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BlownOff AI definition Type
Action
Contents
1 AITreeVariables
2 StaticInstParams
3 Derived definitions
3.1 ふっとび (Lizalfos, やられ)
3.2 ふっとび (Bokoblin_Red, やられ)
3.3 ふっとび (Wizzrobe, ふっとび)
3.4 ふっとび (Lizalfos_Fire, やられ)
3.5 ふっとび (Bokoblin_Senior, やられ)
3.6 ふっとび (Bokoblin_Rapid, やられ)
3.7 ふっとび (Moriblin_Senior, やられ)
3.8 ふっとび (Assassin_Junior, やられ)
3.9 ふっとび (Moriblin_Blue, やられ)
3.10 ふっとび (Lizalfos_Senior, やられ)
3.11 ふっとび (Assassin_Junior_Shooter, やられ)
3.12 ふっとび (Assassin_Junior_Azito_Shooter, やられ)
3.13 ふっとび (Lizalfos_Middle, やられ)
3.14 ふっとび (Lizalfos_Ice, やられ)
AITreeVariables
Name
Type
Default value
Description
CRBOffsetUnit
AITreeVariablePointer
StaticInstParams
Name
Type
Default value
Description
AddTime
Int
LifeReflexRatio
Float
ImpulseRatio
Float
ASName
String
Time
Int
PosBaseRagdollRbName
String
DownBackCtrlOffset
Vec3
DownFrontCtrlOffset
Vec3
WeaponDropSpeedXZ
Float
WeaponDropSpeedY
Float
InWaterDownTime
Int
IsWaitAS
Bool
ForceFinishTime
Int
StableASName
String
IsItemDrop
Bool
OnGroundDownTime
Int
GetUpGroundAngle
Float
ForceEndWaterDepth
Float
IsCheckVibrate
Bool
StartUpdateFriction
Int
Derived definitions
ふっとび (Lizalfos, やられ)
Name
Value
AddTime
10
LifeReflexRatio
1.0
ImpulseRatio
1.0
ASName
BlownOff
Time
5
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
30
IsWaitAS
False
ForceFinishTime
100
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
-1.0
IsCheckVibrate
True
StartUpdateFriction
-1
ふっとび (Bokoblin_Red, やられ)
Name
Value
AddTime
10
LifeReflexRatio
1.0
ImpulseRatio
1.0
ASName
BlownOff
Time
5
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
15
IsWaitAS
False
ForceFinishTime
-1
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
-1.0
IsCheckVibrate
True
StartUpdateFriction
60
ふっとび (Wizzrobe, ふっとび)
Name
Value
AddTime
0
LifeReflexRatio
1.0
ImpulseRatio
1.0
ASName
BlownOff
Time
0
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
3
IsWaitAS
False
ForceFinishTime
180
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
-1.0
IsCheckVibrate
True
StartUpdateFriction
-1
ふっとび (Lizalfos_Fire, やられ)
Name
Value
AddTime
10
LifeReflexRatio
1.0
ImpulseRatio
1.0
ASName
BlownOff
Time
5
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ
0.0
WeaponDropSpeedY
0.5
InWaterDownTime
30
IsWaitAS
False
ForceFinishTime
-1
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
-1.0
IsCheckVibrate
True
StartUpdateFriction
-1
ふっとび (Bokoblin_Senior, やられ)
Name
Value
AddTime
10
LifeReflexRatio
1.0
ImpulseRatio
1.0
ASName
BlownOff
Time
5
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
15
IsWaitAS
False
ForceFinishTime
-1
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
-1.0
IsCheckVibrate
True
StartUpdateFriction
60
ふっとび (Bokoblin_Rapid, やられ)
Name
Value
AddTime
10
LifeReflexRatio
1.0
ImpulseRatio
1.0
ASName
BlownOff
Time
5
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=1.0)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
15
IsWaitAS
False
ForceFinishTime
-1
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
-1.0
IsCheckVibrate
True
StartUpdateFriction
60
ふっとび (Moriblin_Senior, やられ)
Name
Value
AddTime
10
LifeReflexRatio
1.0
ImpulseRatio
1.0
ASName
BlownOff
Time
5
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
15
IsWaitAS
False
ForceFinishTime
-1
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
-1.0
IsCheckVibrate
True
StartUpdateFriction
-1
ふっとび (Assassin_Junior, やられ)
Name
Value
AddTime
10
LifeReflexRatio
0.3
ImpulseRatio
1.0
ASName
BlownOff
Time
60
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
30
IsWaitAS
False
ForceFinishTime
-1
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
0.6
IsCheckVibrate
True
StartUpdateFriction
-1
ふっとび (Moriblin_Blue, やられ)
Name
Value
AddTime
10
LifeReflexRatio
1.0
ImpulseRatio
1.0
ASName
BlownOff
Time
5
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=0.0)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
15
IsWaitAS
False
ForceFinishTime
-1
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
-1.0
IsCheckVibrate
True
StartUpdateFriction
-1
ふっとび (Lizalfos_Senior, やられ)
Name
Value
AddTime
10
LifeReflexRatio
1.0
ImpulseRatio
1.0
ASName
BlownOff
Time
5
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
30
IsWaitAS
False
ForceFinishTime
100
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
-1.0
IsCheckVibrate
True
StartUpdateFriction
-1
ふっとび (Assassin_Junior_Shooter, やられ)
Name
Value
AddTime
10
LifeReflexRatio
0.3
ImpulseRatio
1.0
ASName
BlownOff
Time
60
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
30
IsWaitAS
False
ForceFinishTime
-1
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
0.6
IsCheckVibrate
True
StartUpdateFriction
-1
ふっとび (Assassin_Junior_Azito_Shooter, やられ)
Name
Value
AddTime
10
LifeReflexRatio
0.3
ImpulseRatio
1.0
ASName
BlownOff
Time
60
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
30
IsWaitAS
False
ForceFinishTime
-1
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
0.6
IsCheckVibrate
True
StartUpdateFriction
-1
ふっとび (Lizalfos_Middle, やられ)
Name
Value
AddTime
10
LifeReflexRatio
1.0
ImpulseRatio
1.0
ASName
BlownOff
Time
5
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
30
IsWaitAS
False
ForceFinishTime
100
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
-1.0
IsCheckVibrate
True
StartUpdateFriction
-1
ふっとび (Lizalfos_Ice, やられ)
Name
Value
AddTime
10
LifeReflexRatio
1.0
ImpulseRatio
1.0
ASName
BlownOff
Time
5
PosBaseRagdollRbName
Ragdoll_Spine_1
DownBackCtrlOffset
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
DownFrontCtrlOffset
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
WeaponDropSpeedXZ
0.3
WeaponDropSpeedY
0.5
InWaterDownTime
30
IsWaitAS
False
ForceFinishTime
100
StableASName
DownWait
IsItemDrop
True
OnGroundDownTime
30
GetUpGroundAngle
0.785398
ForceEndWaterDepth
-1.0
IsCheckVibrate
True
StartUpdateFriction
-1