AIDef:Behavior/OnStateXLinkCreate

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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OnStateXLinkCreate
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
Key String
IsEndKill Bool
IsEndFade Bool
EndKey String


Derived definitions

OnStateXLinkCreate (RemainsClearTerminalBody)

Name Value
Key Grudge_BossBattle
IsEndKill False
IsEndFade True
EndKey

OnStateXLinkCreate (Wizzrobe)

Name Value
Key Hand
IsEndKill True
IsEndFade True
EndKey

OnStateXLinkCreate (Golem_Little)

Name Value
Key
IsEndKill False
IsEndFade False
EndKey LandBody

OnStateXLinkCreate (RemainsClearTerminal)

Name Value
Key Grudge_BossBattle
IsEndKill False
IsEndFade True
EndKey

OnStateXLinkCreate (RemainsClearTerminal)

Name Value
Key BossBattle_Clear
IsEndKill False
IsEndFade True
EndKey

OnStateXLinkCreate (Octarock_Stone)

Name Value
Key
IsEndKill False
IsEndFade True
EndKey Reflesh

OnStateXLinkCreate (Golem_Little_Ice)

Name Value
Key
IsEndKill False
IsEndFade False
EndKey LandBody

OnStateXLinkCreate (Golem_Little_Fire)

Name Value
Key
IsEndKill False
IsEndFade False
EndKey LandBody