imported>Leoetlino |
imported>Leoetlino |
Line 1: |
Line 1: |
| {{AIDef | | {{AIDef |
| |name=GuardianMiniRangeKeepMove | | |name=GuardianWait |
| |type=AI | | |type=AI |
| }} | | }} |
|
| |
| == AITreeVariables ==
| |
| {|class="wikitable"
| |
| ! Name !! Type !! Default value !! Description
| |
| |-
| |
| | RefPosVibrateCheckerForAI || AITreeVariablePointer || ||
| |
| |-
| |
| | RefVelRotVibrateCheckerforAI || AITreeVariablePointer || ||
| |
| |-
| |
| |}
| |
|
| |
|
| |
| == StaticInstParams ==
| |
| {|class="wikitable"
| |
| ! Name !! Type !! Default value !! Description
| |
| |-
| |
| | CloseDist || Float || ||
| |
| |-
| |
| | FarDist || Float || ||
| |
| |-
| |
| | WeaponIdx || Int || ||
| |
| |-
| |
| | OutDist || Float || ||
| |
| |-
| |
| | BaseDist || Float || ||
| |
| |-
| |
| | SpaceDist || Float || ||
| |
| |-
| |
| | SpaceAngle || Float || ||
| |
| |-
| |
| | BackTimeMin || Int || ||
| |
| |-
| |
| | BackTimeMax || Int || ||
| |
| |-
| |
| | LeaveTimerMin || Int || ||
| |
| |-
| |
| | LeaveTimerMax || Int || ||
| |
| |-
| |
| | IsCheckBack || Bool || ||
| |
| |-
| |
| | IsCheckReachable || Bool || ||
| |
| |-
| |
| | PosVibrateFrame || Int || ||
| |
| |-
| |
| | RotVelVibrateFrame || Int || ||
| |
| |-
| |
| | NoMoveDist || Float || ||
| |
| |-
| |
| |}
| |
|
| |
|
| |
|
| == Children == | | == Children == |
Line 58: |
Line 8: |
| ! Name !! Description | | ! Name !! Description |
| |- | | |- |
| | 強制後退 || | | | ランダム移動 || |
| |-
| |
| | 戦闘待機 ||
| |
| |-
| |
| | 戦闘後ずさり ||
| |
| |-
| |
| | 戦闘歩行 ||
| |
| |- | | |- |
| | 横移動 || | | | レール移動 || |
| |- | | |- |
| |} | | |} |
|
| |
|
| == Derived definitions == | | == Derived definitions == |
| === ノーガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備) === | | === 待機 (Guardian_A, 通常) === |
| {{AIDefDerived
| |
| |name=ノーガード
| |
| |group_name=盾戦闘準備
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === ノーガード (Guardian_Mini_DetachLineBeam, 戦闘準備) ===
| |
| {{AIDefDerived
| |
| |name=ノーガード
| |
| |group_name=戦闘準備
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 1.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === ノーガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
| |
| {{AIDefDerived
| |
| |name=ノーガード
| |
| |group_name=装備丸腰戦闘
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 右腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備) ===
| |
| {{AIDefDerived
| |
| |name=右腕ガード
| |
| |group_name=盾戦闘準備
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 右腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備) ===
| |
| {{AIDefDerived
| |
| |name=右腕ガード
| |
| |group_name=戦闘準備
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 1.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 右腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
| |
| {{AIDefDerived
| |
| |name=右腕ガード
| |
| |group_name=装備丸腰戦闘
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 左腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備) ===
| |
| {{AIDefDerived
| |
| |name=左腕ガード
| |
| |group_name=盾戦闘準備
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 左腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備) ===
| |
| {{AIDefDerived
| |
| |name=左腕ガード
| |
| |group_name=戦闘準備
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 1.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 左腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
| |
| {{AIDefDerived | | {{AIDefDerived |
| |name=左腕ガード | | |name=待機 |
