwordL Float
HitImpactForceSpearS Float
HitImpactForceSpearL Float
RiseSpeed Float
LastSpeedRatio Float
PosReduceRatioOnGround Float
RotReduceRatioOnGround Float
PosReduceRatio Float
RotReduceRatio Float
IsControlRotation Bool
IsSetBackLastState Bool


Derived definitions

水上 (Pigeon, 空中死亡)

Name Value
IsChangeStateFallOnce True
EnableHitGroundCheckTimer 24.0
FallAS Dead_Air
OnGroundAS Dead_Air_End
IsCheckFallASFinished False
IsIgnoreSameAS4Fall False
IsIgnoreSameAS4OnGround False
HitImpactForceSmallSwordS 0.35
HitImpactForceSmallSwordL 0.6
HitImpactForceLargeSwordS 0.35
HitImpactForceLargeSwordL 0.6
HitImpactForceSpearS 0.5
HitImpactForceSpearL 1.0
RiseSpeed 0.1
LastSpeedRatio 1.0
PosReduceRatioOnGround 0.2
RotReduceRatioOnGround 0.2
PosReduceRatio 0.75
RotReduceRatio 0.5
IsControlRotation False
IsSetBackLastState True

水上 (LittleBird, 空中死亡)

Name Value
IsChangeStateFallOnce True
EnableHitGroundCheckTimer 30.0
FallAS Dead_Air
OnGroundAS Dead_Air_End
IsCheckFallASFinished False
IsIgnoreSameAS4Fall False
IsIgnoreSameAS4OnGround False
HitImpactForceSmallSwordS 0.35
HitImpactForceSmallSwordL 0.6
HitImpactForceLargeSwordS 0.35
HitImpactForceLargeSwordL 0.6
HitImpactForceSpearS 0.5
HitImpactForceSpearL 1.0
RiseSpeed 0.1
LastSpeedRatio 1.0
PosReduceRatioOnGround 0.2
RotReduceRatioOnGround 0.2
PosReduceRatio 0.75
RotReduceRatio 0.5
IsControlRotation False
IsSetBackLastState True

水上 (Duck, 空中死亡)

Name Value
IsChangeStateFallOnce True
EnableHitGroundCheckTimer 20.0
FallAS Dead_Air
OnGroundAS Dead_Air_End
IsCheckFallASFinished False
IsIgnoreSameAS4Fall False
IsIgnoreSameAS4OnGround False
HitImpactForceSmallSwordS 0.35
HitImpactForceSmallSwordL 0.6
HitImpactForceLargeSwordS 0.35
HitImpactForceLargeSwordL 0.6
HitImpactForceSpearS 0.5
HitImpactForceSpearL 1.0
RiseSpeed 0.1
LastSpeedRatio 1.0
PosReduceRatioOnGround 0.2
RotReduceRatioOnGround 0.2
PosReduceRatio 0.75
RotReduceRatio 0.5
IsControlRotation False
IsSetBackLastState True

水上 (Heron, 空中死亡)

Name Value
IsChangeStateFallOnce True
EnableHitGroundCheckTimer 26.0
FallAS Dead_Air
OnGroundAS Dead_Air_End
IsCheckFallASFinished False
IsIgnoreSameAS4Fall False
IsIgnoreSameAS4OnGround False
HitImpactForceSmallSwordS 0.35
HitImpactForceSmallSwordL 0.6
HitImpactForceLargeSwordS 0.35
HitImpactForceLargeSwordL 0.6
HitImpactForceSpearS 0.5
HitImpactForceSpearL 1.0
RiseSpeed 0.1
LastSpeedRatio 1.0
PosReduceRatioOnGround 0.2
RotReduceRatioOnGround 0.2
PosReduceRatio 0.75
RotReduceRatio 0.5
IsControlRotation False
IsSetBackLastState True