AIDef:AI/GroundHitSelect
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsActionEndEnd | Bool | ||
IsEnterCheck | Bool |
Children
Name | Description |
---|---|
接地 | |
通常 |
Derived definitions
子1 (InsectLizard, 死亡地面沿わせ)
Name | Value |
---|---|
IsActionEndEnd | False |
IsEnterCheck | False |
子1 (InsectCrab, 死亡地面沿わせ)
Name | Value |
---|---|
IsActionEndEnd | False |
IsEnterCheck | False |
意識途切れ (PriestBossIronBall, 念受信)
Name | Value |
---|---|
IsActionEndEnd | True |
IsEnterCheck | True |
追尾 (PriestBossIronBall, 放物攻撃)
Name | Value |
---|---|
IsActionEndEnd | True |
IsEnterCheck | True |
落下攻撃 (PriestBossIronBall, 念受信)
Name | Value |
---|---|
IsActionEndEnd | True |
IsEnterCheck | True |
意識途切れ (WillBall, 念受信)
Name | Value |
---|---|
IsActionEndEnd | True |
IsEnterCheck | True |
子0 (WillBall, 離れ)
Name | Value |
---|---|
IsActionEndEnd | True |
IsEnterCheck | True |
追尾 (WillBall, 放物攻撃)
Name | Value |
---|---|
IsActionEndEnd | True |
IsEnterCheck | True |
落下攻撃 (WillBall, 念受信)
Name | Value |
---|---|
IsActionEndEnd | True |
IsEnterCheck | True |
子0 (WillBreakBall, 離れ)
Name | Value |
---|---|
IsActionEndEnd | True |
IsEnterCheck | True |
通常行動 (Duck, Root_0)
Name | Value |
---|---|
IsActionEndEnd | False |
IsEnterCheck | True |
子1 (InsectWait, 死亡地面沿わせ)
Name | Value |
---|---|
IsActionEndEnd | False |
IsEnterCheck | False |
子1 (InsectFrog, 死亡地面沿わせ)
Name | Value |
---|---|
IsActionEndEnd | False |
IsEnterCheck | False |