AIDef:Action/AnimTimingAttackMove

Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AnimTimingAttackMove
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
IsRound Bool
JumpHeight Float
MaxSpeed Float
RigidBodyName String


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子0 (Stal_Bokoblin_Junior_Body, 素手パンチ)

Name Value
ASName NoWeaponAttack
IsRound True
JumpHeight 1.3
MaxSpeed 0.85
RigidBodyName AtkEnemyBody

子0 (Bokoblin_Red, 素手パンチ)

Name Value
ASName NoWeaponAttack
IsRound True
JumpHeight 1.3
MaxSpeed 0.85
RigidBodyName AtkEnemyBody

子0 (Bokoblin_Senior, 素手パンチ)

Name Value
ASName NoWeaponAttack
IsRound True
JumpHeight 1.3
MaxSpeed 0.85
RigidBodyName AtkEnemyBody

子0 (Bokoblin_Rapid, 素手パンチ)

Name Value
ASName NoWeaponAttack
IsRound True
JumpHeight 1.3
MaxSpeed 0.85
RigidBodyName AtkEnemyBody