| |group_name=装備丸腰戦闘 | | |group_name=通常 |
| |derived_from=GuardianMiniRangeKeepMove | | |derived_from=GuardianWait |
| |aiprog=Guardian_Mini_DetachLineBeam | | |aiprog=Guardian_A |
| }} | | }} |
| {|class="wikitable"
| | No overridden parameters. |
| ! Name !! Value
| | === 待機 (GuardianFlight, 通常) === |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘) === | |
| {{AIDefDerived | | {{AIDefDerived |
| |name=戦闘準備 | | |name=待機 |
| |group_name=装備非所持戦闘 | | |group_name=通常 |
| |derived_from=GuardianMiniRangeKeepMove | | |derived_from=GuardianWait |
| |aiprog=Guardian_Mini_DetachLineBeam | | |aiprog=GuardianFlight |
| }} | | }} |
| {|class="wikitable"
| | No overridden parameters. |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -15.0
| |
| |-
| |
| | FarDist || 5.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 50.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 0.349066
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === ノーガード (Guardian_Mini, 盾戦闘準備) ===
| |
| {{AIDefDerived
| |
| |name=ノーガード
| |
| |group_name=盾戦闘準備
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === ノーガード (Guardian_Mini, 戦闘準備) ===
| |
| {{AIDefDerived
| |
| |name=ノーガード
| |
| |group_name=戦闘準備
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 1.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === ノーガード (Guardian_Mini, 装備丸腰戦闘) ===
| |
| {{AIDefDerived
| |
| |name=ノーガード
| |
| |group_name=装備丸腰戦闘
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 右腕ガード (Guardian_Mini, 盾戦闘準備) ===
| |
| {{AIDefDerived
| |
| |name=右腕ガード
| |
| |group_name=盾戦闘準備
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 右腕ガード (Guardian_Mini, 戦闘準備) ===
| |
| {{AIDefDerived
| |
| |name=右腕ガード
| |
| |group_name=戦闘準備
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 1.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 右腕ガード (Guardian_Mini, 装備丸腰戦闘) ===
| |
| {{AIDefDerived
| |
| |name=右腕ガード
| |
| |group_name=装備丸腰戦闘
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 左腕ガード (Guardian_Mini, 盾戦闘準備) ===
| |
| {{AIDefDerived
| |
| |name=左腕ガード
| |
| |group_name=盾戦闘準備
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 左腕ガード (Guardian_Mini, 戦闘準備) ===
| |
| {{AIDefDerived
| |
| |name=左腕ガード
| |
| |group_name=戦闘準備
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 1.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 左腕ガード (Guardian_Mini, 装備丸腰戦闘) ===
| |
| {{AIDefDerived
| |
| |name=左腕ガード
| |
| |group_name=装備丸腰戦闘
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -30.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 20.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 1.309
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |
| === 戦闘準備 (Guardian_Mini, 装備非所持戦闘) ===
| |
| {{AIDefDerived
| |
| |name=戦闘準備
| |
| |group_name=装備非所持戦闘
| |
| |derived_from=GuardianMiniRangeKeepMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | CloseDist || -15.0
| |
| |-
| |
| | FarDist || 5.0
| |
| |-
| |
| | WeaponIdx || -1
| |
| |-
| |
| | OutDist || 50.0
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | SpaceDist || 10.0
| |
| |-
| |
| | SpaceAngle || 0.349066
| |
| |-
| |
| | BackTimeMin || 5
| |
| |-
| |
| | BackTimeMax || 10
| |
| |-
| |
| | LeaveTimerMin || 4
| |
| |-
| |
| | LeaveTimerMax || 11
| |
| |-
| |
| | IsCheckBack || True
| |
| |-
| |
| | IsCheckReachable || True
| |
| |-
| |
| | PosVibrateFrame || -1
| |
| |-
| |
| | RotVelVibrateFrame || -1
| |
| |-
| |
| | NoMoveDist || 0.0
| |
| |-
| |
| |}
| |