AIDef:Behavior/PriestBossUrbosasFuryEShock

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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PriestBossUrbosasFuryEShock
AI definition
Type Behavior

AITreeVariables

Name Type Default value Description
PriestBossUrbosasFuryEShock Bool False


StaticInstParams

Name Type Default value Description
ElectricShock Bool


Derived definitions

PriestBossUrbosasFuryEShock (Priest_Boss_ShadowClone)

Name Value
ElectricShock True

PriestBossUrbosasFuryEShock (Priest_Boss_ShadowClone)

Name Value
ElectricShock False

PriestBossUrbosasFuryEShock (Priest_Boss_Normal)

Name Value
ElectricShock True

PriestBossUrbosasFuryEShock (Priest_Boss_Normal)

Name Value
ElectricShock False

PriestBossUrbosasFuryEShock (Priest_Boss_ShadowClone_Real)

Name Value
ElectricShock True

PriestBossUrbosasFuryEShock (Priest_Boss_ShadowClone_Real)

Name Value
ElectricShock False

PriestBossUrbosasFuryEShock (Priest_Boss_Giant)

Name Value
ElectricShock False

PriestBossUrbosasFuryEShock (Priest_Boss_Giant)

Name Value
ElectricShock True