AIDef:Action/Chemicalward
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
WeaponIdx | Int | ||
NodeName | String | ||
NodeAxisIdx | Int | ||
TiredRadius | Float | ||
TiredAngle | Float | ||
StableTime | Int | ||
KeepTime | Int | ||
TiredTime | Int | ||
Voltage | Float | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 | ||
TargetActor | Actor |
Derived definitions
アクション (Stal_Bokoblin_Junior_Body, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 2.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
アクション (Lizalfos, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 2.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0001 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
アクション (Bokoblin_Red, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 2.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
アクション (Lizalfos_Fire, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 2.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0001 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
アクション (Bokoblin_Senior, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 2.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
アクション (Bokoblin_Rapid, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 2.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
アクション (Lizalfos_Electric, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 2.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0001 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
アクション (Moriblin_Senior, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 5.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
アクション (Lizalfos_Bone, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 2.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0001 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
アクション (Moriblin_Blue, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 5.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
アクション (Stal_Moriblin_Bone, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 5.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
アクション (Lizalfos_Senior, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 2.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0001 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
アクション (Lizalfos_Middle, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 2.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0001 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
アクション (Lizalfos_Ice, 武器燃焼)
Name | Value |
---|---|
WeaponIdx | 0 |
NodeName | Arm_1_R |
NodeAxisIdx | 2 |
TiredRadius | 2.0 |
TiredAngle | 0.261799 |
StableTime | 20 |
KeepTime | 60 |
TiredTime | 240 |
Voltage | 0.0001 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |