AIDef:Behavior/PlayASWithBurnState

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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PlayASWithBurnState
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
OnWaitASName String
OnToOffASName String
OffToOnASName String
TargetIdx Int
SeqBankIdx Int


Derived definitions

PlayASWithBurnState (DynamicFireWood)

Name Value
OnWaitASName BurnOnWait
OnToOffASName BurnOffFromOn
OffToOnASName BurnOnFromOff
TargetIdx 0
SeqBankIdx 0

PlayASWithBurnState (Beacon_CookSet)

Name Value
OnWaitASName BurnOnWait
OnToOffASName BurnOffFromOn
OffToOnASName BurnOnFromOff
TargetIdx 0
SeqBankIdx 0

PlayASWithBurnState (Item_CookPot)

Name Value
OnWaitASName BurnOnWait
OnToOffASName BurnOffFromOn
OffToOnASName BurnOnFromOff
TargetIdx 2
SeqBankIdx 0

PlayASWithBurnState (FireWood)

Name Value
OnWaitASName BurnOnWait
OnToOffASName BurnOffFromOn
OffToOnASName BurnOnFromOff
TargetIdx 0
SeqBankIdx 0