AIDef:AI/DashAndAttack

DashAndAttack
AI definition
Type AI

StaticInstParams

Name Type Default value Description
OffsetLR Float
WeaponIdx Int
AttackRange Float
AttackFrame Int
TiredAngle Float
IsAbleSkipNear Bool
TargetSpeedClampMax Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
TargetVel Vec3


Children

Name Description
斬り付け
駆け寄り

Derived definitions

後行動 (Lynel_Senior, 突進切り)

Name Value
OffsetLR -1.5
WeaponIdx 0
AttackRange 0.0
AttackFrame 11
TiredAngle 1.22173
IsAbleSkipNear False
TargetSpeedClampMax 0.185

上半身 (Lynel_Senior, 戦闘攻撃)

Name Value
OffsetLR 0.0
WeaponIdx -1
AttackRange 5.0
AttackFrame 20
TiredAngle 3.14159
IsAbleSkipNear False
TargetSpeedClampMax 0.185

後行動 (Lynel_Middle, 突進切り)

Name Value
OffsetLR -1.5
WeaponIdx 0
AttackRange 0.0
AttackFrame 11
TiredAngle 1.22173
IsAbleSkipNear False
TargetSpeedClampMax 0.185

上半身 (Lynel_Middle, 戦闘攻撃)

Name Value
OffsetLR 0.0
WeaponIdx -1
AttackRange 5.0
AttackFrame 20
TiredAngle 3.14159
IsAbleSkipNear False
TargetSpeedClampMax 0.185

後行動 (Lynel, 突進切り)

Name Value
OffsetLR -1.5
WeaponIdx 0
AttackRange 0.0
AttackFrame 11
TiredAngle 1.22173
IsAbleSkipNear False
TargetSpeedClampMax 0.185

上半身 (Lynel, 戦闘攻撃)

Name Value
OffsetLR 0.0
WeaponIdx -1
AttackRange 5.0
AttackFrame 20
TiredAngle 3.14159
IsAbleSkipNear False
TargetSpeedClampMax 0.185