AIDef:AI/BokoblinRestraint

Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
BokoblinRestraint
AI definition
Type AI

StaticInstParams

Name Type Default value Description
BaseDist Float
AttackIntervalMin Int
AttackIntervalMax Int
LostVMin Float
LostVMax Float
LostTimer Int
LostRange Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
威嚇
投石

Derived definitions

戦闘 (Stal_Bokoblin_Junior_Body, 獲物発見無手)

Name Value
BaseDist 8.0
AttackIntervalMin 10
AttackIntervalMax 60
LostVMin -20.0
LostVMax 20.0
LostTimer 30
LostRange 200.0

戦闘 (Bokoblin_Red, 獲物発見無手)

Name Value
BaseDist 8.0
AttackIntervalMin 10
AttackIntervalMax 60
LostVMin -20.0
LostVMax 20.0
LostTimer 30
LostRange 200.0

戦闘 (Bokoblin_Senior, 獲物発見無手)

Name Value
BaseDist 8.0
AttackIntervalMin 10
AttackIntervalMax 60
LostVMin -20.0
LostVMax 20.0
LostTimer 30
LostRange 200.0

戦闘 (Bokoblin_Rapid, 獲物発見無手)

Name Value
BaseDist 8.0
AttackIntervalMin 10
AttackIntervalMax 60
LostVMin -20.0
LostVMax 20.0
LostTimer 30
LostRange 200.0