Translations:Difficulty scaling/50/en
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do {
entry = enemy_table["actors"][i]; if (this->enemy_points <= entry["value"]) break; ++i; } while (i < enemy_table["actors"].size);
do {
entry = enemy_table["actors"][i]; if (this->enemy_points <= entry["value"]) break; ++i; } while (i < enemy_table["actors"].size);